
Raiders! Forsaken Earth is a strategy/management game where you play as the leader of a merciless band of post-apocalyptic marauders. Build up your organization while extorting, kidnapping, and destroying the last remnants of civilization. The wasteland doesn't need another hero...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 303reviews | 79% | — | $199.1K |
| $3.99−80% | 17ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not gonna lie... I expected mindless raiding. Instead I got strategy, resource management and constant "oh crap" moments. Lost half my crew, still hit Play Again instantly.
Dominate the wasteland or become food for the cannibals
Raiders! Forsaken Earth is a post-apocalyptic strategy and management title developed by Creative Storm Entertainment and published by CreativeForge Games. Instead of following the familiar formula of rebuilding civilization or protecting innocent survivors, the game embraces a darker concept by placing players in control of a ruthless gang of raiders seeking dominance across a shattered world. This unconventional premise gives the game a unique personality from the very beginning, presenting a harsh wasteland where intimidation, conquest, and resource exploitation become the foundation of survival. Rather than portraying players as heroes, it challenges them to thrive through calculated brutality, making it a refreshing departure from traditional post-apocalyptic strategy games. The gameplay combines several mechanics into a surprisingly deep sandbox experience. Players are tasked with building and managing a raider faction, recruiting followers, assigning equipment, improving leadership skills, and ensuring the gang has enough food, fuel, water, ammunition, and other essential supplies to continue expanding. Exploration plays a major role, as every journey into the wasteland presents opportunities to discover abandoned settlements, raid caravans, conquer rival factions, or uncover valuable resources hidden throughout procedurally generated maps. Since no two campaigns unfold exactly the same way, each new playthrough encourages different strategies and priorities while maintaining a strong sense of unpredictability. What truly makes the game engaging is the amount of freedom it gives players when shaping their organization. There is no single path to success, allowing every decision to influence the rise of the raider empire. Captured territories can be exploited for production, fortified against retaliation, or used as stepping stones for future expansion. The game also emphasizes leadership and faction development, enabling players to establish policies, strengthen morale, and adapt their group according to changing conditions. These systems create an evolving campaign where victories and setbacks naturally generate memorable stories without relying heavily on scripted narrative sequences. Combat adds another layer of strategic depth through turn-based tactical encounters that reward planning over reckless aggression. Squad composition becomes increasingly important as individual raiders develop unique abilities, equipment, and combat roles. Positioning, terrain, weapon selection, and resource management all influence the outcome of battles, encouraging careful preparation before every confrontation. Outside of combat, crafting, upgrading facilities, manufacturing equipment, and expanding infrastructure provide meaningful long-term progression that complements the tactical gameplay instead of overshadowing it. The economic and management mechanics are equally impressive, demanding constant attention to production chains, supplies, territory control, and workforce efficiency. Resources rarely remain abundant, forcing players to balance expansion with sustainability while responding to unexpected events across the wasteland. The game also incorporates fear and intimidation as strategic tools, reinforcing its central theme that power often comes through dominance rather than diplomacy. This commitment to its morally gray setting helps distinguish Raiders! Forsaken Earth from many other strategy games that focus primarily on rebuilding societies or maintaining peaceful civilizations. Visually, the game captures the bleak atmosphere of a devastated Earth through desolate environments, improvised settlements, and rugged character designs that effectively communicate the collapse of civilization. Although the graphics prioritize practicality over cutting-edge visual effects, they suit the game's strategic focus well. The soundtrack and environmental audio further strengthen the grim mood, while the interface successfully provides access to the game's extensive management systems. However, the sheer number of menus and mechanics can feel overwhelming during the opening hours, making the learning curve one of the game's most noticeable obstacles for newcomers. Replay value remains one of the strongest reasons to invest time in Raiders! Forsaken Earth. Randomized maps, dynamic encounters, customizable factions, multiple development paths, and numerous strategic possibilities ensure that successive campaigns rarely feel repetitive. Players can experiment with different leadership styles, military strategies, economic priorities, and territorial ambitions, discovering new ways to build a powerful raider empire with every attempt. Those who enjoy deep management systems and open-ended strategy games will likely appreciate the freedom to develop their own solutions instead of following rigid objectives. Despite its strengths, the game is not entirely without flaws. The complexity that gives it so much strategic depth can also make it intimidating for inexperienced players, particularly during the early stages when numerous mechanics are introduced simultaneously. Some management tasks become repetitive over extended campaigns, and the tactical battles may feel slower than expected for players looking for constant action. Additionally, the game's focus on morally questionable actions may not appeal to everyone, as its themes of raiding, oppression, and conquest remain central throughout the experience. Overall, Raiders! Forsaken Earth delivers an ambitious and distinctive blend of strategy, management, tactical combat, and sandbox gameplay that confidently explores a perspective rarely seen within the genre. Its emphasis on player freedom, procedural world generation, meaningful resource management, and long-term faction development creates a rewarding experience for fans willing to master its many systems. While its steep learning curve and uncompromising themes may narrow its audience, those seeking a deep post-apocalyptic strategy game with substantial replayability will find plenty to appreciate. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super, j'adore (depuis un moment que j'ai le jeu). Carte qui change pour chaque nouvelle partie comme pour les membres de la partie. J'adore les combats et l'interface est assez simple à utiliser. L'art 2D est superbe aussi. Le seul truc qui manque pour moi est que l'on est obligé de jouer du côté des raiders (qui est très sympa aussi). C'est sympa mais si on veut changer et faire la chasse aux raiders en jouant des régulateurs, on peut pas (on peut, mais sans être officiellement des régulateurs, dans ce jeu on peut attaquer qui on a envie). Ca aurait été un bon DLC que d'ajouter ça et de pouvoir choisir au début l'un ou l'autre des camps (avec un gameplay qui change du coup en fonction du camp que l'on choisi). Après si vous cherchez un jeu où on peut jouer des raiders comme comme qui sont dans la série de films Mad Max (ou jeux Fallout ou Wasteland), c'est le top.
There's a real lack of onboarding and incentive with this game, with the opening hour being a jumble of text boxes and random clicking rather than anything cohesive and easy to follow. It's very much trying to copy Battle Brothers, but fails in nearly every way. Maybe there is something there, but every time I boot up the game, I 'play' a little, then uninstall and seek greener pastures.
My opinion on the game is a lot more mixed than you would first think... The game is an extremely interesting and unique sandbox RPG, not unlike Kenshi or Mount and Blade. The first thing that jumps out to you is the amazing theming. You are a raider in this game. You are the leader of a violent, brutal army of hate that destroys everything it touches, and tyrannizes everyone who is unlucky enough to survive. This is displayed in how you progress, gain resources, and attack places for your own self gain. The immersion aspect is done absurdly well, and the mechanics complement them too. However... The game is in dire need of some further playtesting. The UI needs a lot of work, and the combat needs a lot of revision. The RPG stats feel a bit redundant and make an already complex game a bit annoying to parse. Honestly, this game is good for a couple of afternoons, but I don't see anyone sticking around for multiple unique sessions. Overall this game is a fantastic base and has some great moments (capturing cities, assaulting fortresses) - but struggles in a lot of areas.
love
no matter how powerful you are at stage 2 your ruin is certain as you snow ball to failure as you first will lose 1 or 2 full level and equipped units replace them with units that are not full level and quickly enter fights that you lose 1 or 2 more then 3 or 4 and so on i was having fun until then but realizing i could do nothing but lose i got disheartened and wished i hadn't played long enough to not be able to refund game
Отличный постапокалиптический менеджер, захватывает механиками вымогательства и прокачки. Очень атмосферно и затягивает, рекомендую к покупке!
Another fun game in the style of Battle Brothers. Worth checking out if party management and turn based combat is your thing!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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