
RAILGRADE is the train RTS game! Construct dense vertical railroads, build cities, construct vast factory chains with train automation! Restore an off world colony's economy all in the intense story driven campaign or relaxing sandbox mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.71/day in the week after.
About




Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 85% | — | $1.4M |
| $8.99−70% | 35ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game, challenging puzzles, fantastic soundtrack. Some maps may take up to one hour so replaying them to achieve S rank may take a while and multiple attempts before correct strategy is figured out. Wokrs fine out of the box on Steam Deck and Bazzite.
Good game, although it suffers the fate most of these kind of games do: The later the game, the more tedious and less fun it becomes. But I can still recommend it, even knowing I will never finish it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $29.99 |
| — |
| — |
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| $0 |
| $8.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't stop playing this game. Even if you have pretty much figured it all out, you can still enjoy the puzzle aspect of it, and try and improve what you pay attention to and when, shaving off some seconds off of your time in each level. I so hope the journey will continue, so many good choices have been made for this one.
It's like Factorio, but with a time limit
Configuring trains with combinations of locos is interesting and the game provides details of how each will perform to let you compare different configurations and tweak to match what you require. There are some interesting maps and most are large so there's plenty of space for trains to get up to max speed. Plus the vertical element of track building is great. Also love the soundtrack. I thought I'd lose interest quickly but after a few hours I was hooked
not worth the money
I really wish the developers of this game wouldn't be so against signals, otherwise this would have been a bit more fun, however, I do still believe the game was wellmade and had much content, the game just wasn't for me.
Don't be fooled, this is a puzzle game, not a tycoon! A very unique type of closed-world one where you have a lot of freedom to solve each level! It's very long, but each level has something new, and the story is fun, so it stays interesting. Runs perfect on steamdeck and is extremely fun! Definitely a hidden gem.
[h1]🚆 Meine Erfahrung mit RAILGRADE[/h1] Ich habe inzwischen einige Zeit in RAILGRADE verbracht und war ehrlich gesagt positiv überrascht. Am Anfang wirkt es recht simpel – Züge bauen, Strecken legen, Ressourcen transportieren. Aber je weiter man kommt, desto mehr merkt man, wie viel Planung tatsächlich dahintersteckt. Produktionsketten sauber aufzubauen und effizient zu halten, ist teilweise schon eine kleine Herausforderung. Was mir besonders gefallen hat: Das Spiel hat einen angenehmen Mix aus Übersichtlichkeit und Tiefe. Man wird nicht komplett erschlagen, hat aber trotzdem genug Möglichkeiten, um wirklich zu optimieren. Auch optisch macht das Ganze einiges her. Die Züge und Strecken sehen sauber aus und es ist irgendwie ziemlich entspannend, dem eigenen Netzwerk beim Arbeiten zuzuschauen. [hr][/hr] [h2]✅ Pro[/h2] [list] [*]🚆 Solides und motivierendes Gameplay [*]🏗️ Gute Balance zwischen Einfachheit und Tiefe [*]📦 Produktionsketten machen Spaß zu optimieren [*]🎮 Angenehmes Spieltempo (kein unnötiger Stress) [*]🎯 Gute Progression durch Kampagne und Aufgaben [/list] [hr][/hr] [h2]❌ Contra[/h2] [list] [*]📚 Später etwas repetitiv [*]🧠 Könnte stellenweise noch mehr Tiefe bieten [*]⚙️ UI teilweise etwas unübersichtlich [*]😐 Weniger komplex als Hardcore-Management-Games [/list] [hr][/hr] [h2]💬 Fazit[/h2] RAILGRADE ist für mich ein gelungenes Aufbauspiel, das nicht versucht, unnötig kompliziert zu sein, aber trotzdem genug bietet, um dranzubleiben. Wer Spaß daran hat, Produktionsketten zu planen und ein funktionierendes System aufzubauen, wird hier definitiv auf seine Kosten kommen. Für mich ein solides Spiel, das man gut über längere Zeit spielen kann 👍
its cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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