
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Git good if you're not enjoying the game.
This is a good game if you like cthun
Tight gameplay, good co-op, a well defined loop, plays the right amount of time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[list] [h1]The Good[/h1] [*]Diverse, mechanically interesting and complex heroes. [*]The heroes felt good to control and even better to master. [*]Co-op up to 4 players. [*]Doesn't need too much grinding. Finished the game at highest difficulty with 4 friends at 12 hours mark. [*]Plenty of meta progression to unlock. Heroes can unlock alternate traits, more talents, and different ultimate that can change how they play. [*]Lots of items available to you and more to unlock in each run. [*]Custom settings to tweak for the runs. Don't like the time limit? Remove it. [h1]The Bad[/h1] [*]Some of the heroes felt useless if compared to the overpowered ones. [*]Definitely lacking boss variants. Only 3—4 at higher difficulties—of the same bosses each run, not counting mini-bosses, which 2 are a copycat of each other. Need more bosses to make each run more unique and memorable. [*]Time limits by default. [*]No tutorial or onboarding process at all. [*]The maps felt same-y after a short while. [*]Some of the elite mobs have too-difficult-to-read tells and must be memorized beforehand. [*]Anticlimactic ending and final boss. [*]Voices are somewhat too low even after turned to max volume. Banters between characters were barely heard and became only static background noises. [h1]6.9/10[/h1] [*]I had fun. [/list]
awesome, plays flawlessly on Linux
A hidden co-op gem. Solo is fun too and at first seems easier than multiplayer, but the game is so satisfying when your team comes together as more than the sum of its parts and you start crushing enemies together with seemingly broken combos. I started this game well after Nightreign which seems to be very much inspired by Ravenswatch. And as much as I enjoy soulslike combat, this game feels like the better balanced experience in terms of pacing and enjoyability and randomization. The only criticism I can think of so far is the main bosses all have the same vibe, and it's the kind of raw evil chaos miasma cancer type theme that is a little bit played out at this point. But I've only completed the first difficulty so maybe there's more to see there. Either way this game is still very much worth checking out as the gameplay is superb.
Les comtes de fée, avec un assaisonnement roguelike Mucho bueno un peu trop répétitif
отличная игра
Well designed art and music, poorly balanced gameplay roguelite with no form of permanent progression to tackle increasing difficulties other than "unlockables" like Risk of Rain 2. Getting two-shot by enemies in the very first zone because you only had a flimsy dash with no i-frames and a long cool down is not fun. Melee somehow has less damage than ranged characters on average despite being at greater risk of damage. Many abilities tailored for co-op are completely worthless in solo, and sometimes even duo. Enemies feel like damage sponges while killing you swiftly, even when you invest in health and armor or shields/stuns etc. Investments in damage will give you 2-5% increases which matters very little when the 2nd zone has enemies with 25-75% more health. You are also on a time limit. You don't have time to kite around or take your time with enemies while you manage your often-long cooldowns. Cooldowns can be mitigated by getting the right dropped items, but that often doesn't guarantee success. Unlocking items takes forever and multiple playthroughs just to have *options* on a *single* character. Progression is lackluster and does not help you on future runs in a direct way whatsoever (as you aren't even guaranteed to get the new unlocks). Hard to give this a proper rating on a scale when there's a lot to like as well, but so much that is frustrating with the core gameplay. It might be an alright pick if you have several friends to regularly play and fail with until you "figure it out", but I'd recommend against playing this for the average solo or duo gamer(s). It's got a steeper learning curve than soulslikes and roguelikes I've played in general (and I've played quite a few of each). If you play several games or have a life, probably best to give this one a pass, as it's not going to respect your time. If you do give this a go, bosses are not timed like the exploration period before them, so take as long as you need to carefully defeat the chapter bosses.
fun with fren
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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