
Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeed, but this is just one of the many choices you will face while fighting your way through your many battles!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite story trying to be interesting (different factions, politics, betrayals) the dialogues are boring to read and characters are quite annoying: Lorrain and Livia (what a surprise, both are women) are arrogant ♥♥♥♥♥♥♥ who annoy from the first minute on the screen, Thaddeus and Calius (what a surprise, both are men) are pathetic little wimps who can't stand up for themselves. A romance (something I like a lot in videogames) between two protagonists (Livia and Calius) is written very poorly: she basically behaves like an entitled, arrogant, heartless ♥♥♥♥♥ while he, without any reason, starts feeling love for her. Later, in much later chapter, he finally finds something that looks like bаlls between his legs and begins behaving like a man, while she, again without any reason, starts talking with him like he's her friend. That's not how human relationships develop. Idiotic gameplay decisions: the order of actions is horrible - spearmen act before cavalry? What moron designed this? Formations are interesting in theory, but get very tiresome to babysit them because of their disabilities. Also, you can give only 6 orders per turn, meaning that if you have 9 units, 3 of them will just skip turn, because you can't give them orders. And, of course, enemy doesn't have this restriction and always acts with every unit. Game is very slow, even with 3x speed it still feels like you're wasting time watching pointless animations.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
High Difficulty level. Gameplay is simple but is very hard to master and you'll spend quite a bit of time trying to adapt to each mission and the troops you're given. Story is rather good if you can get past the lack of high quality animations. All things considered, as an indie game, this is a pretty good game.
Just boring and crooked in terms of TBS
6/10 - I love this genre and kept an eye on this game for a long time before giving it a go Unfortunately the gameplay mechanics do not produce a satisfying experience and I could not get into it + Indie + Tactical genre Will likely return to give this another go
This is a mobile ported point based fantasy strategy game where you control armies of medieval soldiers against various enemies in a large campaign. Mobile ports don't belong on Steam and this is a classic example. Everything is massively dumbed down to cater to mobile peasants. On a technical basis, resolution and controls are fixed, there's no real settings to customise at all. This is unacceptable for a PC game. Once more we see greedy mobile devs trying to screw over PC gamers. On Steam, this is $15 USD, on app stores, it's $10. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a mobile game just because it's been lazily dumped on Steam.
So I've recommended this a few times to people, but I've finally actually fully finished the campaigns. It's a good turn based tactics game with some unique mechanics where turns are resolved all at once so you need to carefully plan your moves factoring in both your own units action speed and enemy movements, otherwise you'll get in your own way. You also have a very limited number of orders you can give per turn, requiring you to rely on building proper battle formations that don't require extensive micromanagement and give smart standing orders so your units can go about a set mission without you directing their every move. In that regard, it's a very different experience to most. The storytelling throughout most of the game is solid. I don't want to give away anything here, but its a dark and dirty war and as the campaign progresses things get progressively darker due to politics and human emotions. The ending, however, can go and suck a fat one. Rather than have a proper ending, they handball it on to their mobile title Ravenmark Mercenaries, which (if it even still exists?) from what I could see doesn't actually have story. But until that very final moment the storytelling is fine, it just lacks a proper resolution and that is gonna irk me as much with this as it did with Animorphs and Startrek Voyager. I found parts of the game really hard to binge play, not because the game was too hard or annoying itself, but just because of how bleakly depressing it often was. All in all, it's fairly cheap and well worth the investment.
馬的~難玩的要死,隊列轉向還要看地型~部隊順序也很難掌控~一個不小心~預計的陣型因為同部隊的無法移動,就崩了~!!真搞不懂這種目的的設計到底有什麼優點~
很不错的游戏
I completed Ravenmark: Scourge of Estellion and continue to feel it was well worth playing as a story-rich tactical RPG. However, it appears to have a sequel that is mobile-only. All ad copy I can find focuses on the multiplayer element and it is, most regrettably, F2P. This makes the fundamental organizing principle of the game utterly at odds with the story-driven mission structure of the first game. Although I'm fully aware that an engaging story can be told even in a F2P mobile game, the F2P nature would likely make it impossible to play through whatever campaign exists in the same manner as the first game. I don't think the F2P monetization architecture works with how I like to experience a tactical game like this - frankly, the complexity and time investment of a mission is not justified by any 'reward' other than 'next storyline segment' and F2P makes that impossible. I guess this is where the Ravenmark saga ends for me and I can't help but find that very disappointing.
好评献给白月光。 steam补票,手机通汉化。 伟大无需多言。
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Players by region
Where this game's players are, estimated from review languages.
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