
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法融合得还不错,战棋+肉鸽构筑策略上有更多的空间。Build 成型后的爽感很强,每局都有不同体验,期待后续继续更新更多角色和玩法内容
看到评论有说悔棋不该存在,我觉得恰恰相反,撤销是这个游戏的一大亮点,没有撤销功能这个游戏的难度恐怕会大幅提升,到后期数值高了之后更是只要一张牌出错甚至一步移动走错就会满盘皆输。 与其将它对标杀戮尖塔,不如对标怪物火车2,同样也有撤销功能。这俩游戏的共同点是微操很关键,属性叠加的顺序,牌打出的顺序,都需要反复试错才能找到最优解,没有撤销功能我甚至无法想象如何进行这个游戏。 而且这是个战棋游戏,市面上有几个战棋游戏是没有SL或者回档功能的,对标的对象找对了就不会觉得这个功能奇怪了。
战棋+杀戮尖塔的攻击方式,你别说还挺上瘾的,甚至还有点小剧情。 元素克制也挺有意思,水克火、火克草、草克水,基本上就是附2个克制的元素就能打暴击。 感觉可以加个剧情log,不然一些机制解释的部分想回看有点麻烦。 6个职业开局只解锁了3个,刚好满足出发要求,地区是比较常见的N选1多分支肉鸽地图。 感觉算元素克制还是略微有点麻烦,可能熟能生巧?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽战棋×元素反应×类《杀戮尖塔》?《黑夜轮回》还真有点东西 黑夜轮回这款游戏其中的元素反应我全程玩下来觉得很有意思,游戏融合了战旗、爬塔、卡牌以及杀戮尖塔的道具、删卡、升级卡等系统,除了这些,每个角色还有独立的装备栏,整体玩法还是挺丰富的。 初始有农夫、猎人、盗贼三名角色可供游玩,三人一起组队成型,分别对应三种属性。玩下来水火草三种元素已经挺有意思的了,游戏的角色还有自己的一些剧情,目前除了策略方面的玩法还能体会到有血有肉的人物塑造。 游戏的官方教程做得挺详细的,只要不跳过,基本都能轻松上手。先说一下移动机制:角色的移动分为“移动次数”和“移动距离”,每次移动的距离是固定的,但可以通过装备和卡牌来增加移动次数。 本作采用回合制玩法,玩家可在界面右下角清晰查看怪物的攻击范围。尤为实用的是,游戏支持操作撤回功能,可随时撤销上一步指令,大幅提升了游戏容错率。只要愿意反复尝试,就能通过不断回退调整,以最优策略完美通关。需要说明的是,该撤回仅针对单步操作,整关重置并不支持SL玩法。 游戏地图采用了类似《杀戮尖塔》的爬塔式结构,不过删卡功能被单独整合进专属房间,商店内不提供删牌服务。地图节点包含普通战斗、精英怪、元素卡牌置换、卡牌升级以及商店等多种类型。整体路线分支较少,大多为单线推进,至多出现两条路线二选一的情况。 装备系统在全局玩法中很关键,例如附带轻微负面效果的回能装备就极为实用,能让玩家多打出一张费用卡牌。三名角色每人可装备四件道具,总计十二个装备栏,容量相当充裕。需要注意的是,装备仅能在获取时或商店内调整位置,部分调整还需要消耗金币。 游戏中的卡牌需要通过带有微剧情的轮回挑战关卡解锁,关卡难度整体不高,但对操作有一定要求,出牌顺序尤为关键。轮回碎片则可随正常游玩逐步获取。此外,官方已公布正式版后续将更新的内容,让游戏整体还是很让人期待。 游戏可玩性不错,在策略上比较突出,目前强势的三元素玩法和无元素玩法都挺有意思,喜欢策略战棋肉鸽玩法的小伙伴可以尝试一下本作。
巻き戻しあるだけでだいぶ遊びやすい。初見でも気軽に試せるのがいい。
我又不知道所有牌啥效果,我选什么,有些牌还要配合,我拿不到相应的牌怎么办,选个废牌怎么办
肉鸽卡牌+战棋双重玩法的结合,策略深度拉满,且玩到后面难度也会越来越大,可玩性还是不错的,值得这个价格
非常有想法的肉鸽战棋,支持
战棋+卡牌的游戏,需要一边打牌一边走位,给我的感觉更像是结合了一部分杀戮尖塔元素的桌游,但本质上还是以战棋为主,卡牌则是这些角色能用的技能,上手有些需要时间,但是玩进去后还是很有乐趣
[h1][b]轮回执牌破迷障,方寸走位弈夜章[/b][/h1] 若你曾沉醉于《杀戮尖塔》的构筑精妙,亦钟情于《陷阵之志》的毫厘推演,那么国产独立新作《黑夜轮回》,便是今夏不可错过的策略雅宴。一反数值通胀的设计,[b]《黑夜轮回》将爬塔地图的路线决策、狭小空间内的战棋战略与元素挂伤的蓄爆牌序相融合,[/b]并在难度上稍做了让步,玩家可以[b]回溯悔棋[/b],选出更为精擅的一部。 [b]是让肉鸽脱离简单数值对撞的有趣之作。[/b] [h2][b]不只思忖“打什么牌”,更需考虑“站在哪打[/b]”[/h2] 作为一款更考验精算的DBG三人小队协同游戏,本作并没有沿用传统卡牌站桩出牌,然后尽可能电表倒转的对局方式,至少在以下四点中需要玩家[b]妙手[/b]精算: [h3][b]①网格战棋搭配卡牌构筑[/b][/h3] 玩家可派遣三人小队进行爬塔肉鸽,进入每一局中,玩家需要操控三名角色进行走位,除了激进地聚怪拉仇恨,然后用AOE尽可能高效出伤,也可以通过[b]协助卡位,让敌人没法攻击濒死的我方队友[/b]。站位不同,效果也有云泥之别。 [h3][b]②元素克制的挂伤乘算克制[/b][/h3] 单卡的伤害相对来说不痛不痒,所以为了让玩家考虑出牌的先后顺序,本作引入了元素火草水的克制奖励,通过出牌给敌人附着属性后,下一张牌打出能克制的元素反应,元素联动以及前述的走位铺垫,让玩家在连续的combo下打出连续不断的爆发,而在选购卡组的时候,需要更佳深度地考虑构筑间的连携性。 [h3][b]③三人小队的互补职业特性[/b][/h3] 共有六位主角色,每一位都各有特色,比如说农夫(自残坦克/草系近战)、猎人(远程爆发/火系伤害)以及盗贼(前后夹击/水系易伤),每个职业都有自己专属的卡牌BD,所以组卡的时候既需考虑元素卡的数量均衡,还得考虑单职业内的构筑是否完善,比如说猎人的特性是,如果某张关键伤害卡正好位于手牌中间,那么可以打出更高额的伤害,[b]选择卡牌的时候就可以考虑尽可能能够改换手牌顺序的功能卡[/b];盗贼的特性是如果对向合围有自己人,那么就可以触发[b]夹击[/b]特效,于是构筑时可以多选夹击相关的攻击卡或者能力卡。 [h3][b]④回溯机制的寻找最优解法[/b][/h3] 大部分单兵/小队战棋的SL是不会作为玩法本身[b]赠送给玩家的[/b],而本作因为在前面三层策略深度中给玩家带来了很大的过载伏笔可能性,[b]所以玩家如果出现错解,可以选择回溯,来让每关的解密更加完美。[/b] [h2][b]深度策略与丰富玩法并存[/b][/h2] 在战局之内,除了有道具经典地改写战局,回补血量,玩家如果不小心让小队成员死亡,还可以使用复活石让角色复活,在战局中至少有三次容错。 或许是多走事件,每个角色都有装备槽,除了专属装备,其他装备可以任意组装,类似rogue遗物一样,发挥着全局的局内效力。 至于局外玩法,有点类似《明日方舟》的角色模组战,玩家解锁轮盘的关卡,然后单职业单兵解题,爬塔肉鸽之外带来闯关解密的新趣。 《黑夜轮回》绝非大后期无脑平推的爽游,是一款真正尊重且考验玩家智商,力求平衡,但也允许犯错与成长的无限爬塔轮回策略肉鸽, [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $36.4K | 135 | 77% | $4.99 | |
| $6.3K | 15 | 87% | $13.99 | |
| $13.3K | 21 | 71% | $24.99 | |
| $6.2K | 40 | 75% | $4.99 | |
| $142 | 1 | 0% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.9K | 419 | 78% | $7.99 | |
| $72.9K | 256 | 39% | $7.99 | |
| $72.9K | 385 | 98% | $5.99 | |
| $72.8K | 149 | 79% | $29.99 | |
| $72.9K | 386 | 68% | $7.99 | |
| $72.9K | 300 | 83% | $8.99 |