
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ダンサーの毒ビルド気持ちよすぎる。 敵が勝手に溶けてく…(笑)
非常有深度,元素反应系统可圈可点,属于是深度卡牌玩家非常喜好的类型,好评好评
ハンター、最初は普通に銃キャラだと思ってた。でも爆弾メインにした瞬間、一気に化けた。 こっちが本命だったんだねw
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战棋+卡牌+肉鸽,我说现在的游戏属性叠的越来越多了有没有感觉 无论是卡牌设计还是关卡选择,看上去很像是杀戮尖塔,玩起来又有点陷阵之志,实则是元素反应叠叠乐 类杀戮尖塔的爬塔地图选节点(战斗/商店/事件/升级),进入战斗后是小棋盘战棋,小到感觉如果不是多角色的话完全可以删去战棋元素的程度,除了移动外的攻击或辅助行动全部由抽到的卡牌完成 三位角色组成一队,共享一手抽牌,但每张卡牌只能由对应角色使用,在某种程度上来说要考虑的构筑比爬塔多一些,毕竟要照顾到三个队友 战斗上的核心是用元素打伤害,对敌人施加元素状态后,用克制元素攻击会触发暴击,暴击倍率等于敌人身上的元素层数,所以非常吃队伍之间的combo,到了中后期不利用这个机制几乎打不动怪 比较友好的一点是内置悔棋和重开系统,省去了玩家小退大退重新尝试的时间成本 但目前的问题是随着游戏推进会解锁越来越多的卡牌导致卡池污染,想抓到自己build的卡牌会越发困难,甚至可能出现死局的情况(当然也有我自身技术原因) 这里建议像月圆之夜之类的系统学习一下,将玩家当前build的卡池权重稍微调高点,感觉能舒服不少 总的来说,玩法的上限和深度比我预想中的要高不少,流派平衡和卡池方面仍待打磨。 很难得的不是AI风,但有些地方咱要不还是AI润下色吧,爬塔界面和看广告小游戏似的有点埋没游戏自身了,当前阶段8/10 [url=https://store.steampowered.com/curator/40230650] 更多独立游戏测评,请关注月下茶寨鉴赏家 [/url]
《黑夜轮回》是一款由海马游戏屋制作的肉鸽卡牌战棋游戏。 [h3]白白点赞:[/h3] 1.战局说明+选牌推荐等新手引导超贴心! 2.首发103项成就,成就党爽玩。 3.地图和Boss随机性很强,每局都有不同体验。 4.战场大小适中,地形可破坏,站位策略性和操作便捷性并存。 5.战斗动画可调二倍速。 6.冒险支持中途退出后继续。 7.地图事件会触发各种对话,小细节满满。 8.全球实时排行榜,可查看大佬Build,反作弊做得也很不错! [h3]白白开喷:[/h3] 1.角色生存能力普遍偏弱,对玩家的技术有一定要求。 2.装备品(类似遗物)强度与爽度一般。 [h3]新手攻略:[/h3] 1.每章出发前规划好事件/商店/删牌/变牌等路线。 2.开始菜单右下角轮回之盘的碎片挑战可解锁大量新卡及装备。 3.“R”键开启回溯操作,不用一直大退。 4.鼠标滚轮可快速切换出牌人物。
最初はカードを見つけるたびに増やしてたけど、それだと全然回らない。思い切って不要なカードを減らしたら一気に安定した。このゲームは「増やす」より「減らす」のが大事なんだね。
这游戏最爽的不是通关的那一刻,是中期突然拿到一张核心牌,整个构筑瞬间活过来的那一刻。
農夫で最初から「斬殺」が引けると、その時点でかなり安心感がある。
When I first started playing, I kept rushing in without checking what the enemies were about to do and got myself killed over and over. Now the first thing I do every turn is check their next move before planning mine. My survival rate has improved dramatically.
[h1]战棋肉鸽卡牌游戏体验究竟如何?[/h1] [h3] 游戏的内容与玩法[/h3] 战旗和肉鸽卡牌深度融合的游戏,学习了杀戮尖塔的精髓,不仅仅有着构建自己卡组的 BD,在战旗网络之中,和三名角色的组合衍生出不同丰富的流派来进行战斗,加上战旗的走位攻击机制,三种元素的克制及暴击因素,更考虑小队之间的配合和牌序的重要性,以及最为核心的支持无限回溯的机制,找到最优解,进行路线规划,寻找角色们的回忆碎片,去发掘黑夜轮回的真相吧! 今天的黑夜之中,为什么会变得非常奇怪呢?怪物都集结起来进攻的村子,而村民们也迷失了心智,主角作为农夫 是逃出村子里的最后一人,和伙伴们一起踏上了寻找他女儿的道路。此时, 黑衣人给了他们一件轮回之盘,通过战斗来不断修复,可以回溯每名角色的经历,完成关卡时的挑战关卡。 玩法上最核心就是考虑元素反应的机制了,水克火,火克草,草克水,如果遇到了克制的因素的话,就会产生暴击伤害,一般而言,都是考虑团队的配合,更为重要的是团队之间的合理分工。暴击伤害才打得比较高。同时呢,也要注意战旗的因素,可以卡位和走位规避伤害,玩法上也是跟杀戮尖塔一样的,有路线规划和删牌升级牌的地方,打完还是经典的3选1, 不过也可以跳过,主要还是要构建自己舒适的流派 才能好 BD,而且在这里装备,也就是遗物,格子是有限的,跟道具一样, 还是要十分的注意,Boss 也是有自己的机制的,要时刻的观察,寻找最优解,不过不用担心,可以通过回溯来不断的重打,这是可以后悔的,不过相对应的就少了一些乐趣了。 不过也有玩起来不太好的地方,比如说不能自由的选择复活石给谁,主 C 保护好的话,复活石全都给别人用掉去了,结果自己都不能用。另外永冻也是比较难凑的,回费牌以及牌组之间的联动是较少的,不过制作组还是比较贴心的,在公告中可以发现对全轮回之盘的挑战关卡做出了一些攻略,对各个不同的职业的流派所形成的卡也进行了一些推荐,实在不行的话,可以看看榜前的大佬的角色和卡组来抄作业,这点还是比较有用的,打不过的时候可以去看一下,新手教学也做得非常不错,逐渐的深入。 [h3]结语 [/h3] 总的来说,喜欢战棋肉鸽的玩家感兴趣的可以试一试,还是值得一玩的! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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