
Kartong - Death by Cardboard! puts you up against wicked experiments inside the miniature city of Kartong. You have been shrunken down to the size of a guinea pig, trapping you in a home-built cardboard maze of evil toys & traps. Your goal is now to escape! But beware, "Sven" is watching you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Game appears to be maze-like experience where you collect gears and coins, occasionally finding some weapons. First person view and there's VR support. Main goal is to get to the next area. Stages are filled with traps which you can disable or use to your own advantage. As confusing as it is you will not get far without learning game basics and repeating a dozen of times. Maps are random generated and after you complete one you move on to the next area with increased maze size and more enemies. Art style feels fresh and it's made from cardboard filled with tiny house hold objects. Game might seem kinda daunting at first but as you grasp the rules it's ok. You can open boxes to gather items using gears or wind keys which you collect along the way but also watch out for traps! Overall if you like first person rogue-like games you might give it a spin - for me it was mediocre but worth checking out. [/h1]
Even without VR this game is a lot of fun. Finding your way out of each level as the game gets more difficult as you progress. Lots of various weapons. I personally love the bazooka, is a nice touch, the ambient sounds are fantastic. Use Maps, stealth, traps to your advantage as you can reset them. Great game! https://www.youtube.com/watch?v=oH7sTDtSUnU
Rarely do I bother to post a negative review, but here goes. The game has wonderful art and atmosphere. But I've got three words for you that make it unplayable, "click to move". With the well known problems of the pad on the Vive controllers becoming un-clickable, and the growing issue of the stick on the Index controllers' inconsistent "clickability", it makes this otherwise potentially wonderful game useless. I have seen forums postings suggesting that it was to avoid motion sickness...how about you just provide options for the player and let them decide? I've seen other games that allowed you to turn click/touch to move on/off. And I don't know how they coded this game, but I have tried to use the Steam controller re-mapping to set "touch to move" to represent "click to move" and it has not worked (though it has in other games). Don't recommend. The 1.7 hours of my playtime is mostly me trying in frustration to get different control schemes to work.
wow.... I don't really like many games. After years of gaming, most games are pretty bland now. But this game is immersive, scary, challenging, fearfull and hopefull, it's just cool! You are a test subject, in a human made maze, where you need to find the end. But to get to the end, you have weirdly made enemies, treasure boxes with loot and scattered tools around the map. I would never have bought this game myself, it didn't look that exciting. But I was wrong... I got this game trough the indiegala bundle (entire bundle for 3,50 USD) and damn, I wish I'd have bought this game fullprice much earlier because it is worth it.
[i]Played with WMR[/i] In Kartong you are a miniature being who is trapped in a series of man-made mazes. It is indeed a bit creepy gameplay wise but there is also a surprising amount of light creativity within its story elements. Each maze requires you to find a set amount of gears in order to unlock the gate, which are actually just giant forks, in order to advance to the next level. The process for acquiring these gears encourage the players to develop a keen sense of direction, a solid amount of situational awareness, and the proper dexterity skills needed to take down the monsters within the maze. Throughout the process of navigating the twenty different mazes that Kartong offers the amount of gears will slowly begin to increase requiring the player to further hone these skills as they progress. Personally, I find the idea of being miniature and experiencing life at such a small scale to be an extremely fun concept and I think Kartong nails that idea with its own unique flares. After completing each level there are story elements that are shown on a mobile phone of an online entertainer talking to his community of followers by providing tutorials on how to develop their own mazes. I found this to be an amusing narrative and it really sells the purpose behind navigating the creepy and dreary mazes. The enemy designs look slightly disturbing but are also artistically enjoyable while fitting the darker tone. For example, there is this rabbit that looks old, worn down, and uses a pair of scissors for both its right and left arm. This enemy really showcases the best this game has to offer in terms of its artistic design. The art style for the levels is entertaining as well. Various books, candles, sodapops, and cardboard buildings combine together to create a maze that definitely feels like a rugged arts and crafts project. In addition, selective lighting helps to enhance the creepy-vibe of the maze. The combat system is ok at best, nothing really stands out aside from the artistic design of the weapons. An example of this is since you are miniature you have to use pins and matches in your crossbow. Striking a match to light it and then loading it up in the crossbow I found to be constantly amusing. Then there are also other miniature versions of weapons such as bomb shooting rocket launcher, a laser gun, and a nail shooting weapon. They sound exciting, but the impact that they have when firing doesn’t feel great. It is also annoying that enemies have a small invincibility period after you shoot them, so you are incentivized to wait a few seconds before firing your next shot. There is also a stealth system intertwined with the movement system. This stealth system is used to avoid traps such as teeth clamps, mouse traps, and other booby traps within the maze. The red arrows indicate that you are moving in a non-stealthy manner and the blue arrows, which occurs after you have helped down the movement button for a longer period, indicates that you will move completely quietly. This is a solid system which encourages players to slow down and be careful when maneuvering around traps thus enhancing the immersion and tension of the game. An option to turn on locomotion, rather than the default teleportation is also available in the menu for players who prefer that method of movement. One of the most disappointing aspects of Kartong was that fact that the same few enemies are used throughout the entire game. These same enemies are scaled up to be larger in later levels in order to show their increased power, but it would have been so much more exciting to see new enemies as the game progressed. Overall, the artistic design and story narrative help to elevate the experience, while the movement system and maze levels assist in providing a solid gameplay foundation, yet the combat and limited enemy pool hold the game back from being good. However, the five-hour experience is still a worthwhile time killer.
A nice mix of genres that results in a tense and enjoyable experience. The art style is unique and compelling, and the short and randomly generated levels make you want to play "just one more level" (source: tired this morning).
I'm usually not one for VR horror, but this game is great! The characters are scary and the environment always makes me feel like something is going to jump around the corner. The whole design of the game makes a great experience!
Nice graphics, scary monsters, it procedurally generates the levels, so everytime its different. Id love to know if enemies are unlimited, as in if they respawn over and over, or if there are a limited # per level... but it seems like they just respawn after a while. The damn cockroaches made me squirm because i wasnt expecting them. Overall good and worth it.
Wow, what a fun little game! A lot of fun in VR. The graphics are quirky and the robots remind me a bit of that whole Freddy thing, but it's a charming game! Once you get the hang of teleportation (if you choose to), and how weapons work, it's great. It's a tense little walk through a maze in a roguelike fashion, where you pick up needles and matches as ammo for your trusty rubberband crossbow. I played just a bit but it was exhilarating and I really got into it once I got it working right. If you're into VR, this is an original game you should try. Update: After playing a bit more and getting into the game I think this is a must for VR. It's just too much fun!!! It's scary but kinda survivalish, and definitely it gets your adrenaline pumping. As the ammo is scarce, every enemy you kill is a joyful victory. Seriously, play this game.
Fun factor is lacking.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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