
Blast your way through an interdimensional adventure with Ratchet and Clank – now on PC! Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond at hyper-speed!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 18.1Kreviews | 91% | — | $19M |
| $69.99 | 45.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ratchet & Clank: Em Uma Outra Dimensão. Comecei Ratchet & Clank: Em Uma Outra Dimensão sem saber muito bem o que esperar, mas até agora estou gostando bastante da experiência. Atualmente estou com 13 horas de jogo e 33/47 conquistas, e já decidi que vou platinar o jogo, só não pretendo correr atrás da platina agora. A principal coisa que me chamou atenção foi a gameplay. O combate é bem divertido, as armas são variadas e existe uma boa mistura entre combate, exploração e plataforma. Não é uma gameplay extremamente complexa, mas funciona muito bem e deixa o jogo bastante gostoso de jogar. Inclusive, algumas partes me lembraram bastante de Knack, que foi justamente o principal motivo de eu ter comprado esse jogo kskssks, os dois são experiências bem diferentes, mas existe uma sensação parecida em alguns momentos, principalmente nessa mistura de plataforma, combate e exploração. E como eu já gostava de Knack, acabou sendo uma surpresa muito boa. Outro ponto que merece destaque são os gráficos. O jogo é simplesmente lindo. Os cenários são muito detalhados, as animações são excelentes e tudo parece muito bem feito. É facilmente um dos jogos mais agradáveis visualmente que já joguei. Também estou gostando bastante do ritmo da aventura. Até agora, o jogo consegue variar bem entre combates, exploração e momentos mais tranquilos, sem ficar muito repetitivo. Ainda não terminei, então não quero dar uma opinião definitiva sobre a história ou sobre a experiência como um todo. Por enquanto, minha ideia é terminar a campanha primeiro e depois voltar para pegar as conquistas que faltarem até conseguir a platina. Até agora, Ratchet & Clank: Em Uma Outra Dimensão está sendo uma experiência bem positiva. Comprei principalmente pela lembrança de Knack e acabei encontrando um jogo divertido, bonito e que realmente está me prendendo. Nota até o momento: 8/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish*, Dutch*, Finnish*, Greek, Hungarian, Japanese* +13 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Globalement je pense qu'il reste un bon Racthet et Clank, le dernier auquel j'ai joué c'était le 3 sortis sur playstation 2. Déjà bon eh bien oui il met une claque visuellement, la direction artistique a fait un très bon travail, les décors sont bons, les effets de lumière sont très réussis. J'aime bien les nouvelles mécaniques qu'apportent le jeu et la diversité des armes. En revanche il partage les défauts qu'ont pas mal de jeux récents qui sortennt de gros studios : - Elements à collecter à outrance, la ressource pour améliorer les armes en est un bon exemple, je passe beaucoup de temps à consulter la carte pour m'assurer que je n'en n'ai pas raté parce qu'il y en a absolument partout en petite quantité. C'est fun de les chercher la première heure de jeu, mais devient fastidieux après ça. - Les développeurs ont vraiment peur que l'on se perde sur un jeu qui est pourtant très linéaire, les niveaux ont souvent 2 chemins maximums que l'on peut prendre, un secondaire et le principal. Mais malgré ça, dès que je veux explorer un peu une zone dans laquelle j'arrive, le jeu me rappelle que je peux voir l'objectif en appuyant sur un bouton, et les personnages se mettent à parler pour me dire quoi faire. Et ce même pas une minute après mon arrivée dans la zone. - Les personnages parlent beaucoup trop : je ne parle pas ici des dialogues utiles entre les personnages, mais bien de la vendeuse par exemple qui se sent obligée de dire quelque chose toutes les 15s en criant, de certains personnages qui parlent toutes les 5s et crient régulièrement. On dirait qu'ils avaient peur qu'on s'ennuie s'ils ne disent pas quelque chose pendant plus de 30s. Le truc c'est que je sature rapidement au niveau du bruit qui en résulte. J'aime bien moi pouvoir faire mes courses sans qu'on me parle pendant que je réfléchis, promis pas besoin de m'harceler le jeu. - J'ai malheureusement déjà trouvé pas mal de bugs pendant que je joue, et je ne les cherche pas, promis. Plateforme invisible sur laquelle je peux apparemment monter mais qui n'a rien à faire là, mon personnage qui disparait pendant un saut alors qu'il aurait dû se manger l'obstacle, mon personnage qui reste dans un état de chute constant ce qui me force à revenir au dernier checkpoint... En conclusion : oui le jeu est beau et les combats sont sympas, il est aussi barge que le 3 sur playstation 2, mais il gâche un peu l'expérience de jeu à toujours vouloir prendre la main du joueur. Il a aussi l'air beaucoup plus court et plus facile que le 3 sur playstation 2, en 16h de jeu je suis déjà à 65% de progression.
Forse un pò corto, compratelo in sconto e non ve ne pentirete
I had fun playing this game. Except for a few, the weapons were fun to use. The story had my attention for the most part & the casual dialogue that happens while you play through the story got a laugh or two out of me. Both Dr. Nefarious & Emperor Nefarious are fun villains & were the parts of the story that had me most captivated. Achievement hunting was pretty laid back. Nothing to difficult; stuff like collectables, using weapons, etc. I did encounter a few bugs & crashes that would result in a game restart. Because of these bugs, I think the game is worth your time if you can purchase it during a sale. It'll give you some solid game-time & will hit your nostalgia button if you've played any of the older games. I'd be happy to play this game again should I ever get the itch for some Ratchet & Clank.
优化感觉挺不错的,如果没记错的话这个游戏算是某种意义上的PS5特点展示作,在PC上如果有dualsense手柄的话推荐试试,电子病毒关卡的蜘蛛腿交替行走的细节触感真的惊为天人,dualsense的潜力在这一作表现得淋漓尽致。 不过可惜的是这也就是其最大的优点了,中规中矩的打败搞笑反派拯救宇宙的剧情,大多数关卡的流程体验也比较一般。不过不得不说这作的工业实力是真的非常高,很多关卡和BOSS战演出很有种迪士尼乐园项目的既视感。但包装精美的外壳下没什么真的能勾起人回忆的地方,可能也是和其作为特性展示的游戏性质有关,不得不说还是挺可惜的。 最适合体验本作的心态是将其当做一个动画电影+手柄特性展示,如果没有dualsense手柄的话那体验会大打折扣。
Great visuals, a lot of weapons/upgrades, good story. Around 10h to complete. Fun and keeps you entertained.
9.5/10 — Recommended 🪐🌟 As someone who has played the Ratchet & Clank games since the PS2 days, I was always going to be excited for Rift Apart and thankfully, it delivered. The story was great, the graphics are gorgeous, and the weapons are SO much fun. I especially loved the new weapons and how they change as you upgrade them. My only real complaint is that the game felt shorter than I would have liked. I perfected it in about 21 hours and definitely wanted more. I also REALLY wish we had gotten more returning characters. You get Qwark and a few others, but Al only got a cameo in the parade. Excuse me, Insomniac. I have been emotionally invested in these weirdos since the PS2 and wanted more. Even other characters from other games would have been fun. The game also felt a little nerfed compared to the older titles. Getting the RYNO used to feel like an actual accomplishment; here, everything felt noticeably easier. The most annoying achievements were UnBEARabley Awesome (all CraiggerBears) and Shifty Character (all Blizon Crystals), mostly because there’s no way to track them. Cue A LOT of running back and forth trying to figure out which ones I was missing. 😭 Still, I had a blast. Great story, fantastic weapons, beautiful worlds, and classic Ratchet & Clank chaos. Would absolutely recommend, especially for longtime fans and even newbies wanting to give Ratchet and Clank a try.
Premessa: ho pagato Ratchet & Clank scontato a 20€, e non a prezzo pieno. A questo prezzo, il gioco per me è un sì perché è riuscito a mantenere le aspettative di base: trama funzionante, personaggi tutti simpatici e belle alchimie, abbastanza varietà nelle armi e pianeti caratterizzati adeguatamente bene. Sono stati realizzati bene anche i minigiochi di Clank/Kit e Glitch. Tuttavia, da persona che ha consumato la trilogia PS2 e ha amato Ratchet & Clank 3 a suo tempo, non posso non notare che il videogioco in sé sia un po' povero sul fronte dei contenuti. I pianeti visitabili sono pochi, solo 10 includendo il finale, e non c'è praticamente necessità di fare backtracking. I segreti (orsetti, bolt d'oro, raritanium, spybot) sono piazzati in punti molto facili da raggiungere e senza la necessità di esplorare ogni singolo angolo di mondo. Gli stessi bolt d'oro aggiungono, soprattutto verso la fine, customizzazioni facili, fin troppo facili, che io avrei aggiunto soltanto ad avventura ultimata o dopo aver vinto un'avventura sfida. La sensazione quindi è che sì Insomniacs abbia tirato fuori un giochino niente male, ma nulla di più. Godevole ma sicuramente l'ombra della quantità e ricchezza della trilogia PS2. 20 ore di gioco per completarlo al 100% compresi achievements, per quanto mi riguarda, sono poche per un Ratchet & Clank.
Идеальное продолжение и модернизация одной из любимых игр детства!
Let me start by saying this is a good game, but I don't think it's the finest the Ratchet and Clank series has to offer. The run and gun style still hits to this day, and the extra mechanics woven in to fit the plot/game really open up how you can move around in combat. That all said, it feels like the game pulled back a bit compared to previous titles in the series. The base difficulty is pretty easy (though you will die a few times), and it feels like there could've been a couple more endgame locations with extra collectibles to really round the game out [spoiler] as well as maybe a Platinum tier of arena challenges to round out the Bronze, Silver and Gold groups[/spoiler]. There's a good variety of weapons, but a lot of them seem pretty starved for ammo. Most of the weapons ammo counts top out in the single to low-double digits, and there's only 4 weapons that are good for sustained fire situations. [spoiler] I'm also not a huge fan of how the RYNO8 works, it makes sense in-game but I think a high-capacity missile launcher would do better than this Harbinger-esque iteration. [/spoiler] Took me 16 hours to do a 100% non-challenge run. TLDR: Solid game, glad it's on PC, but there's better Ratchet and Clank games out there. 8.5/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510.7K | 1.4K | 97% | $19.99 | |
| $3K | 18 | 94% | $7.99 | |
| $10.9M | 53.5K | 98% | $14.99 | |
| $2.6M | 5K | 92% | $39.99 | |
| $918K | 4.2K | 87% | $11.99 | |
| $625.4K | 1.4K | 82% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 19.7K | 84% | $49.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $18.9M | 35.2K | 97% | $13.99 |