
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!
The Digital Deluxe Edition includes the base game and the first three DLCs 3. Get immediate access to Home Invasion, Dark Waters and Boiling Point.
Home Invasion: Following a Category 5 Hurricane, home invasion occurrences are widespread. Lead your team through three new missions and get access to three new weapons, six new pieces of gear, and seven color variants for pants/shirts.
Dark Waters: Command your squad through three new missions off the coast of Los Sueǹos to apprehend international criminals, stop terrorists and infiltrate an abandoned island resort. Dark Waters also includes 5 new weapons and two new gear sets.
Boiling Point: The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.
Official Soundtrack: Are you Ready? The haunting, gritty noir of Ready or Not's soundtrack, composed by Zack Bower, is now available! All tracks available as MP3.
Lead a team of highly-trained SWAT officers through unpredictable high-risk missions against ruthless criminals to prevent the city from spiraling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element.
Every decision, from squad selection to tactical breach and engagement is the difference between life and death.
Are you ready?
FEATURES
Take Command
Ready or Not delivers an immersive SWAT experience. Equip your team with authentic weapons and gear, deploy into high-stakes, real-world inspired missions to secure locations concealing unknown criminal threats and potential civilians. Every mission demands tactical precision and situational awareness. Bullets from known and concealed threats react realistically with the environment, passing through walls, furniture and bodies. Cover your six, clear your corners, apprehend the threats and rescue the innocent.
The Weight of the Badge
Shoulder the weight of being a SWAT commander entrusted with confronting Los Sueňos’ criminal corruption and stopping it from overwhelming the city’s citizens. Every tactical decision matters, every outcome is yours to bear. Your choices in the field dictate mission success, the survival of your squad and the safety of hostages. Squadmate and hostage deaths take a profound psychological toll on surviving team members, affecting their performance or ending their careers altogether.
True Tactical Gameplay
Ready or Not is a true tactical shooter. Every mission is a high-stakes, life-or-death operation. Strategically forge your squad of elite SWAT officers, equip them with the right weapons and gear for the mission, position your team to tactically breach criminal strongholds and quickly identify and neutralize threats in tense, life threatening scenarios. Follow the rules of engagement, communicate with your team, and execute flawlessly - failure is for the unprepared.
Your Mission is the Story
Ready or Not confronts you with a raw, unflinching mirror of real-world crime, exposing the horrors of human trafficking, drug running, illegal arms dealing, militant extremism and terrorism through interwoven storylines that span multiple missions. Grapple with moral dilemmas as you’re forced to balance your duty to exercise constraint in the face of Los Sueňos' most vile criminals.
Cross-Comradery
Team up with friends to stem the tide of crime infesting the city. Enhanced with crossplay, Ready or Not supports up to five players in a co-operative tactical experience on all platforms. Communicate effectively to increase your tactical precision, watch your squad’s back and successfully complete your mission.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 347.3Kreviews | 79% | — | $278.3M |
| $49.99 | 33.6Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein Schönes Taktisches Spiel wo man sich sehr Gut Reinfinden kann um sich für die meisten Späteren Missionen besser händeln zu können.
Testé à nouveau après sortie de la 1.0 () est le comparatif avec Swat 4, son grand frère spirituel Graphismes + l'Unreal Engine 5 colle parfaitement au sujet, ensemble de qualité (- le moteur a mal vieillit, visuellement limité) +/- maps inspirées et détaillées, mais consensualisées depuis la sortie consoles (+/- maps sans censure, mais moins détaillées cause jeu ancien) - sécurisation des armes peu crédible, restent visuellement accessibles (+/- pas plus réaliste en termes de poids mais plus crédible visuellement) Sonore +/- pas incroyables mais effets sonores corrects (+/- idem) - musiques d’ambiance globalement peu impactantes (+ musiques d’ambiance très prenantes et inspirées) Scénario + les briefings sont désormais bien complets (+/- généralement moins complet mais reste correct) +/- lien scénaristique discret entre les missions et plutôt anecdotique (+/- pas de lien scénaristique entre les missions, mais pas utile) Gameplay + choix d’équipement très complet (+/- moins d’équipement et pas de bouclier, mais reste correct) + très complet en choix d'ouverture (+ très complet aussi) +/- portes parfois piégées, au détriment du rythme de jeu (+/- pas de porte piégées, mais du coup meilleur rythme) +/- menus ok mais manquent parfois de clarté et d'infos sur les armes (+/- menus plus clairs mais manque aussi d’informations) +/- les objectifs sont plutôt variées, avec parfois un choix d'entrée, mais changent peu le gameplay (+/- idem) +/- système de progression très basique et linéaire, simple succession de missions (+/- idem) +/- il faut passer par le commissariat pour prendre sa mission, perte de temps inutile (+/- juste des menus mais le mérite d’être rapide) +/- gestion très anecdotique voire relou de sa compagnie (+/- pas de gestion inutile de sa compagnie) +/- globalement stable, un seul crash (+/- vieux mais encore stable) +/- IA ennemie correcte mais parfois bugguée et encore trop la gâchette facile, en plus de souvent cibler de manière peu réaliste le joueur plutôt que le membre Swat le plus proche (+ ras, système de soumission et de ciblage propres et bien équilibrés) +/- le nombre et le placement des civils/suspects est bien aléatoire, mais les variations peu impactantes (+ impression de renouvellement plus grand) - pas de sniper jouables sur les toits (+/- anecdotique, mais snipers jouables) - balistique peu intuitive... tir raté alors que viseur sur le suspect, IA qui se rate alors que proche, etc. (+ précise et intuitive grâce à un curseur discret et dynamique) - impossible de viser si trop proche d’un carton à mi-hauteur, lampe-torche qui éclaire rien, penchements rikikis, pas de distinction rouge/bleu dans les sous-titres... encore beaucoup de lacunes ergonomiques (+ ergonomiquement très agréable à jouer) - balles qui fusent avant d’être touché, bandages magiques, faible impact de nos blessures... on est loin du réalisme de 2004 (+ beaucoup plus immersif sans être injouable) - certaines maps sont trop grandes pour la taille de notre escouade, rendant l'intervention parfois peu crédible et impossible sans trous dans la raquette (+ level-design mieux adapté, progressions plus tactiques) - pas possible de bloquer une porte avec son corps, pas possible d’utiliser les caméras de notre team pour des ordres à distance... encore de grosses limitations tactiques (+ beaucoup plus complet tactiquement) - concept de légitime défense défaillant... il suffit de tirer à vue avant une animation d'hésitation ou de rendu pour éviter les malus, nuisant au concept même du jeu... (+ l'obligation d'attendre que l'ennemi vise avant de pouvoir tirer ajoutait une vraie tension et réalisme au jeu) - IA alliée défaillante... prend des décisions parfois dangereuses toute seule, tourne parfois le dos à la direction de son déplacement ou du danger, parfois figée alors qu’on nous tire dessus ou figée sur un ordre, n'utilise jamais son bouclier en dehors d'une pénétration même si elle se fait tirer dessus, quitte parfois la pièce qu'on vient de lui demander de sécuriser alors que c'est elle qui tient le bouclier, bref catastrophique… (+ IA alliée efficace, non buguée, et stable) - système d'ordres laborieux... série de touches qui change selon le contexte, ordre de couverture inutile car ne fait pas déplacer automatiquement notre escouade qui mate du coup un mur, plein de portes invisibles - couloirs ou extérieurs - qui nous empêchent de pointer vraiment sur ce qu'on veut... peu pratique et peu agréable (+ système beaucoup mieux conçus, d'une praticité et réactivité incroyable) Conclusion Content que le genre revienne sur le devant de la scène, mais l'extasie des gens devant des fonctionnalités mieux conçues il y a plus de 20ans montre quand même la pauvreté extrême de nos FPS d'aujourd'hui...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #26, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 127.57/day in the week to Sep 9 → 149/day in the week after.
Of the 7 markets with a position on both sides, 7 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 137.86/day in the week to Sep 8 → 147/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 122.67/day in the week to Aug 4 → 184.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Turkish, Russian*languages with full audio support
| $49.99 |
| 10.1Kratings |
| 82% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gooooooood game but enemy ai react time is ridiculously fast
крутий тактичний шутер, керування круте за класні механіки
играя на харде, я перестал воспринимать эту игру за игру
So much fun!
TOC, this is Element. Lead is down! I repeat, Lead is down! TOC, Entry Team. Commander is neutralized, we are taking heavy fire! TOC, this is Element. We have an Officer Down! Requesting medical, step on it! TOC, Entry Team! We've taken a critical casualty, Commander is down! Element to TOC, Judge is down. Requesting immediate medical aid. Element to TOC, Lead is unresponsive. Requesting backup. TOC, this is Element. Lead is KIA. Repeating, Lead is KIA. да вы хоть знаете как сложно было не иметь ссд для рон?
最真实的反恐游戏,有很强的代入感
la jeue es trre bienn je recomnend il fo tire sur tut le mond c rigolo
имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $279.4M | 197.3K | 86% | $49.99 | |
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