
Blast your way through an interdimensional adventure with Ratchet and Clank – now on PC! Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond at hyper-speed!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 18.1Kreviews | 91% | — | $19M |
| $69.99 | 45.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Premessa: ho pagato Ratchet & Clank scontato a 20€, e non a prezzo pieno. A questo prezzo, il gioco per me è un sì perché è riuscito a mantenere le aspettative di base: trama funzionante, personaggi tutti simpatici e belle alchimie, abbastanza varietà nelle armi e pianeti caratterizzati adeguatamente bene. Sono stati realizzati bene anche i minigiochi di Clank/Kit e Glitch. Tuttavia, da persona che ha consumato la trilogia PS2 e ha amato Ratchet & Clank 3 a suo tempo, non posso non notare che il videogioco in sé sia un po' povero sul fronte dei contenuti. I pianeti visitabili sono pochi, solo 10 includendo il finale, e non c'è praticamente necessità di fare backtracking. I segreti (orsetti, bolt d'oro, raritanium, spybot) sono piazzati in punti molto facili da raggiungere e senza la necessità di esplorare ogni singolo angolo di mondo. Gli stessi bolt d'oro aggiungono, soprattutto verso la fine, customizzazioni facili, fin troppo facili, che io avrei aggiunto soltanto ad avventura ultimata o dopo aver vinto un'avventura sfida. La sensazione quindi è che sì Insomniacs abbia tirato fuori un giochino niente male, ma nulla di più. Godevole ma sicuramente l'ombra della quantità e ricchezza della trilogia PS2. 20 ore di gioco per completarlo al 100% compresi achievements, per quanto mi riguarda, sono poche per un Ratchet & Clank.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish*, Dutch*, Finnish*, Greek, Hungarian, Japanese* +13 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Идеальное продолжение и модернизация одной из любимых игр детства!
Let me start by saying this is a good game, but I don't think it's the finest the Ratchet and Clank series has to offer. The run and gun style still hits to this day, and the extra mechanics woven in to fit the plot/game really open up how you can move around in combat. That all said, it feels like the game pulled back a bit compared to previous titles in the series. The base difficulty is pretty easy (though you will die a few times), and it feels like there could've been a couple more endgame locations with extra collectibles to really round the game out [spoiler] as well as maybe a Platinum tier of arena challenges to round out the Bronze, Silver and Gold groups[/spoiler]. There's a good variety of weapons, but a lot of them seem pretty starved for ammo. Most of the weapons ammo counts top out in the single to low-double digits, and there's only 4 weapons that are good for sustained fire situations. [spoiler] I'm also not a huge fan of how the RYNO8 works, it makes sense in-game but I think a high-capacity missile launcher would do better than this Harbinger-esque iteration. [/spoiler] Took me 16 hours to do a 100% non-challenge run. TLDR: Solid game, glad it's on PC, but there's better Ratchet and Clank games out there. 8.5/10.
[h1]A Beautiful Return to the Lombax Universe[/h1] I've played pretty much every Ratchet & Clank game, and the original Trilogy and Gladiator are still my favorites. So naturally, Rift Apart had a lot to live up to. And while it doesn't quite reach the same heights as those games for me, it's still a fantastic Ratchet & Clank experience. [h2]Gameplay[/h2] The gameplay is exactly what I wanted from a modern Ratchet & Clank. The gunplay feels great, movement is fluid, and the amount of destruction happening on screen is exactly the kind of ridiculous spectacle I've come to expect from the series. The addition of the Phantom Dash is also a great improvement to movement, making combat feel faster and more responsive. [h2]The Arsenal[/h2] The arsenal is pretty good. There are plenty of creative and fun weapons to use, and they look absolutely spectacular thanks to the game's visual effects. However, compared to the original PS2/PS3 games, I found the arsenal a little less iconic. The older games had weapons that were not only fun to use, but also completely absurd and instantly memorable. Rift Apart has some great weapons, but I don't think they reach quite the same level of madness and personality as some of the classics. [h2]Bosses[/h2] The bosses look fantastic and there are some genuinely spectacular encounters. However, this is another area where I think the older games did better. Some of the bosses in Rift Apart are visually impressive, but the actual fights aren't always as deep or memorable as I would have liked. Considering how good the combat system is, I expected some more creative and challenging boss encounters. [h2]World & Visuals[/h2] This is easily one of the best-looking Ratchet & Clank games ever made. The environments are colorful, detailed and full of life, and the transition between dimensions is an impressive technical achievement. The game constantly looks like an animated movie while still feeling like a Ratchet & Clank game. [h2]Characters & Story[/h2] I really enjoyed seeing Ratchet again. Rivet is also a great addition to the series. She has her own personality and story, and I liked seeing her relationship with Ratchet develop throughout the game. Clank and Kit also work well together, and the story has plenty of the humor and charm that define the series. [h2]Clank & Puzzles[/h2] The Clank sections are probably one of the weaker aspects for me. They aren't bad, but compared to the older games, I found the puzzle sections less enjoyable and less memorable. The original games had some Clank sections that I genuinely looked forward to. Here, they felt more like something I had to get through before returning to the main gameplay. [h2]Difficulty[/h2] Coming from the older Ratchet & Clank games, I also found Rift Apart quite easy. Even on the higher difficulties, the game rarely feels particularly punishing. The combat is fun and satisfying, but I would have appreciated a greater challenge, especially in some of the later encounters and boss fights. For me, the game could have pushed the player a little harder. [h2]Music & Atmosphere[/h2] The soundtrack fits the game perfectly. It captures that classic Ratchet & Clank feeling while still sounding modern, and the combination of music, sound effects and visual design makes every planet feel incredibly lively. [h2]Final Thoughts[/h2] Rift Apart is a fantastic modern Ratchet & Clank game. It looks incredible, plays extremely well and manages to preserve the identity of the series while bringing it into the modern era. As someone who has played almost the entire series, I still prefer the original trilogy. Their weapons, bosses, difficulty and overall personality left a stronger impression on me. But Rift Apart is still a beautiful, fun and extremely polished return to one of my favorite gaming series. [b]8.5/10[/b] A great Ratchet & Clank game, even if the classics still hold a special place in my heart.
Nostalgie + modernité et beaux graphismes, tout pour faire un bon mélange
good
急に起動しなくなった。
loved the game, very fun, fast paced, the story is not the best but its good enough, one of my favorite games.
Amazing game, Please release the rest of them on steam I will buy them all
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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