
Have you ever wondered how many grains of rice are in your bowl when you are eating white rice? This game is a very simple game in which all you have to do is count the rice grains in the bowl. You will never have to worry about how many grains of rice are in your bowl again.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't explain why this is so soothing. When I'm stressed out from work, I can just move rice for a while. You can make little patterns with it while you count. It's almost like a jigsaw puzzle, but you decide on the shape that it makes yourself, and everyone's final answer is different. If I were doing something important, I'd have to worry about if I was being efficient. Here, I can just move the grains of rice slowly, and organize them as carefully as I want to, because no-one is judging me or timing me or waiting for me. It is a fantasy about getting to take my time.
Tedious, durational bliss. A reclamation of time through singular labour. The hyperconnected, hyperonline, hyperalways world of today does not allow us to take a step back and enjoy an act for its own sake, and the simplicity of counting grains of rice digitally, as in Marina Abramovic's [i]Counting the Rice[/i] exercise forces the mind to slow down. So caught up in the act of counting, of organising, of breaking down an insurmountable task into something able to be completed that no thought intruded, no anxiety fomented. Me, and the rice. Even trying to bring stimulus into the space through music, or the spoken word brings into focus the distracting nature of the world. It did not serve to entertain or assist my task, it served to keep me from its total completion. As Abromavic argues, [url=https://www.smh.com.au/entertainment/art-and-design/marina-abramovic-in-residence-a-miraculous-respite-from-the-stresses-of-life-20150623-ghvrlz.html]"the only time we don't think, it is scientifically proven, is when we sneeze and when we orgasm,"[/url] but through a slow, intentional act we can approach something close to the thoughtless state. For hours my mind was rice, and all was as it should be.
rice
i like rice
これやってるやつ全員鬱病
ほぼ修行
This is a fun little game about zen patience. Nothing feels more rewarding than getting the count right on the first try. It was also a bit fun unlocking all the chopsticks and seeing what they do. The only downside is that you can cheese the game a bit because you can swap out chopsticks for different perks in the middle of counting. But regardless, I recommend this game if you've got time to kill or want something to play while chatting with friends online
全実績解除済 友人にギフトされプレイした 人生でプレイしたゲームのなかで最も辛かったと感じるほどの苦痛 これはゲームではなく修行 その覚悟があるのならプレイしてみてほしい ※プレイ後数日白米をみると頭が痛くなる
i'd say that this game saved my life,when i pick up the rice i feel like i am alive
Exactly as described. Count Rice. This is peak brain entertainment, and I cant wait to keep playing this when I'm overstimulated later.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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