
Rapture - World Conquest is a fast paced real-time strategy game that puts you in the celestial shoes of a jealous god. Guide your followers through the ages and vanquish the unbelievers in the surrounding kingdoms. Send your armies to take over regions and expand your realm.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I've played this game for a couple years now, when it was first on mobile. It's very fun and fast paced gameplay with a variety of civilizations to choose from and map customizations. Overall a fun game with or without friends.
Its free on the mobile store why not make it free here? Absolutely not worth the price.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏有不同形状的星球,不同颜色的海洋、大气,宇宙背景(图),42种文明 能自定义游戏,包括:难度、时间变化、距离游戏结束前的时间、选择游戏起始区域、地图大小 和 土地覆盖率 游戏内升级需要完成任务,收集星星来升级 游戏界面就和商店介绍的一样了 这个游戏可以线上联机,但是都没人玩w(也可以邀请好友 感觉不大好的地方: 游戏玩法单一 游戏内Bot难度过于简单w 没人玩,多人游戏好像没用一样(划掉) 虽然可以邀请朋友玩就是了
Rapture - World Conquest is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it was a cash grab from greedy mobile devs (they have since made the mobile app "free" on Steam). The game is a simple 3D ripoff of Galcon, the "nodes and numbers" game where you control a number of nodes that tick and give you +1 soldier. Tapping on one node on your iPhone screen then tapping on an enemy node will send your numbers to that node to attack it. If your numbers are bigger you win the node, rinse and repeat until you take over all the nodes on the map. The only differentiator here is the maps are spread over spheres or cubes or cylendar shapes that look like planets, that's the only difference. It's apparent that little to no testing for the game was done, at least on modern gaming PCs. In fullscreen, the game doesn't display properly, with the game area drawn outside the viewable space. This is caused by the developer not bothering to ensure the game works on resolutions over 1080p, with very high resolution monitors that use resolution scaling. Because the game area is not drawn correctly, it doesn't map to the mouse pointer properly, so the game itself simply cannot be played. Gamers shouldn't be forced to accept defective products just because developers don't bother with basic testing on PC. If you can get this to work, or you're using a monitor from 2006, you'll find the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this game below acceptable standards for any modern PC game. Rapture - World Conquest didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for playing a game and losing, and only around 30 percent of players bothered to get that far before uninstalling the game, less than half the players. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. That's right, only 4. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Once more we saw greedy mobile devs trying to scam PC gamers. On Steam, this was $3 (but now "free"), on app stores, it's always been free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a broken mobile app, and because of the other defects, it's impossible to recommend.
Surprisingly engaging for what you'd think is little more than glorified real time Risk (the game). Found this gem in the Play Store years back and am very happy to have come back to it now on Steam. What makes this game is so unique is the real time element, ie. there's certain manoeuvres only possible thanks to that. This alone is already fun to play, but that is only to get the foot into your door: Now there's domestic policies, miracles the player can play (and are actually useful!!!, albeit it gets a bit messy in the end game), economics to manage (or destroy), planet shapes and so much more. The progression system encourages varied playstyles and experimentation - that's not only fun, but also extremely necessary because it'd get boring really quickly if a player just stuck to the same strategy every time. Don't dismiss the missions because it'd be uncomfortable to go out of your way to do it - you'll thank me later. Lots to see in a game that appears to be small but is a whole lot more than that. Not the type for everyone tho :)
Цивилка на минималках.
No... Just... no.
Rapture - World Conquest, sizi kıskanç bir tanrının göksel ayakkabısına sokan hızlı tempolu, gerçek zamanlı bir strateji oyunudur. Takipçilerinize çağlar boyunca rehberlik edin ve çevredeki krallıklardaki kâfirleri mağlup edin. Bölgeleri ele geçirmek ve krallığınızı genişletmek için ordularınızı gönderin.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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