
Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeed, but this is just one of the many choices you will face while fighting your way through your many battles!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I completed Ravenmark: Scourge of Estellion and continue to feel it was well worth playing as a story-rich tactical RPG. However, it appears to have a sequel that is mobile-only. All ad copy I can find focuses on the multiplayer element and it is, most regrettably, F2P. This makes the fundamental organizing principle of the game utterly at odds with the story-driven mission structure of the first game. Although I'm fully aware that an engaging story can be told even in a F2P mobile game, the F2P nature would likely make it impossible to play through whatever campaign exists in the same manner as the first game. I don't think the F2P monetization architecture works with how I like to experience a tactical game like this - frankly, the complexity and time investment of a mission is not justified by any 'reward' other than 'next storyline segment' and F2P makes that impossible. I guess this is where the Ravenmark saga ends for me and I can't help but find that very disappointing.
6.5/10 + Well polished, good graphics (for a turn based tactics game) + Decent story + Loads of missions, ok variety of tasks + Fun units - Difficulty is cheap. The AI isn't exactly good, it just has options you don't. you get 6 commands per turn. Computer doesn't have limit. You make all your commands in the pre-turn, the computer takes its choices at every units turn. This means your units will do really dumb things at times if the computer blocks off an intended route for example your unit may try to go all the way around the map to get to the spot, wasting 2 turns (1 going backwards and the next getting back to where it was). -Not enough good reasons to put units in formation with the exception of 2 or 3 given the massive drawbacks. Formations is one of the cool things about this game, it bites that they just suck in most cases. -miss-tagged. There are no RPG or Strategy elements. This game is entirely tactical. You are given a map with objectives, then a cut or two, rinse and repeat. Zero choices to be made outside the encounters. All in all though its 40-50 hours good gameplay (assuming you don't mind those minus issues too much) for a good price. This game is just a few marks short of being great.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm surprised to see the reviews are so mixed for this game; I first played it on iOS years ago and liked it so much that I bought it just to replay it all on PC (and play the Epilogue!). It seems that some people expected more to the game than a series of battles with a storyline - there isn't, but I think the game on its own deserves a lot of respect. For a tactical game that involves so many unique mechanics - formations/flanking, standing orders/command points, turn order, nuanced unit abilities, etc. - it's balanced surprisingly well. The RNG that's incorporated in the combat initially frustrated me, but in hindsight, the RNG somewhat captures the randomness of "actual" battle, and helps ensure that no two iterations of the same battle are the exact same. Whether you're lucky or not, you can always adapt tactically to win (although some luck goes a long way for some of the 3-medal achievements). There's only a couple things that I thought were iffy - firstly, there were a couple units that felt a little unbalanced (even though, according to the lore, they're supposed to be powerful). And secondly, there were a number of episodes which relied on spontaneous events mid-combat. While they helped illustrate the story, they were sometimes hard to adjust to mid-game, and once you knew what was going to happen, it was easy to win/achieve 3 medals by repeating the level. These events made for good story devices, but it felt a tad overused. Other than that, I very much enjoyed the design, the art, and the music. It has a medieval/fantasy theme to it, and all the character designs/dialogue are based on such. The story is quite somber and takes itself seriously. I also really enjoyed familiarizing myself with the diverse range of units, and replaying certain levels just to see if I could've approached something differently. I'll always remember this game fondly!
BOnitos graficos, arte cuidado y uun gameplay correcto con algunas cosas nuevas
A fair attempt to try and make a tactical turn-based game. But a convoluted and oftentimes confusing story coupled with repetitiveness and a fairly frustrating system makes this ultimately a pass.
I used to play this a lot on my iPhone 4S back in 201X. Now the game studio has closed and I can't import my save files from the developer's account.
It does feel it was made as a mobile game and then ported to PC. It is quite simplistic wargame and has a lot of competition on PC. 5/10, it works but is not great.
Very good turn-based, tactics RPG utilizing such things as morale, facing, range, and unit type to create often very challenging scenarios through a intersting (albeit somewhat unoriginal) storyline campaign. Set in a medieval-type world, you are a low-born thrust into the ranks of the Ravens, the military elite. Graphics are hand-drawn character text interactions with no voice over. Sound is basic but perfectly acceptable.
good game, i which there was a sequel i remember playing this game on my tablet.
Hard but rewarding. Great story, Witching Hour put out some very engaging games in their heyday. If you like turn-based strategy, you should definitely try this!
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