
A historical hexagonal turn-based strategy wargame using markers to represent units designed by the legendary Mark Herman. Throwback to the great hex-based wargames of the 70's and 80's. Solo and online multiplayer modes are supported.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Excellent little wargame suitable for beginners, but has just enough crunch to satisfy the grogs. This is a faithful digital adaptation of the game created by master game designer Mark Herman for C3i Magazine. Simple interface, light rules, and a surprisingly competent AI. Several multiplayer modes are available as well. There is definitely room in the wargaming space for more of these... bring on Waterloo!
Fantastic implementation of an amazing game. Very clear interface which lends to very fast play. The tutorial is good, and the AI is surprisingly good too.
A simple yet masterful wargame. Enjoyable on Steam Deck also. The fact that they are making a sequel on the battle of Waterloo is simply amazing. Buy the game for this low price and enjoy a masterpiece!
Elite Wargame about the bloody Gettysburg battle, its not very complex but for me a little masterpiece 10/10
An elegant and faithful implementation of the nice little boardgame. AI is competent. Nice!
"RBM Studio's Gettysburg" ist die (englischsprachige) digitale Umsetzung des gleichnamigen Brettspieles. Der inzwischen leider verstorbene Rodger B. MacGowan zeichnete sich nicht nur künstlerisch verantwortlich für zahlreiche GMT-Cover, sondern gab auch das C3i-Magazin heraus, das Haus-und Hof-Magazin von GMT. In diesem C3i-Magazin erschien auch das Spiel "Gettysburg" vom legendären Mark Herman, der zahlreiche Wargame Klassiker entwickelte. Aufgrund des großen Erfolges kam das Spiel dann auch in einer Deluxe-Box-Version heraus. Das Spiel ist ein rundenbasiertes Hexfeld-Wargame, in dem Chits die verschiedenen Truppenteile darstellen. Kommt es zu kämpfen wird gewürfelt. Das Ergebnis wird dann noch durch bestimmte Werte modifiziert. Das Ergebnis des Kampfes läßt sich dann von einem Combat Result Table (CRT) ablesen. Dankenswerterweise übernimmt hier der Computer das Rechnen, so daß diese Digital-Umsetzung auch für Anfänger gut geeignet ist. Überhaupt ist das Spiel ein Einsteiger-Wargame. Es gibt nur sechs Runden und nur wenige Einheiten. Alles ist sehr stark abstrahiert und vereinfacht. Auch die Spielzeit ist mit meist unter einer Stunde für eine Partie sehr niedrig für ein Wargame. Dabei zog sich doch die Schlacht von Gettysburg über drei Tage, vom 1.-3. Juli 1863. Etwa 160.000 Mann kämpften in der vielleicht wichtigsten Schlacht des amerikanischen Bürgerkriegs. Trotzdem liefert das Spiel spannende Konstellationen und knifflige Konstellationen. Auch wenn wir auf einer kleinen Karte mit nur 28 Countern agieren, werden zentrale Probleme der Schlacht simuliert. Sehr abstrakt, aber doch auf der Historie fußend. Das macht das Spiel zu einem wirklich guten historischen Anfänger Wargame. Auch technisch ist die Umsetzung gut und sauber. Schönheitspreise wird das Spiel wohl kaum gewinnen, aber das hat es mit den meisten Wargames gemein. [h1]Wertung:[/h1] 7/10 Atmosphäre -/10 Story 6/10 Grafik 5/10 Sound 8/10 Spielmechanik 8/10 Balancing 7/10 Spielspass [h1]Fazit:[/h1] Gute Umsetzung des historischen Brettspiels für Wargame-Einsteiger. [h1][b]7/10 Gesamtwertung
Fantastic digital implementation of a good simple Gettysburg wargame. I just played a few turns against the AI as confederate and I didn't see any mistakes at all. I hope the 'Waterloo 1805' with the same system will join Steam ASAP as that is a masterpiece IMHO! And who knows, maybe 'Rebel Fury' will show up here as well. This system is easy to learn but hard to master and is very fast to play! If you are a board wargamer you owe it to yourself to get this game, which at this price is a real steal. Highly recommended!!! Edit: Today I've completed 2 games one as Confederate and the other as Union. In defense AI played well it built a solid line based on Cemetery Hill as it happened historically, but as Confederate the AI lacked on the strategic manoeuvering and has been not bold enough to risk attacks with even odds. Basically it let me build a solid line on the Mc Pherson ridge without neither contesting it nor going around it. Clearly, like almost all AI in all PC wargames I've played (many). Attacking, beside exploiting tactically colossal mistakes by the human players must be very difficult to program, at least with the resources available to commercial developers and audience PCs. I will try again against the Confederate PC to see if this is a frequent behaviour, which I suspect it is the case and update this review. However, I look forward to play it against human players because there for me is the real meat and this digital version very faithfully to the board version allows me to play it remotely, with my buddies back in Italy (I'm in Australia) with the benefit of not having to re-read the rules (old grognard here if you know what I mean). The game system itself, that is beside in what media it is implemented, has become one of my favorite system: easy, fast playing but deep in the strategies to be explored. I really enjoyed the Waterloo campaign one, way more than this one, as both the strategic options and the enhancements to the rules, which add without add really a lot with maybe just an extra page (7 in total if I recall) and it is still a fast play maybe requiring a bit longer to play but it is the situation and the bigger map requiring The system is very elegant and based on quite simple and innovative rules, which prize good manovering planning to optimise the tactical advantages of terrain and units skills. I really look forward to "Rebel Fury" (published by GMT Games), which is the next implementation of this game system. I've already ordered it in pre sale last year, hopefully I will have it in my hands by next month. Crossing fingers. Edit: I just completed the third game. It was as Union and I lost damn it! It was my mistake forgetting the sudden victory condition for the Confederate, that is a continuos free from zoc road route toward Washington, Abe will be really pissed and send me to forced works with little Mac and all already disgraced generals of the Army of the Potomac. What an humiliation... Who's next? Buell? Good luck with that...
Crisp and simple, the game distills Gettysburg to a 30-40 minute session of tough decisions. Given that it's the price of a beer or a couple coffees, you really can't go wrong with this if you are into board wargaming or abstract strategy. Highly looking forward to more releases from this developer.
This is an excellent albeit quick hex based war game with an excellent interface. The map is gorgeous and counters sharp. I'd easily recommend this to beginners and pro's alike. I picked it up on sale for next to nothing and the regular price is around $6, which is still great for what you get. I hope the developer is working on another project.
A great adaptation of the tabletop game, designed by Mark Herman who is one of the true legends of wargame design. Not overly complex but with great decision space in terms of manuever and attempting to create advantageous situations for your forces. If you'd like the game in action, I have a full playthrough of the Union side on my YT channel here: https://youtu.be/kLxC9wTyVR0
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