
The undead have awakened! You must build clever mazes of traps if you wish to defeat them in this challenging trap defense game. Travel across the land battling a host of creepy monsters, unlocking new traps and upgrades, and finally finding the source of the evil and stopping it once and for all.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think this is the most fun tower defense game i've ever played. Love the retro style. Love the story. Love the theme. Love the music.
Classic monster trap fun.
Very good tower defense.
Brilliant game, the soundtrack is great it reminds me of Danny Baranowsky . The 8 bit pixel style is nice and consistent it actually looks like an 8 bit game (with 32 bit music) but is faster and has lots of sprites onscreen at once. It is a very good strategic tower defence game. The most similar game I have played to it is Dungeon Warfare 1. This has less realistic physics but better sound and story. If you have only played modern 3D games you might not understand the point of this, but if you grew up playing the classics you will enjoy it. If this had been released for the Amiga or P.C in the early 1990s it would be considered legendary.
Cute pixel tower defense. Good music, nice aesthetic. Worth the 1$ I paid during the Halloween sale.
I want to start off by saying that Rats, Bats, and Bones is a charming little game that's clearly had a lot of love put into it. At the time of writing this review, I have just shy of 40 hours into the game but have not yet finished the game completely (for reasons I'll get into later). For the price of $4.99 (less if you get it on sale, like I did) the amount of hours you can put into this game provides a great value. The game has 24 traps divided unevenly between four different categories (Simple, Mechanical, Projectile, and Mystical). You have to unlock most of the traps by spending Silver, which you can get by completing levels (including going back to levels you've already beaten and playing them on a harder difficulty, or on Endless mode). Unlocking the different traps, along with their upgrades, and specific player bonuses that are always active, is very fun and addictive. However, a minor aspect of the unlocking I don't like is that the game only gives you a limit number of refunds in case you wanna respec which upgrades you've bought (this becomes less of an issue later in the game as you've already unlocked most of what you need; I never used any of the refunds). In addition, some traps are clearly underpowered compared to other traps. For example, the Feedback is a trap that prevents spellcasters from casting spells (those spells are usually things like healing other enemies, summoning other enemies, or teleporting). However, there are two big issues with the Feedback trap: it doesn't deal any damage unless upgraded (which isn't a major issue), and the fact that the Feedback trap needs to reset before it works again. That means that if you're on a stage with spellcasters, you pretty much NEED the Feedback trap in your lineup, and the trap won't even be effective at stopping most of the spellcasters from casting spells! Another example is the upgrade for the Lantern—the upgrade has the effect of reducing the amount of time that Ghosts (the most annoying, OP enemy in the game, imo) stay invincible after getting hit. Reducing, not preventing. On any stage with Ghosts (or their upgraded form, the Wraith) you basically need the trap AND its upgrade to have a chance at getting through, and even then it's a gamble because the effect is so unreliable. On the flip side, some traps are ridiculously overpowered (in a good way!!!). The Fling Trap makes most stages with water an absolute breeze, and the trap still has some applications in stages where you need to stall enemies. Overall, however, there is a general lack of Floor traps, which usually only ever becomes an issue if you're trying Endless mode of some of the stages. On that subject, Ghosts are immune to many Floor traps, which is another thing that makes them super annoying. Similarly to the traps, the Player Bonuses also suffer from the issue that some are monumentally more useful than others. The Extra Scrap (+50 starting Scrap), Maze Builder (reduces barricade cost by 10), Upgrader (reduces upgrade cost by 50%), Architect (allows you to build 1 more trap of each type before cost increases), Crystal Shield (gives you 5 free hits before crystal health goes down), and Priest (increases radius of Mystical traps) player bonuses are all fantastic and have their own use cases, but most of the other player bonuses are either extremely specific and/or not powerful enough to be worth using most of the time over the aforementioned bonuses. The game's level design is splendid in most instances. It's pretty fun to find out the best way to set up your Barricades to make the path as long and troublesome for the enemies as possible. However, I do have a general issue with the difficulty scaling. The beginning of each act start out fairly easy (this goes for all three acts of the game; I'm currently around the middle of Act 3). The first big difficulty spike comes toward the end of Act 1, but it's easy enough to overcome it by going back to other levels to get more Silver to unlock more traps and upgrades. From there, Act 2 is fairly easy until you get to the Estate, which I would say is the biggest difficult spike the game poses. Wave 8 of the Estate sends an absolute flood of enemies at you, and considering that the level features both spellcasters and Ghosts, you're going to be in a for a bad time. The final few levels of Act 2 are also fairly difficult, even when playing on Easy, but, strangely enough, the first few levels of Act 3 are super easy until you get to the necropolis levels (where I'm currently stuck). Overall, I'd give the game an 8/10. Despite the issues I mentioned, I've had fun with the game so far. The game as it stands is fairly fun for what it is, but it really feels like it needs a few extra touches to polish the game up to reach its full potential. A little bit of balance could go a long way!
This has been one of the HARDEST TD games I've tried... Bought it when it came out, finished it 7 years later. And guess what? It was worth retaking it. It has all the things I love. 10/10, buy it now!
VERY GOOD :3
After completing this game, I can safely say that it is fun, IF you go in with the right mindset and research before hand. It’s a very solid tower defense that will reward your sense of space and ability to guide the monsters into the huge variety of traps at your disposal. There are so many that you can open and set up so many strategies in the same map, trying to optimize every space. However, can be very difficult and you can straight soft lock yourself if you are unprepared. I highly recommend looking up a ‘every act perfect’ guide on YouTube to see the recommended upgrade path's at least, because that will at least promise a path to victory during one of the difficulty spike levels. If your TD fan, give it a shot! Just beware its difficulty/challenge esp going for 100%.
Good tower game, with a retro look. But also super grindy.
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