
A lunar lander roguelike that feels like spinning across an icy road and nailing a perfect parallel park. Slingshot from landing pads to fuel platforms, avoid interstellar debris, discover a dense network of game-changing upgrades, and top the leaderboard in this physics-loaded ode-to-arcades.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Intergalactic parallel parking. [/h1] Rashlander is a lunar lander arcade roguelike developed by Ryan Davis. In Rashlander you control a small ship, looking for landing platforms across a series of five levels. You’ll encounter numerous hazards along the way and you’ll need to keep your fuel topped up, lest you explode. You rack up points across playthroughs which unlock mysterious message fragments as well as new ship-types every so often. [h1]Positives: [/h1] [list][*]I really like the art here. It has a classic arcade feel to it but it’s surprisingly easy on the eye. The choice of colours is great, and there’s more than enough contrast for you to be able to tell everything apart. [*]If you’ve ever played a lunar lander game, you’ll be right at home with the gameplay. Essentially, you’re thrown into a level and you then have to reach a set goal. It starts off pretty easy but each level gets more complex and adds more hazards so you’ll be dodging things constantly, which is pretty challenging. There’s also great risk vs. reward of flying fast or taking your time and being careful. [*]So far I’ve unlocked three different ship types, they’re well-varied and it’s been fun trying all three of them. What’s nice about the unlockable ships I’ve seen so far is that they have a specific strength or weakness, and you need to come up with a strategy to deal with that. This helps makes them feel really unique compared to the default ship. The ships are unlocked by reaching certain point thresholds (points are accumulated across your runs) which is also how you get those mysterious messages I mentioned. The game does have a story, you just have to piece it together as you unlock these fragments. [*]The main way you’ll be working on those strategies is by choosing research options. You get a research option at the end of each level, and you’ll often find research platforms in a level. I do wish that there were more research options, but there are already a decent number and there’s a good balance between options that grant a good, but small bonus and options that offer a better bonus as well as a negative effect. [*]The procedural generation for levels is great, I haven’t noticed any repetition apart from in the alternate routes which seem to be set designs. You can take the alternate routes if you reach the goal of a level in a certain amount of time (this is where that risk vs. reward I mentioned comes in) and there are bonus points associated with doing this. [*]This is a great coffee-break game. I’ve beaten it once so far and that run took about ten minutes. Because the gameplay is fairly simple and a full run is only five levels (though you do have the option to loop) it’s really easy to pick up and play for 5-10 minutes and still have a satisfying experience. [*]The music is great. [/list] [h1]Negatives: [/h1] [list][*]There were a couple of physics-related things that were inconsistent in my experience. Sometimes I’d blow up from simply tapping an asteroid, other times I’d just glance or bounce off of it. Even with harder impacts it seemed inconsistent. The other inconsistency I noticed was with the mines, sometimes their explosions would launch me away, other times it had little to no effect. [*]It doesn’t have achievements. Not a huge deal for some people, but I was a tad disappointed. The dev has mentioned that he may consider adding them, so here’s hoping. [/list] [h1]Verdict: [/h1] Rashlander is a great little arcade roguelike that’s the perfect candidate for your next coffee-break game. It keeps things pretty short and simple, but its still really satisfying when you do well in it. Well worth picking up if you enjoy lunar lander type games, or just arcade games in general. If you found this review helpful, please consider following my curator page: [url=https://store.steampowered.com/curator/33633486/]Kemo's Corner.[/url]
Управление своеобразное и на нем построен весь процесс прохождения уровней. У вас есть корабль и 2 кнопки подачи топлива сзади или спереди для полета по просторам космоса и соответственно торможения и для обоих этих действий необходимо топливо, очень быстро заканчивающееся. Других способов управлять кораблем нет и вот в этом вся концепция игры - удачно приземлись на платформу не разбив корабль о кучи астероидов двумя клавишами подачи топлива и двумя поворачивая минималистичный корабль Помимо странного геймплея каждое прохождение уровня дает доступ к улучшениям защиты, расширению максиматьного запаса ценного топлива или заполнению бака доверху. Позже количество ловушек увеличивается, как и перков с каждым пройденным уровнем, но на этом все. Ничего другого в этой игре нет. RASHLANDER даже инди игрой назвать это тоже не могу и во всяком случае на смартфонах можно найти что-то поинтереснее.
ビデオゲーム黎明期のATARIの名作Lunar Landerリスペクトなゲーム 操作は方向転換と噴射のみで超シンプル 派手そうに見える紹介動画とは裏腹に極めて繊細な操作を要求されます 限られた燃料で慣性・重力を利用しゴール地点を目指すのが目的ですが 途中で燃料補給やパワーアップの為に寄り道しないと先が苦しくなる作りになっていて その辺りの匙加減が絶妙です。アンロック要素もあって飽きさせません。 さくっと始めてさくっと終わるけど中毒性があってダラダラと遊び続けてしまう、そんなゲーム。
Super addictive! Simply beautiful pixels and physics!! Action packed! Loaded with tons of challenges and secrets! I have the arcade version at my work (Tappers Arcade Bar Indianapolis, IN) and its hard to do my job because I want to set a higher score than my Rashlander rival, Todd, as we have had an incredible time shredding this game apart. This is among my intensely beloved and ultra favorite indie titles. GET IT!! DIE A LOT!! FIND SECRETS!! STREAM IT!! <3<3<3 Thanks for such a shiny gem, Ryan D.!!
Rashlander is a game where, ironically, if you act rashly, you will not land. Part roguelike, part scientific intrigue simulator, and part action game, it offers you a lot of interesting choices to make, low amounts of pain should you fail, and is bite-sized enough to make you looking for "one more go".
Remember a time when games were challenging, did not hold your hand and also has scores? Love this game and the price is a steal for the experience it creates. I had the chance to play a version of this in Indianapolis at a barcade a while back. My friends thought I left after they did not see me for a couple hours. This game takes skill, attainable skill that is very rewarding. You will find yourself forgetting to breath and in a tense state often. The on screen effects are just as beautiful as the humor. Great for parties too. Having people take turns blowing up is just as much fun as watching people cuss up a storm trying to "get over it"
Parallel parking in space... with explosions, spaceships and BLACKHOLES is a hilarious but accurate description of this game. Such a delight to play! Looks and feels like a classic arcade game but plays like a very polished indie title. The game is honestly hard (or I just suck) but it's one of the joys and challenges of roguelike games like these. It's one of those games where you just want to try and try again telling yourself that you'll do better the next round.
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 4/5 Notes: Kind of annoying, but kind of addicting for some reason lol
RASHLANDER is an amazing fast pace game that is addictive and just so much fun to play. The aim of the game is to fly your spaceship to the goal on each randomised level without running out of fuel. Between each level there is an upgrade screen where you can select one of multiple, random, upgrade options to apply to your ship in order to assist you in the future levels. Balancing your upgrades is a key part of the game to ensure you have enough fuel to progress to future levels. I would really like to see a portable version of the game, maybe on Nintendo Switch so I could play it on the go, at uni or on the train. I was given RASHLANDER for free by Ryan, the developer, for beta testing but this review is completely honest and my own opinions.
a supurb timewaster, great concept, excellent execution. chiptune soundtrack is on point. would reccommend.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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