
Adventure with friends in a beautiful world of wonder and fantastic creatures. Build, craft, farm and fish, as you raise and breed amazing pet companions!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Devs abandoned the game. UI is booty and super-unintuitive. Heck, even the first fight of the game is bugged because you literally cannot draw your weapon. You either click your left analog on controller or, for some god awful reason, the @ button. Neither work. The fast that it's still even able to be purchased is crazy to me. The only reason I decided to download and play today is because I back this on Kickstarter years ago and got a steam code through that. And even that was like pulling teeth. awful awful awful.
I got this game very early on as I loved you can evolve your creature. But as more years went on, i noticed this game was more and more abadonned. Shame, as I have fond memories of it but can't recommend it now.
Re:Legend is a game built on an undeniably appealing foundation: a colorful life-sim blended with creature raising, farming, crafting, dungeon crawling, and light RPG adventuring. Developed by Magnus Games Studio and published by 505 Games, it presents itself as a warm, welcoming hybrid meant to capture the magic of titles like Rune Factory, Monster Rancher, and classic farming sims—while adding its own twist through the Magnus, a diverse roster of tameable creatures that players can raise and fight alongside. The premise is simple and familiar: you awaken on Vokka Island with no memory, tasked with rebuilding your life from scratch. Yet Re:Legend attempts to turn that starting point into something expansive, letting players not only cultivate crops and befriend villagers, but also explore vibrant biomes, tame fantastical monsters, and uncover the mysteries of the land of Ethia. It is a game filled with aspiration and heart, and that sincerity forms a large part of its charm. When the game is at its best, it radiates a gentle sense of progress and possibility. Vokka Island’s lush fields, sparkling waters, and cheerful villagers set the stage for a cozy daily rhythm of farming, fishing, logging, and crafting. Each life-skill improves through use, rewarding players with new recipes or expanded efficiency, creating a pleasant feedback loop. The Magnus—creatures ranging from adorable critters to towering beasts—add another compelling layer, as each one can be tamed, raised, and grown into a partner that assists in exploration and combat. The process of feeding, bonding with, and evolving these creatures taps into a familiar yet satisfying kind of RPG progression. Discovering a new species or finally taming a stubborn Magnus sparks a genuine sense of accomplishment, especially when that creature later becomes your mount or your frontline fighter in a dungeon. Re:Legend’s vibrant art direction helps solidify this whimsical atmosphere. Its chibi-style characters, bright colors, and soft environmental design create a world that feels approachable, friendly, and full of heart. Ethia’s biomes—from the tranquil shores of Vokka Island to wilder, more dangerous regions—offer visual variety and a sense of adventure. The tone remains upbeat and light, reinforcing the game’s identity as a cozy adventure built for players who enjoy mixing relaxation with exploration. There is a youthful, earnest spirit in the way the world is constructed, and even when the gameplay becomes repetitive, the charm of the visuals and creature designs helps sustain engagement. Yet Re:Legend’s ambition often exceeds its execution, and this becomes increasingly noticeable the longer one plays. Many of its systems, while conceptually strong, suffer from uneven polish or overly repetitive mechanics. Taming Magnus, for example, quickly becomes a chore because the mini-games and requirements lack variety. Crafting, though extensive, is hampered by a clunky interface and inconvenient inventory management. Farming—one of the game’s core pillars—can feel more tedious than rewarding once the novelty fades, requiring repetitive actions that lack the refinement seen in more established life-sims. Even the UI and navigation suffer from inconsistencies, resulting in menu-heavy moments that disrupt the overall flow. Combat inherits similar issues. Though players can choose from several weapon types and even fight while mounted on a Magnus, the battles often feel stiff and imprecise. Dodges lack responsiveness, animations feel delayed, and hit detection can be unreliable. This makes exploring dungeons less exciting than it should be and reduces the satisfaction of mastering a weapon or unleashing a Magnus’s abilities. What could have been an engaging action combat system instead lands somewhere between functional and awkward, missing the punch and fluidity it needs to elevate the experience. The pacing of the game also presents challenges. Re:Legend tries to juggle so many genres—farming sim, creature-raising RPG, crafting system, light exploration, social sim—that none of them reach the depth or smoothness found in dedicated titles. After the first 10–15 hours, the loop becomes predictable: gather, water, craft, tame, repeat. Tasks that initially feel novel gradually lose their spark. While some players enjoy the meditative repetition of life-sim routines, others may find the game lacking a compelling sense of momentum, with its systems spreading wide but not deep. Social interactions, one of the pillars of many life-sim hybrids, also feel underdeveloped. Villagers are pleasant enough, but their stories and personalities rarely evolve in meaningful ways. Quests often boil down to simple errands, and building relationships doesn’t provide the sense of community or narrative discovery that fans of the genre might expect. Combined with occasional performance issues and long loading transitions between areas, these shortcomings can pull players out of the immersive, cozy fantasy the game strives to create. However, despite its flaws, Re:Legend has undeniable heart and can be genuinely enjoyable when approached with the right expectations. It excels as a laid-back, low-pressure sandbox—especially in cooperative play, where sharing chores, taming Magnus together, and exploring the world as a group enhances the charm and reduces the friction of its systems. Players who find joy in multitasking across farming, creature care, crafting, and adventuring will appreciate the game’s variety, even if no single system is exemplary. The appeal lies in the wholesome blend rather than the precision of its parts. Re:Legend ultimately stands as a game full of warmth, creativity, and ambition, offering a colorful world where relaxation and adventure intersect. It never fully realizes the depth or polish of its inspirations, but it succeeds in creating a space where players can tend fields, raise magical beasts, and explore at their own comfortable pace. For those seeking a gentle, multifaceted game with monster-raising as its beating heart, Re:Legend remains a uniquely charming—if imperfect—experience. Rating: 6/10
so much potential wasted. i came back to check in and still no updates. its abandoned, genuinely dont buy it
I don't really think I would recommend. I did play a bit with friends; might try revisiting with friends. Was super excited for it, but it didn't hold my attention for too long. I do love and adore the cute art and creatures.
So, I bought this game earlier access with my husband back in 2019. We played mostly for multiplayer. Which was broken. Save Corruption happened. Multiple times. So I waited for more updates and fixes for those issues my husband and I had. Well its been 7 years... The game is still broken. The devs have ghosted the customers who supported them and purchased the game. A few months back they posted something about wanting to fix the game and not having the funds to do so, "Go support our new Kickstarter Game." ??????? Excuse me????? Do not support Magnus Games Studio. They have shown they cannot give a good product and do not care about the game they release.
I loved this game when I got ahold of it. Sadly despite it's possible potential, we may never get to see it fully realized. It is a very good game with some minor issues to how the game functions. There are times it works flawlessly others you have weird bull happening. Don't use controller if you dont want to keep asking why ur game is breaking. If you look at the wiki there is a lot missing from the game that the wiki shows as upcoming/not released yet content, Do not get the game anticipating any of the content to be released. I hope the game is being worked on very quietly and didn't become a sinking ship like Stonehearth did. Out of the abandoned games I've played this one hurts the most not see get worked on.
les écriture son trop petite sur l'interface et meme sur la carte
bug太恶心了 进精英战斗不让攻击 绝了
ระบบบังคับยากนิดนึง อาจต้องลองมั่วๆดู มีแค่คลิกซ้าย คลิกขวา กดf ,ตอนจะคุยหรือให้ของ npc ต้องสวมใส่ก่อน ถ้าพอเข้าใจแล้วเกมมันก็เพลินดีเล่นเรื่อยเปื่อย ถ้าชอบคราฟของ จับมอนมาฝึก ทำฟาร์ม ที่รวมในเกมเดียวกัน มี minigameเยอะ เช่น ตกปลา แข่งปลาซิ่งคล้ายๆรถ ประกวดพืช โดยรวมเกมเล่นสนุกดีแต่มันบังคับยากสอนไม่ละเอียดลองๆดูเอา
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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