
Build railroads, drive trains, collect resources, deliver goods, and grow cities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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the game is simple but makes a lot of fun. after you get into it and know how things work together and how the tracks are made, it gets better. the beginning could be a bit difficult if you dont know what to do. you have to get into because otherwise production wont work. so the buildings have be build wisely. the video from shop page can help a bit there are also less trains and waggons. tracktype is only one. the keys cannot be changed and in the help there arent shown all usable keys. I can really recommend it
今のところ、これといった特徴がない鉄道輸送ゲー プレイに影響あるような大きなバグはなさそう(細かいバグはある) エンドはあるのか不明 マルチプレイ化したら化けるかもしれない 以下フリープレイでのプレイ感 生成マップは完全ランダムなので場合によっては詰んだり、激ムズになったりする 同時に複数の編成を動かすのが難しいので最低機関車が2両あれば運行に問題は起きない(初期機関車+1両) 上記により路線は単線で充分 たまに輸送依頼が発生するが要求された物資を貨物デポに運ぶとそのデポは消失し、そこまでの線路が無駄に残る 1市街1産業グループ(原料加工とその派生品生産)ぐらいの勢いで都市開発が必要(居住地の要求物資が不足すると人口流出して生産が激減する)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
I'm 52 years old and I've been waiting for the game to come out and I know I'm not the only one, reminds me of the old "Märklin" model trains you had in my childhood, where you had to lay one track at a time and at the same time the game is like a challenging puzzle game (really nice) ☺ Thanks to Dev!
Hru doporučujem aj nedoporučujem. 1-(doporučujem) -Systém stavby je pekny. Maťe omedzený počet koľajníc a bodov je pekný. Ked chcete ďalšie kolajnice/budovy tak do výrobni donesiete len potrebne veci na vyrobenie. To niektoré nove hry nemajú 2-(nedoporučujem)- 5min hľadáte random seed s mapou kde maťe trochu rovný povrch. Po 3h ma to pomaly prestalo baviť. Po každé musíte preskakovať medzi vlakma ked ich chcete ovládať, ak sa to dá niekde nastaviť aby jazdil automaticky tak neviem kde to je, tak ďaleko som sa nedostal Hra si niakych hráču určite najde. Ťažká na hranie nie je.
Train routes are kind of difficult to get working properly & it's also difficult to learn how they work. If you understand how they work, I do recommend it, because otherwise the game's good for the price of $4.99.
Add better coasting, clearer track building UI, comprehensible Automation and this game will be really enjoyable
Edit: Game has had substantial updates and patches so I have rewritten this review. The old review is spoliered out at the bottom. A fun little model train driving game that is definitely worth $10. The campaign consists of a bunch of missions that range from limited resource management to just driving deliveries. The puzzle piece placement of the tracks is simple and fun. Driving the trains is fun too (except when trying to get up the comically steep hills). My biggest gripe is the lack of train automation. Some of the later missions and the freeplay mode will require the player to micromanage quite a few trains at the same time to meet the demands of industries and settlements. There is time pressure to most of the missions and modes since settlements not supplied with their needs will become unhappy and start losing their population. If their population gets too low, the settlement's production will slow down or stop altogether. If you have trouble with multitasking, you may find the game quite difficult or overwhelming at some parts. Something even as simple as a flag dropped on the tracks that stops the first train that hits it would be huge, although I'd like the ability to control trains remotely with a remote similar to the ones some modern model trains have. If you don't have issues with multitasking, I would definitely recommend this game. Old review: [spoiler]Overall on the fence about this one. I had some fun but there are a lot of bugs and QoL issues that are preventing me from giving it a thumbs up. It definitely needs some work to be worth $10. First off, I tried to load an autosave after wrecking a train for the first time. Couldn't figure out which one it was of the 20+ saves that were already in there, despite never saving the game. Turns out none of them were mine and I guess they were test maps left in by the dev (oops). I wiped them all so I know which ones are mine. The 'load the autosave' is actually the button right under load in the load menu and there is only one that overwrites quite frequently. Unfortunately I later lost a whole hour to the frequent autosaves when it saved while I accidentally crashed a train and needed to restart the mission. There really need to be 2 or more that can be loaded instead of just the 1. Lots of building bugs too. [strike]I managed to fill the entire tutorial city with phantom houses. Turns out the placement guides don't go away when you select another house type[/strike] (Fixed). Resources are also removed if you delete the extractor building over them, so be sure of how you place them or be prepared to restart. Also saw some buffers left behind after deleting track, but I was able to work around it easy enough. Multiple locos in a single train are buggy too. All locos in a train consume fuel when you are driving but only the one under direct control provides power. You have to jump into one, put it in cruise control, and then jump into the other in order to make it up hills without a large running start. 2 electric engines are really OP on trains because putting either one into cruise control and backing out of drive mode lets the one not in cruise recharge. You can abuse this to have them run forever by just swapping which engine is in cruise. I could go on about how electric locos are OP and some other strange balancing choices, but I'd flip my review if the old saves were cleaned, there was more than 1 autosave slot, [strike]the housing placement got cleaned up [/strike] (Fixed), resources were not removed when deleting extraction buildings, and multi loco trains actually operated as a single unit. [strike]And a horn/whistle button is added for driving. The lack of one is unforgivable[/strike] (Added).[/spoiler]
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train go chuga chuga chuga chuga :)
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Players by region
Where this game's players are, estimated from review languages.
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