
A decoration-focused café game where you bake and brew... TO THE BEAT!
Modeled estimate, not a reported figure. How we estimate →
About
Have you ever wanted to escape from the stress of urban life? Nom Nom: Cozy Forest Café is a cozy and relaxing decoration and rhythm game where you manage a café and befriend cute animals.

Low stress, non confrontational, relaxing experience.
【Manage your own cafeteria】 Customize your place with furniture, decorations, lamps, wallpaper, and flooring. Take pictures of your favourite corners, dishes, and customers and share them on the café's website.
【Adorable customers】 Forge friendships and learn about their favourite recipes and decorations.

【Learn new recipes... To the beat!】 Prepare snacks and drinks, from waffles to sodas, to the rhythm of upbeat tunes and colourful animations.
【Unleash your creativity!】 Practice your skills whenever you like. Experiment with new ingredient combinations and sell them in your own vending machine to earn rewards!
【Use your own custom designs!】 You can customise different objects, as well as your dishes! Paint signs, posters and even T-shirts for your customers.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Catalan, German, Galician
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]专治不开心的治愈系甜品店[/h2] 把音游、模拟经营和DIY结合得不错的游戏,不过玩到后面音游重复度较高。 游玩日常就是为客人制作咖啡、奶茶和曲奇等各式甜点,和他们聊聊天看看他们萌萌的笑容,下班后装修自己的小店。 游戏的优点在自由度和情绪价值上,顾客点单不会有样式要求,只有今日偏好,完全可以按照自己的想法制作甜点。甚至还可以自己画图案加到甜点上,画板给了像素格画起来要比白板简单许多。一开始玩这个游戏我就是光顾着画画了,什么进度都没推。 虽然可爱,但玩法重复度高,奖励也只有装饰,如果不是装修党,可能会没有玩完这款游戏的动力,装修模式的操作也有些不便。 [b]推荐给喜欢可爱风、慢节奏和DIY的玩家[/b]
还是给好评吧。2.1h解锁了所有客人。后面的内容就是开店,解锁装饰物,开店了就没打。 购入前一定注意:视频上的内容就是全部游戏内容!非装修党请不要购入。 烹饪捆绑包购买的,没想到是个装饰为主的音游。游戏的“烹饪”部分是一个很简单的音游,设置里可以跳过。音游之后选择喜欢的部件对甜品进行设计。会画画的可以自己画图案贴在甜品上。 游戏的墙纸什么的似乎也能diy,但我不喜欢装修没有尝试。 达成小目标解锁新的客人,新的客人会带一种新的甜品,烹饪过程依然如上一段所说。 开店唯一目的是解锁新的客人以及店面装饰品。烹饪本身没有任何深度上的升级。无论是方式还是装饰。第一次做华夫饼和最后一次没有任何区别。 游戏的画风还挺可爱的。 没有剧情。每次小动物来做客会跟你随便说一句话,也许问问你喜欢什么季节。 另外这个视角好像监控探头啊哈哈哈,不论我把自己挪在哪里小动物还会盯着我看,像看监视器的宠物一样。萌啊。 喜欢休闲小游戏的可以买,模拟经营玩家建议退下。
The truth is that Nom Nom is a super enjoyable game. It's one of those games that you start playing “just for a little while” and before you know it, you've been playing for an hour without any stress. Everything is very cute: the visual style, the animals, the café... it conveys a sense of peace. It's not a complicated game. Basically, you run a café in the middle of the forest, prepare food with a rythm mini-game, and serve customers, but you do it at your own pace, without rushing. What I liked most is that it doesn't overwhelm you. There aren't a thousand weird systems, and it doesn't punish you if you make a mistake. You just prepare what the customers want, decorate the café, meet new cute animals... and that's it. It's simple, but it feels good. In short: if you're looking for a calm, beautiful game that makes you feel comfortable, Nom Nom is ideal. It's one of those games that leaves you in a good mood.
I might update this later on, once I’ve unlocked all the achievements. I preferred playing this with a controller (PS4). Overall, the game has a good concept and some very cute elements, but a few things make it feel overly repetitive. Here are my thoughts so far in a little list: What I liked → The decoration, different styles and colours. → Overall the cute and simple aesthetic that just feels cosy. → That you can design the drinks and food yourself. → The adorable characters with sweet short dialogues! Things that I didn't like → It is a very repetitive gameplay loop, most of the time it is just that small simple rhythm minigame. You can skip it, once you enable it in the settings, but then you only get half the money. I would have loved some variety, different minigames for different drinks or meals, like Cooking Mama has, they can still be rhythm-based actions like stirring or pouring in time with the beat. → The pixel drawing feature would have been nice with some pre-set stamps, just for the players that aren't good at pixel art. This is just a very minor point since there is other decoration. → The camera controls are a tad janky on PC with mouse and keyboard and with a controller. Bugs as of 15/03/2026: The camera is getting stuck randomly and once you want to seat someone, you cannot cancel that action so you can also get stuck there. Also, for controller, the skip song and skip to the song button is bound to the same button. That is a huge issue while playing.
Very cute and cozy, but starts to feel very repeatable and achievements are very grindy.
I need to get a refund. I have uninstalled and reinstalled. Its not playing right
Very cute game, a nice change of pace from my other active games! Love the rhythm game implementations, a great gameplay addition, can't wait to play more and get further into the game!
-short review: 8/10 ... I love everything about this game so much but I wish unlocking decor was different... the game is so cute but a bit of a catfish and unneccasarily grindy to 100% it, I wish decor and colors would unlock sooner rather than the stagnant repetitive and overly drawn out gameplay to unlock them and the 2nd half of the game achievements. (if that was the case then it's an easy 10/10 for me) -full review (I love this game sm and I want it to improve so I'm going full erm actually mode): I've been eagerly waiting for this game since it got announced, played the demo and it made me even more excited just to get disspointed halfway through the full game. At first the game is super cute and it's fun to meet all the cute animal characters, unlocking different menu items, and decorating the cute snacks was really nice and relaxing at first, then comes the "catfish" part. The demo showed you some of the possible decorations you can use but in the full game all furniture and decor and even colors are locked behind a loyalty system. Each time the cute animals visit your cafe u get a stamp on their loyalty cards (total: 10 cards with 50 stamps/visits for each of the 10 animals) and filling each card will result in unlocking 1 piece of furniture/decor. Decorating your cafe at first and even after you meet all the animals (50%ing the game) is pretty limited in both items and colors. Unlocking all the decor items/colors requires such a mind numbingly repetitive gameplay experience, this is also the other 50% of the achievements which takes too long with no devlopment or change in the gameplay to keep it fun, just a stagnant repetitive and overly drawn out gameplay. I wish it would unlock sooner so you can decorate your cafe and make it cute early in the game, or that there would be more achievments in between or even being able to buy or skip some stamps since you will end up having so much money but barely any decor unlocked to spend it on. ps: there's an option to skip the rhythm game for a lesser score/money but even then it's too slow and repetitve imo. pps: I LOOOOOVE THE GLITTER COLORS AND THE WAY THEY TWINKEL -Bugs I've encountered (pc and steam deck): -pc: game freezing when an animal is paying. and on steam deck it happened 4 times only when Dani (the beaver) is about to pay T^T Animals sitting still not eating/drinking - animals sitting still after finishing their snack rather than raising their hands to pay. waffles turning MASSIVE when an animal picks it up to sit on a table lol. -steam deck: cursor disappearing with no way to control the game with buttons or touch.
[h1] СЛАДОСТЬ И ПРИТОРНОСТЬ [/h1] Nom Nom: Cozy Forest Café — это максимально казуальный симулятор кафе с ритм‑элементами и упором на уют, а не на экономику. Тут не получится разориться или «проиграть»: игра вообще не про стресс и банкротство, а про спокойное обслуживание милых антропоморфных зверят и постепенное украшение своего кафе. Геймплей крутится вокруг десяти персонажей, которые приходят по одному в день (в рамках условной смены «от рассвета до заката») и каждый раз заказывают строго одно блюдо — вафли, пончики, бабл‑ти, кофе и т. п. Чтобы гость остался доволен, нужно приготовить заказ с качеством не ниже 60 % — для этого надо попадать в ритм и стараться не ошибаться. Если учесть особые пожелания (нужный цвет, форма или добавка) - получаешь +20 очков. За успешное обслуживание ты получаешь очки (0-100) и метки на карточку персонажа: когда наберёшь четыре метки, открывается следующий этап взаимодействия и новые элементы декора (на каждого перса до 10 карт). Декор и персонализация — главная мотивация: постепенно открываются предметы для оформления кафе, а ещё можно нарисовать собственную эмблему кафе в стиле «мелки в тетради». Есть и мини‑механика торгового автомата: делаешь заготовки, и он выдаёт случайные предметы интерьера за монетки от проданных боксов с вкусняхами. Но эта система ощущается недоработанной: нет ощущения, что твои действия сильно влияют на результат. А еще, иногда, почему то, когда добавляешь в еду или напиток определенную помеченную вещь, что хочет персонаж, бонус за "выбор дня" не засчитывается. Не всегда, но так тоже бывает. Также, что обесценивает весь сам игровой процесс, но делает ачивки простыми, это то, что сам процесс готовки можно пропускать, включив определенную кнопку в настройках. От того геймплей становится лишь на кнопках мыши, не более, что скучно. Визуально игра выглядит как милый мобильный проект: графика нарочно «размытая» и простая, без попытки казаться чем‑то большим. По атмосфере она почему‑то напоминает Hello Kitty Island Adventure — такой же спокойный, немного наивный уют. Но со временем игра начинает повторяться. Ритм‑секции (QTE) не меняются, мелодии крутятся по кругу, а самих персонажей мало — всего десять, и их поведение довольно линейное. Нет ни неожиданных ситуаций, ни диалоговой вариативности, ни каких‑то «подстав» вроде внезапного наплыва гостей или поломки оборудования. Даже рутинные мелочи вроде уборки остатков еды и выдачи чеков не добавляют глубины — они просто есть как часть процесса. Игра отлично подойдёт детям или тем, кто хочет на полчаса отвлечься и собрать уютный уголок без напряжения. Но если ты ищешь хоть какой‑то слой менеджмента, вариативности или развития — тут ловить нечего. Ни по скидке, ни фулл прайс, но мега плохой от того игра не становится. Побольше бы глубины в механиках, и было бы приемлимо. [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Играйте в хорошие игры, а я пройду треш за вас. [/h3]
I really wanted to love this game. The characters are adorable, the graphics are cozy, and the overall concept is cute. everything you can do in the game sounded like the perfect cozy game for me. Unfortunately, I found the gameplay to be boring. Yes, you can customize parts of your cafe and fulfill customers orders, there just wasn't enough variety to keep me engaged. I kept waiting for the game to open up or introduce something new, but it never quite got there for me. Yes i will still complete it and that's saying something. I'm the type of person who tries to finish every game I own, so i am sticking with it until the end. Filling out the customer punch cards takes much longer than I feel it should. It feels more like a grind than a rewarding goal. The foundation is there. The art is there. The atmosphere is cozy, and i can see what the devs are going for. I just wish there had been more activities more depth, and more reasons to keep coming back. If you are looking for a very simple and casual game, you may enjoy it more than I did. For me, the cute visuals weren't enough to overcome how repetitive and boring the gameplay felt.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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