
Rat Hunter features traditional, by-the-book gameplay, which does not wander into the realm of tactical shooters. Players will have to overcome different obstacles and solve various puzzles in order to get to the next level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rat Hunter is a traditional first-person shooter set in a hi-tech environment. It does not push the envelope or bring something fresh to the genre, since we feel that there is little place for innovation in today's action games market. It is, however, solid, polished and smart. Developers lay the emphasis on original ideas in visualization and gameplay design. The action takes place on a remote planet, which is located in a G-class star system. Its gravity, atmosphere and other conditions are pretty much the same as on Earth. The planet is rich in minerals, and the low depth of occurrence allows for strip mining.
The main character of the game is a freelance reporter who started an independent investigation in order to expose the truth behind the disappearances of workers of a corporate facility. The installation, located on a remote planet, is a primary research site for ROOM, a highly potent "miracle drug". During the game, players will have the chance to use various mechanisms (turrets, cranes) and drives vehicles such as bikes and buggies.
Rat Hunter features traditional, by-the-book gameplay, which does not wander into the realm of tactical shooters. Players will have to overcome different obstacles and solve various puzzles in order to get to the next level. They will also get to shoot monsters, but there is no goal such as "Kill everyone"; the adversaries are just a device to maintain the tension and further the story. The advanced physics engine used in the game allows to create a highly interactive environment.
Key Features:
8 weapon types (a great help in a serious investigation!)
More than 20 locations filled to the brim with dangerous enemies
A wide assortment of adversaries, ranging from horrible genetic mutants, cyborg sentries and corporate mercenaries, each differing in behavior and combat tactics. Some of them hunt in packs, the others may try to outflank or perform a sudden attack
Numerous objects showcase the advanced physics engine. They can be thrown, overturn, moved or used for various means (for example, a barricade)
A thrilling story with sharp plot turns, insidious betrayals and unexpected allies. Dive into the haunting memories of the past and discover the jaw-dropping truth about your real identity
Objective-based levels
Travel by foot or use buggies.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good music, i did a sequence break in an early level because i couldnt figure out where to go and if you rub your character against stuff and jump sometimes you go super high and doing that made it so that enemies in every level for the rest of the game didnt aggro on me until the boss at the end, which was a really terrible boss fight. also very funnily there is not a single rat in this game. a delicious deal for 1.49
думал, что буду за крысичами охотился - а охотился за за тем, чтобы закинуться руумом и гасить всех голыми руками. ВРЕМЯ КРЫС ПОДХОДИТ К КОНЦУ!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad Russian FPS? Yes please.
Сейчас это, как свежий глоток воздуха, олдскулы сводит, темп держит, напрягаться не заставляет
Old not Good Game
Пострелушки из категории «ОК на вечерок», в титрах которых я был рад увидеть упоминание Виталия Шутова, пусть и всего лишь в качестве благодарности. А ещё в 2005 году Сергея Чихачёва можно было нанять озвучивать даже такую ерундень, но это лишь очередной занятный факт. Стрельба сносная, уровни не нагружают мозг, хотя в паре мест я посмотрел видеопрохождение. Сам справился чуть меньше чем за четыре часа, а остальное время провёл AFK. Сюжет занимательный. Немного раздражало, что враги говорят одни и те же фразы всю игру, хотя «жаль, что мамаша не задушила тя в детстве» мне слушать не наскучило до са́мого её конца. Кровавый дождь в наличии, как и обещано, да и в целом действо такое же весёлое, как описание проекта в стиме. Брал рублей за 50 и полностью доволен. По традиции, будучи человеком трезвомыслящим и внимательным, насыпаю минусов: 1. «С программой что-то случилось. Хотите увидеть файл с диагностикой?» Было один раз. 2. Примерно с середины игры её сложность меняется на изначальную (среднюю), и ты узнаёшь об этом, только когда начинаешь безрадостно помирать. Раза два пришлось откатывать к минимальной. 3. Музыка также раз или два начиналась несмотря на то, что я её отключил. 4. Нет ни прокрутки оружия колесом мыши, ни возможности эту опцию включить. 5. Оружие с клавиши 3 не наносит никакого урона при выстреле с расстояния свыше примерно пятнадцати метров. Хотя, по идее, это штурмовая винтовка с бронебойными патронами. 6. Враги постоянно появляются со спины, откуда ты пришёл и где уже всё зачистил... причём появляются в щедром количестве. 7. Подниматься по плоской (хз, как правильно называется) лестнице тот ещё квест. Первый раз даже подумал, что сделать этого не получится. Но нет, по миллиметру в секунду наш герой мужественно продвигается к цели. Особенно «радует», когда тебя в этот момент обстреливают, — приходится сигать обратно и выцеливать ворогов снизу вверх, что ставит тебя в уязвимую позицию. Вердикт: если вы понимаете, что это, и знаете, зачем оно вам надо, мелкие технические неурядицы не испортят удовольствия, поэтому берите смело.
Это странная,. но по своему обаятельная игра. Местами кривая, косая/ Но какой тут саундтрек. Будто сам Sonic Mayhem снизошёл на нас с небес. Жаль, что музыки тут всего около 20 минут, но всё равно. Для +вайба можете просто врубить OST из второй Quake, которой разработчики явно вдохновлялись. Но только тогда когда заслушаете до дыр весь скор от Rashamba. Особенно кайфанул я с того, что в какой-то момент игра решила, что я недостаточно крут, и радостно всучила мне бесконечные заряды на плазму. Тут то и начался настоящий "Quad Machine". 4/5
Итс окей
Rat Hunter is a distinctly old-school science-fiction shooter developed by Secret Sign and published by Strategy First, originally released in the mid-2000s and later resurfacing on Steam for a new audience. It is a game that wears its era openly, drawing heavily from the design philosophy of classic first-person shooters where momentum, atmosphere, and experimentation mattered more than cinematic spectacle or tightly scripted set pieces. Rather than chasing modern trends, Rat Hunter commits to a straightforward blend of combat, exploration, and light problem-solving that emphasizes player agency within a hostile sci-fi environment. The story places the player in the role of an investigator sent to a remote planet to look into suspicious corporate activity and unexplained disappearances. While the narrative is not the primary focus, it provides enough context to frame the action and establish a sense of unease. Corporate greed, unethical experimentation, and mutation-driven horror form the backbone of the setting, and much of the storytelling is conveyed through environmental cues, logs, and voiceovers rather than lengthy cutscenes. This restrained approach allows the player to stay immersed in the world without constantly being pulled away from gameplay, reinforcing the feeling of uncovering a mystery at your own pace. At its core, Rat Hunter delivers a pure first-person shooter experience built around constant movement and reactive combat. Encounters favor aggression and awareness rather than cover-based tactics, encouraging players to stay mobile and make quick decisions under pressure. Enemies range from mutated creatures to armed human opponents, each demanding different positioning and weapon choices. Combat is not overly complex, but it is consistent and reliable, creating a rhythm that feels familiar to fans of early FPS design while remaining accessible to newcomers willing to adapt to its pacing. One of the game’s more distinctive features is its emphasis on physics-based interaction, which was ambitious for its time. Many objects in the environment can be picked up, pushed, stacked, or thrown, allowing players to approach situations creatively. Explosive barrels, movable debris, and improvised cover introduce moments of emergent gameplay that break up the standard shoot-and-move loop. These mechanics are occasionally rough around the edges, but they add unpredictability and encourage experimentation rather than rigid solutions. The arsenal in Rat Hunter is functional rather than flashy, offering a selection of weapons that cover close-range power, mid-range reliability, and situational utility. Resource management plays a meaningful role, as ammunition and health are not always abundant. A particularly unusual mechanic involves consumables that restore health while introducing temporary side effects, such as altered vision or boosted melee capability. This system adds a layer of risk and reward, forcing players to weigh immediate survival against potential drawbacks in combat-heavy sections. Level design alternates between claustrophobic indoor facilities and more open outdoor spaces, maintaining variety across the campaign. Research labs, industrial corridors, alien terrain, and corporate installations each bring different pacing and enemy arrangements. Occasional vehicle segments introduce a change of perspective, offering faster traversal and combat sequences that contrast with the slower, more deliberate on-foot exploration. While some navigation and puzzle elements can feel dated, they serve to break up combat and encourage players to engage with the environment more thoughtfully. From a technical standpoint, Rat Hunter clearly reflects its age. Visuals are utilitarian, animations are stiff, and the interface lacks modern conveniences. However, these limitations are part of its identity rather than flaws to be hidden. The game prioritizes functionality and atmosphere over polish, relying on lighting, sound design, and environmental layout to create tension. For players accustomed to modern shooters, the controls and presentation may feel rigid, but for fans of classic FPS titles, this rawness can be part of the appeal. Taken as a whole, Rat Hunter is a focused and unapologetically retro shooter that succeeds by committing to its strengths rather than chasing trends. It does not aim to reinvent the genre or deliver a cinematic experience, but instead offers a solid, occasionally inventive journey rooted in exploration, physics-driven interaction, and straightforward gunplay. For players who appreciate older FPS design philosophies and enjoy discovering forgotten sci-fi shooters with personality, Rat Hunter stands as a modest but engaging reminder of a time when experimentation and simplicity often went hand in hand. Rating: 6/10
this game is bad. but its funny bad. the voice acting is laughable, the writing is worse, the gameplay is a fine traditional fps but the weapons power scale to high hell so the early game rifle is a peashooter by the final boss. its not a long game but a fun time, play with friends for a better experience. the game likes to crash at cutscenes, so quicksave before ending a level just in case you need to slap esc a few times on the loading screen to skip them (theres only two cutscenes, and for me it actually threw an error mid-cutscene but kept playing, only crashing after it finished). play in windowed for a more stable experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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