
Cotton, the legendary witch is back, and this time in 3D! Get ready for this formerly Japanese exclusive cute ‘em up gem to be “reconjured”. ININ and Success have teamed up once again to bring you a massively improved - and for the first time worldwide - re-release of Rainbow Cotton.
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Cotton, the legendary witch is back, and this time in 3D!
Get ready for this formerly Japanese exclusive cute ‘em up gem to be “reconjured”.
ININ and Success have teamed up once again to bring you a massively improved - and for the first time worldwide - re-release of Rainbow Cotton.
Originally released in 2000 on Sega's Dreamcast, Rainbow Cotton takes you on an arcade-inspired journey through a number of fantastically designed, enchanting stages: from a cozy moonlit town draped in Christmas lights, through a mysterious sunken forest, all the way to a magical castle above the clouds. Clothed in charming 3D graphics these levels include massive bosses as well as alternative routes to explore, guaranteeing high replay value.
So, collect power-ups to build up your flashy projectiles and hurl them at the colorful enemies. Use powerful magic attacks to clear the screen with fireballs and lighting. Together with some trusty fairies you might stop the evil demon Tweed and help Cotton secure the elusive willow candy for herself.
This already magical experience is enhanced by fully localized anime cutscenes and a graphical overhaul, as well as numerous quality-of-life improvements.
Replicating the original experience as closely as possible.
Revamped snap-back and lock-on features for a more engaging experience.
Including the Anime Cutscenes!
Particle effects, ambient occlusion, and more!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
For years, the Cotton series has been a well-known staple in the “cute-em-up” subseries of the overall shoot-em-up genre in video games, especially in Japan. From the beginning, the series showed potential to be a juggernaut with each entry, with the flawed but great foundations found in Fantastic Night Dreams: Cotton, to the extremely impressive Panorama Cotton. That all changed when Rainbow Cotton was rushed into the market. Made because of Success wanting to capitalize on the upcoming Sega Dreamcast, it had the misfortune of being handed off to a team of mostly newbie developers, as well as an extremely tight development cycle that led to developers having to LIVE at Success’ headquarters for weeks on end, among other issues. While not the only reasons it turned out the way it did, it caused it to end up being a horrible yet fascinating mess of a game, with weird controls and unfair difficulty being the main talking points about it. Thus, it led to severe roasting by Cotton fans in Japan and import reviewers alike. And its sales numbers seemed to have reflected that. While there are no sales figures to go off of, the Dreamcast’s tepid performance in Japan, as well as the rarity of finding an actual copy seems to suggest it sold rather poorly. This seemingly caused Success to cease any meaningful in-house development for the console, as they only pumped out a few visual novels and simulation games for the console post-Rainbow Cotton. However more notably, other than a simulation of an actual Cotton-themed pachinko machine made for the PlayStation 2 and a few ports of the original Fantastic Night Dreams: Cotton, Rainbow Cotton made the series go into dormancy for a good 20 or so years… …at least, until the 2021 surprise release of the aptly-named Cotton Reboot!, a remake of Fantastic Night Dreams: Cotton. Its resounding success, along with the 2022 one-two punch of the other games in the series catching up with modern availability standards and the entirely new entry Cotton Rock’n Roll coming out not too long afterwards, seems to have put the series back on the map where it should be. To resounding applause from many a retro game weeb of my ilk. Notably, Rainbow Cotton was not a part of that porting spree, and many wondered if it was intentionally left out given its reputation. That was, until late 2023, when ININ suddenly announced that Rainbow Cotton would be getting a remaster across all modern platforms, with the promise of improving on a lot of its shortcomings. It was also revealed Andreas Scholl was the lead dev on the port, who to some might be familiar with as the person who worked on the impressive Burning Rangers Tribute. Since then, he occasionally posted about the port progress, showing interesting things regarding the port and all the improvements added, more promise of the game being turned into a somewhat decent jaunt. Fast forward to now, and it’s out. As a huge Cotton fan (I have a bloody Cotton tattoo for christ’s sake), and having seen crazier comeback stories of failed video games, I decided to give Rainbow Cotton another chance after bouncing off it hard the first few times I tried to play it. Did the hard work they put into the game help turn it into a hidden gem, or was it just putting lipstick on a pig at the end of the day? To my eyes, it’s a bit complicated. Let’s go over the positives first: - Runs fine on my PC. No performance issues to speak of and even runs at an uncapped framerate, though its capped at your monitor's refresh rate. - Price is fair for what is basically a never-been-ported game with new QOL features. - The controls have definitely been reworked, and indeed the game is way more playable now with the lock on being a big help. Before I can barely get though level 1, but now I was able to get to stage 4 on one credit rather easily on Normal. You can also use the OG controls on the Retro Mode if you’re a freak. - Hitboxes are also way more fair now, which makes for a way easier time. - The remastered graphics are great! - The music is still nice as ever. - They licensed out the English fan translation of the game, which is good because ININ's prior TLs of Panorama Cotton and Cotton 100% weren't the best compared to the fan translations of those. Its also just nice to see companies utilize fan efforts in an official manner. However, I still have a lot of not great things to say about it: - Despite the reworked controls and the new QOL features, it’s still Rainbow Cotton. What was a borderline unplayable mess of a game, is now just kind of a boring slog with a lot of presentation chops. Dragged out levels, along with questionable level and enemy design, really hold it back from being a *great* game in my opinion and this is something a remaster can’t really fix unfortunately. - On that note, continuing sends you right back at the beginning of the level. It becomes a huge problem later on, especially in the marathon final level. A level select would have been nice, but hey at least there's a cheat code for unlimited continues! Which doesn't help much. I get this clashes with the arcade design of the game in general, but you would think there should have been an option to add some form of a save feature, no? - Cotton still takes up a lot of the screen, even if the transition to widescreen puts a Band-Aid on the issue somewhat. - No autofire. There is a slow one with the lock on, but if you wanna go faster you have to mash like it’s 1990. And my carpal tunnel hates that. - While they did a competent job with the remaster, KRITZELKRATZ 3000 is no Nightdive at the slightest. The menus and some of the newer visual additions feel... weirdly amateurish for a $20 retail product. It’s Rainbow Cotton so I assume much couldn't be done on that front anyways, but you'd expect some more love for it even if it’s the black sheep of the series. More on this below. - On that note, the "Retro Mode" is just the remaster but in 4:3 and with a dinky CRT filter applied. If they really wanted to bring it in, they would have disabled the new visual features, put the original controls back in, and capped it at 30fps. With options for all of those of course. - Furthermore, it’s weirdly lacking in terms of options. Other than the controls there's not a whole lot that allows you to change much about the game. No PC-specific graphics options, too. - The anime FMVs, arguably the best part of the game, look worse than they do in the OG. They have a bad AI filter applied on them, and on top of that, have some horrible compression that makes it look like I'm watching a YouTube video. They did their best with the upscale given its rudimentary digipaint locked at an SD resolution nature, but they certainly could have encoded it better. Where’s Discotek when you need ‘em? - No translation for the fairy chatter. For something the original dev team put a lot of effort into and has a lot of detail put into it, it's sad we can't even appreciate it properly, besides the option to turn it off completely. They also talk over themselves too, which gets annoying fast but this does happen in the OG game too. So yeah, maybe turn it off? Overall, despite my laundry list of issues, I think it gets a Recommended, but with some reservation. Realistically I’d give this a 5-6/10, but compared to the original game it may as well be a 9/10. Lmfao If you’re a huge Cotton freak like me, then go right ahead. There’s quite a lot to like about the game even with its flaws, and who knows, maybe you’ll come out thinking more positively of it unlike me! But otherwise, I say wait for a discount. Even the best remastering effort can’t save questionable game design, and while it is the “definitive” version of the game, I still don’t think it’s the best game in the Cotton series by any stretch of the imagination. Some porting oddities and the lack of customization is annoying as well.
the game itself is really good and runs perfectly on my computer. however... -no dedicated autofire settings. the autofire in this game is so slow that you basically have to mash that fire button if you want to deal a decent amount of damage. even the built-in autofire on my arcade stick doesn't work properly because my character would just burst out a few shots and then pause for a second or two. -no keybind customizations. the controls are just WASD, J and K for keyboard (ENTER to pause), face buttons and Lstick for controller. shame that they could've easily implemented that in. the options are very basic too. (no disabling v-sync and making the player model transparent, etc.) -no stage select. i think having stage select in these kind of games during this day and age are mandatory at this point for practice purposes. while i don't think that this is a bad re-release, it's just a very basic one where you just put a game on modern platforms, change some stuff and release it. (while i'm aware that this is a remake and has been remade from the ground up. this feels like a 16:9 remaster.) [strike]also if you're looking for more new rail shooters on steam, check out Ex-Zodiac (in EA currently) and ASURA THE STRIKER. (only the demo is out)[/strike] TL;DR: good game, port job sucks.
With some tweaks to the controls (subtly advertising my Steam community controller layout which lets you rapid-fire without having to mash the button), this is a pretty fun 3D shmup. I have some problems with it still (the ugly black gradient on the bottom of cutscenes; no manual or in-game help; a lack of in-game feedback depending on what actions you do), but I've already let the developer behind this know. Still wishing this could have an art gallery to view production material and concept art for this game, like what Clockwork Aquario had, but oh well.
rainbow cotton
If you're looking to get into Cotton, play the other games. If you're looking into the shmup genre as a whole, play some of Cotton's games and some other stuff. For the record, I'm very glad Rainbow Cotton got a re-release and localized outside of Japan. There was clearly a lot of love put into preserving it's presentation, adding a ton of QoL features, and using the english fan translation as a basis for this localization to make this the best version of Rainbow Cotton. But unfortunately you can only fix so much. This remake did what it can to make this far more palatable to play, but Rainbow Cotton's inherent design is still an issue. Stages go from having some consistent fun to being extremely claustrophobic, enemy and boss patterns being extremely slapdash, and Cotton's player model being far too big to see whats ahead/in front of you (which this remake did fix a bit by readjusting the camera, but its still annoying to deal with). As much as I respect the developers for making this game available on modern platforms, there's better games out there to sink your teeth into.
Ugh! Look, I know people prefer to use a controller to play games; even for PC games. That's fine, but please if you're going to have both controller and keyboard controls have the keyboard bindings easy to find so I'm not randomly pressing keys just to figure out what the confirm button is. And stop telling me that the game is best experienced with a controller. I don't care!
omg hiiii cotton!!!! Now, to preface this, I fully support bringing over weird titles that would otherwise be completely lost media. That this game exists on steam at all is a miracle, especially because companies like M2 are incredibly selective about what they bring over and we have other drama like EXA kidnapping shmups. Localizing this game is an important part to keeping old series intact. That out of the way, good lord this game was NOT FUN to me. And not in the "wow this game was so not fun its peak" like R-type or Gradius. This is like everything that could go wrong with a 3D shmup. This is the kind of game that gives you the same feeling as replaying Donkey Kong Country or Mario 64 again only to remember they're like controlling dinosaurs and the collectibles are inconvenient. Cotton's massive ass takes up so much real estate on the screen and can take a pounding far more than you'd think with a lot of extra hp pick ups, to compensate for how many times you're gonna get hit by all sorts of random ♥♥♥♥ you can't see because of said massive ass covering your screen. It's very paradoxical to have your character completely obscure the entire game. Continues restart the entire level. This is frustrating because the levels move at a snail's pace, and you'd more or less want to retry the actual part that killed you. No stage select either, which by proxy means there's no training mode. Set one of your steam input buttons to the turbo repeat function, game's basically unplayable without it. You'll see what I mean when you have to spend 6 seconds focusing on the default auto fire to get any power ups from the obnoxiously tanky power up enemies. Achievements currently have a nasty bug that freezes the game for a couple seconds every time they pop, which wouldn't be too bad if there wasn't "in progress" pop ups like "defeat all mini bosses" or "level up your shot" which happen in the most inconvenient times for you. Retro mode has a nice CRT effect and smaller aspect ratio with a TV border, but retains the old control of Cotton always auto moving her gigantic ass back to the center of the screen by default. There isn't any filter options at all in the options menu so you're stuck using that mode if you want the authentic crusty look. Now for a couple positives: I wouldn't know about widescreen, but fullscreen seems fine. It seems to run very well, tried it on steam deck too which only stuttered a little when loading it up from sleep mode. Annoyingly, a lack of video options of any kind. Cotton You can turn off the fairy conversations. DO THIS IMMEDIATELY because they will talk non stop otherwise and it'll be like Megaman X7 level bad. The animated cutscenes are choppy because they're for a game, but they're charming and fun. The music is pretty good. Yeah, that's all I got. I support the release but I just don't think the game's for me. I tried the other more recently made horizontal Cotton game and that one plays great.
Its Rainbow Cotton, is the the best Cotton game? nope. Is it probably the worst Cotton game? Yes. That being said its really cool we even got this ported to begin with! I am a big Cotton fan and did enjoy my run through this on the Switch version but reviewing it here. The game itself is okay, music is great, cutscenes are hilarious, and some of the boss designs are fun (others are a bit odd?) That being said the biggest problem with the game is the shooting just doesn't feel that good. This remaster / port fixed the controls a lot so it feels MUCH better than the og dreamcast, but it still is a clunker. Only thing that would make this port even better is if the fairy dialogue had subtitles. Overall if you want more Cotton get this, if you aren't a diehard fan you can probably skip this entry.
DO NOT BUY! Expensive and too hard. I beat Elden Ring & this game on easy gives you 5 lives. Also freezes for 5 seconds when you get an achievement, which for some reason you keep getting the same achievement over again. Better shmups out there for this price.
I want to like this game i really do but there's several problems 1: your cursor is set to the middle of the screen so you're actively fighting the game the entire time 2: enemies attack hit boxes are all over the place, you can get yourself trapped in a corner and your health will get drained in seconds 3: No checkpoints, once you die you have to start over the entire level again, the only time you get a checkpoint is when you get to the boss 4: Getting health is a pain in the ass, you have to shoot these yellow heads but you're not guaranteed health, you could get crystals or stars so if you're low on health it's a flip a coin whether or not you'll get it 5: The game feels like a pain to get through and overall not very fun. I can only recommend this game if you're a fan the the cotton series but otherwise play something else
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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