
Welcome to the future! In this fun-packed VR game which is easy to understand but hard to master, you'll throw, mix and match colorful energy balls to power the entire city - at the RAINBOW REACTOR!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ATTENTION: THIS GAME REQUIRES HIGH-SPEED CONTROLLER TRACKING
Unfortunately, Steam removed some VR compatibility indicators, so we have to put it plainly here: Rainbow Reactor uses extremely accurate physics that only work with high-speed controller tracking. This means that throwing accuracy can suffer greatly from using wireless solutions like Air Play, Virtual Desktop etc - depending on your setup. Also, the game does not support lower frequency positional tracking like what is used in WMR for example. In short, it is advised to play this game using external tracking like lighthouses. On a side note, this makes this game an ideal tool to find out how good the inside-out tracking of HMDs and also the speed and reliablity of your wireless transmission is.
// end of Public Service Announcement //
Welcome to the future! In this fun-packed VR game which is easy to understand but hard to master, you'll help to provide an entire city with the future's very own and very clean Rainbow Energy - at the RAINBOW REACTOR!
Normal operations have collapsed when the loading crane malfunctioned. Now it's up to the player, controlling a clueless Cleaner Bot, to load the reactor manually. Not an easy task, as the chromium balls which are full of precious energy are very volatile. Any mishandling could end in disaster…
FEATURES:
- 9 levels of rising difficulty and additional features and hazards
- 9 groovy Synthwave tunes which are synched to the action
- "SINGLE SHIFT" mode with modifiers for higher or lower difficulty & score
- "PARTY MODE" for localized play with individual name-entry for the leaderboards
- 11 different leaderboards to compare scores with your friends or the whole world
- 17 unlockable achievements
- "Museum Tour Feature" lets you teleport and explore the reactor room
- Index Controller support
- Colorblind Mode (see news article for details)
- Downloadable manual (see right hand menu on Steam Store page)
- High-End visuals without any use of pre-made assets - aimed at perfomance GPUs
- Funky music & punchy sound effects
- Spoken language support in English, French, German*, Dutch**, Italian*** and Latin-American Spanish
(*voiced by GamingLady Nici)
(**voiced by Cas&Chary VR)
(***voiced by VR-Italia)
- LIV support for VR Content Creators
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun, cute and hilarious. Great work by the devs.
Whoops, I got this game for way too cheap! The key cost almost nothing so I wasn't expecting much ,but this game is exceptionally well made. Especially the graphics are fantastic, even though the game is apparently from 2019. The 80s synthie music is also banging. The match3 gameplay seems simple at first, but having to throw the colored balls in VR literally adds a whole new dimension to the genre. Also, things heat up pretty quickly and new features are introduced to make the gameplay more strategic. When I look at the scores people posted on the leaderboards, I'm getting the feeling the scoring system is also way more complex than I anticipated. As I said, my only gripe is that I feel I underpaid the devs, so I'm at least writing this review. And I'll probably buy their other game too!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow! What an awesome game this is! Totally didn't know what to expect or what I'd think of it - loved it! Couldn't help but dance a bit as I was playing (must be the awesome music?!) .. it's surprisingly intuitive in terms of the throwing and aiming. Sure, you get it wrong sometimes but it's all part of the fun. Def. recommend this game for fellow VR heads!
For me it is unplayable on Oculus Quest 2 and RTX 2070 (But with Oculus Rift CV1 it is smooth) There is constant frequency 60hz (it does not go higher, but sometimes there are spikes to much lower fps) and rendering resolution does not matter, it can be lowest possible or even 4k per eye and still max is 60fps. PS: My PC can handle HL: Alyx and it is smooth...
Rainbow Reactor, developed by Tunermaxx Media GmbH in collaboration with Muikkumedia Oy and published by Tunermaxx Media GmbH, is a fast-paced virtual reality arcade experience built around precision, rhythm, and color coordination. Set inside a glowing futuristic reactor facility, the game places players in control of a compact robotic assistant tasked with stabilizing a volatile energy core. The concept is easy to grasp within seconds: grab incoming colored energy spheres and throw them into matching receptacles to keep the system running. Yet beneath that simplicity lies a surprisingly demanding test of reflexes, spatial awareness, and consistent hand-eye coordination. The entire experience revolves around motion-based interaction. Using VR controllers, players physically reach out, grab energy balls mid-air, and launch them toward the reactor’s intake points. The throwing mechanic is central to the game’s identity, and its success hinges on accurate motion tracking. Weight, angle, and velocity all matter, meaning that a casual flick of the wrist might send a sphere wide of its target. When the physics feel precise, landing a perfect throw delivers a deeply satisfying sense of control that few traditional arcade games can replicate. The tactile nature of VR amplifies engagement, transforming what could have been a simple color-matching exercise into an immersive physical performance. Visually, the game leans into a neon-infused sci-fi aesthetic reminiscent of retro arcade cabinets blended with modern synthwave design. The reactor chamber glows with vibrant hues, pulsing lights, and sleek metallic surfaces that reinforce the high-energy theme. This atmosphere is strengthened by an electronic soundtrack that syncs naturally with gameplay intensity. As levels escalate, music swells and tempo rises, creating a feedback loop between audiovisual presentation and mechanical challenge. Sound effects are crisp and responsive, making each successful throw, missed shot, and reactor surge feel impactful. Progression unfolds across multiple levels that gradually introduce new hazards and speed variations. Early stages ease players into the mechanics, but later sections demand quick decision-making and efficient movement. Energy spheres arrive faster, patterns become more complex, and mistakes carry greater consequences. The increasing tempo ensures that players must remain focused, especially when juggling multiple colors simultaneously. This rising difficulty curve gives the game a strong arcade identity, where mastery comes not from unlocking new abilities but from refining physical skill and reaction time. Replayability is a significant strength. Beyond the main progression, additional modes allow players to tailor difficulty settings, compete for high scores, and challenge friends in local multiplayer sessions. Party-oriented features make it particularly appealing in social VR environments, where alternating turns and leaderboard competition can spark friendly rivalry. Global score tracking further enhances longevity, encouraging repeat playthroughs in pursuit of tighter runs and optimized performance. Even a non-competitive exploration mode exists for those who simply want to appreciate the environment without the pressure of performance metrics. Despite its strengths, the experience is closely tied to hardware quality. Because precise tracking is crucial, lower-end or less stable VR setups can reduce accuracy and introduce frustration. Additionally, while the core mechanic is highly polished, it remains focused on a single central interaction. Players seeking deep narrative arcs or varied puzzle mechanics may find the gameplay loop repetitive over long sessions. The emphasis is firmly on arcade precision and skill refinement rather than expansive content variety. Ultimately, the game succeeds by embracing VR’s physical strengths rather than treating virtual reality as a novelty layer. It transforms a simple color-matching concept into a kinetic, rhythm-driven performance space where motion, timing, and sensory feedback converge. Its compact scope works in its favor, delivering an accessible yet challenging experience that rewards dedication and practice. For VR enthusiasts who appreciate physics-based interaction, competitive score chasing, and neon-drenched presentation, it stands as a focused and memorable arcade showcase that highlights how effective simplicity can be when executed with precision. Rating: 8/10
I like this colorful game. I think it's great for parties with kids on rainy days, if one player plays and the crowd is watching whats going on.
Sehr hübsches und entspannendes Spiel. Die Musik ist toll umgesetzt und das werfen der Kugeln fühlt sich sehr gut an.
So I fail if I throw a ball at the annoying robot? So much for fun. Dev edit: I just want to nail that robro with some paint balls my dude. Maybe add a gamemode next time where I can teach that smug bucket some manners.
斬新なVR落ち物(?)パズルゲーム。既存のゲームだとパズルボブルが一番近い。 左右のレールから交互に色玉が転がってくるので、それを掴んで正面に見える盤面に投げ入れる。色玉は全部で6色。2つの色を混ぜて、別の色の玉を作ることもできる。同色を3個以上隣接させると消える。 色玉を床や盤外に落とすと1ミス。合計で5回ミスするとゲームオーバー。 盤面には最初から何個か色玉がある。時間経過で追加の玉も盤面の奥側から流れてくる。 盤を溢れさせないようコンスタントに色玉を消し続け、色玉を所定の回数だけ消せばクリア。 レベルは全部で9個。レベルが上がると、盤面に穴が空いてたり、上側から降ってくる色玉のペースが上がる。自分は2時間くらいプレイしてレベル8をクリアした。レベル9はなかなか難しそう。 ゲーム内容はシンプルだが、ゲームとしてよく出来ていて面白い。酔いなどの心配もなく、ずっと集中してやっていられる。ただし、あまり長時間やると腕が疲れるかもしれない。 一つだけ難点を上げると、色の合成がわかりにくい。こちらの画像を参照して覚えよう。 https://steamcommunity.com/sharedfiles/filedetails/?id=2857823049
I realized I'm a better aim than I thought. If basketball were on the floor, I'd be in the WNBA by now!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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