
Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeed, but this is just one of the many choices you will face while fighting your way through your many battles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really liked the tactical element of the game. How there were different advantages and disadvantages to using larger formations and how small groups shone in mobility. But there were two elements of the game that ultimately had me moving away from it. The first was the narrative. It was pretty clear from the start that the developers had spent a lot of time fleshing out their world, but it is all introduced at a breakneck pace with very little context. Within the first three missions the players is introduced to over ten characters from three different parts of the world. It feels like you've picked up a novel and started reading from the middle. You barely know what is going on. The other issue I had was that your forces do not carry on to the next mission with you even though the missions narratively follow each other. So if you lose almost all your troops in one mission, the next mission you'll have whatever troops that mission wants you to have. This is just a personal pet peeve of mine since it makes me feel like there are no consequences to your choices in battle as long as you win.
It's just okay if you get it on sale. Romanesque good guys fight pseudo-Byzantine bad guys and the evil Nounverbers. Elves thrown in as an afterthought as a sop to people who can't play a fantasy game unless there are elves in it. It would be better without the endless blathering cutscenes.
good game, i which there was a sequel i remember playing this game on my tablet.
I am a huge fan of Ravenmark: Scourge of Estellion. I sank countless hours into the game on mobile, and loved the option of being able to play it on the go. Unfortunately, there appears to be no way to play the game on Android anymore, which is a matter of great regret for me. I was delighted though, that I can at the very least enjoy it on Steam. First of all, I think most of the negative reviews from this game are due to some people having grievances with regards to the tags. A lot of players have voiced concerns about the "strategy" tag, citing that this game is in fact a tactical game, not a strategy game. I personally don't quite agree with this, as to me, managing the tide of battles, delegating unit formations, and commanding your soldiers' movement and their attack seems pretty strategic to me. I understand that most everyone else seems to believe that the lack of out-of-battle unit and resource management makes this game not a strategy game, this is the first I've heard of such a sentiment but I am no expert on the subject so I will defer judgement to their assessment. Ravenmark, in my opinion, has a very good combat system where the player must utilize strategic delegation of unit formations, movement, and combat logistics. For me, this was not an easy game, but it made victories all the more rewarding. There are tons of battles to be had here, but as some others have stated, there is no pre-battle unit placement or customization. It is all streamlined and pre-decided, but how you handle the flow of combat is entirely up to you, and sometimes the way to victory is not so simple. I personally enjoyed the experience immensely. For a game that was originally on mobile, the soundtrack is very nice. It's not an orchestral masterworks score, but I really enjoyed the epic songs playing during the battles, and during the many cutscenes. The visual presentation is, of course, very basic, but as someone who's played video games since the Atari days, I'm really not concerned so much with the graphics and find it aesthetically pleasing. The character illustrations are nice enough and pleasant to look at. I like the story. Some people have voiced concerns about the dialogue being too boring or unrealistic, but I did not find to be thus. I personally think the plot is thrilling and sufficiently motivating for me to see through each battle, in order to find out how things develop. There are various factions fighting wars for dominance in this fictional universe, and sometimes the player will take control of the "enemy" - namely, you will, at times, play as a faction you fought with another in the previous chapter, which I also found very neat. I really think this game is severely underrated and I think that if the pricetag proves to be a deterrent, grabbing it on a sale is still worth it. If you enjoy war strategy games, or, sorry, war tactical games, I think you should give Ravenmark a shot.
I used to play this a lot on my iPhone 4S back in 201X. Now the game studio has closed and I can't import my save files from the developer's account.
It does feel it was made as a mobile game and then ported to PC. It is quite simplistic wargame and has a lot of competition on PC. 5/10, it works but is not great.
A fair attempt to try and make a tactical turn-based game. But a convoluted and oftentimes confusing story coupled with repetitiveness and a fairly frustrating system makes this ultimately a pass.
Hard but rewarding. Great story, Witching Hour put out some very engaging games in their heyday. If you like turn-based strategy, you should definitely try this!
Fun Puzzle like tactic game.
Tur bazlı fakat insiyatif bazlı bir oyun yani sen kalkıp birine saldırmaya kalkınca rakip bir kare sol yada sağa geçse saçma şekilde tüm taktiğin altüst oluyor ve bir önceki turda verdiğin emire uyan askerler boş araziye yürüyüp mal mal bakıyor...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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