
Global strategy game about secret societies. You’ll lead the Brotherhood - an organization that juggles the whole world. The key feature of the game is the manipulation of powers. Instead of giving direct orders, the Brotherhood provokes countries into doing what the Brothers want.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Secret Government is a global strategy game about secret societies where you won’t rule countries as a king but as a kingmaker. You’ll lead the Brotherhood - an organization that juggles the whole world. The key feature of the game is the manipulation of powers. Instead of giving direct orders, the Brotherhood provokes countries into doing what the Brothers want.

Secret Government is a global strategy game about a secret society that has been discreetly ruling humanity for hundreds of years. You won’t lead any particular country, but the Brotherhood - an organization that manipulates the whole world.

The ultimate goal of the Brotherhood is a new world order. At the start of the game, you’ll choose the image of the world that you want to create as a Grand Master.

You will be sending your agents to various countries, looking for a way to recruit public servants and infiltrate power institutions.

You can manipulate one country or several at the same time using different combinations. You will be able to change the ruling power of the countries, their ideology, the well-being of estates, push countries to start wars or stop them.

All masters have their own unique features and abilities. You can choose what traits to develop, the way you want to develop them, and select the best brothers for a particular task.

Besides you, there is another global brotherhood that wants to change the world their way. This brotherhood recruits members of the government and manipulates countries too. You’ll often run into brothers in red robes, but don’t rush to attack them. Sometimes their actions can come in handy depending on the situation.

Act discreetly and carefully, otherwise, the government or another brotherhood will expose you.

You can’t attack a country in the game, but you can provoke war, peace, or alliance.

The well-being of the population and how wealthy the country can be depend on the economy. You can influence production, resource consumption by different estates or industries, and trade between countries.

Countries and people are alike. They are divided by estates, they have their own role in society, their own values and needs. They can be born, die, migrate and move from estate to estate. As long as you influence people, you’ll affect the country and its role in the world.

Everything is all connected in the game. For example, the shortage of steel for the production of weapons affects the combat power of the country. An attempt to increase the army to compensate for the decrease in combat power leads to the mobilization of peasants. A decrease in the number of peasants reduces the volume of food production, and this affects the extinction or migration of other estates, such as artisans. Artisans work in industries and produce luxury goods for export that replenish the country's treasury. As a result, any decision made triggers a chain of consequences. The art of the Grand Master lies in his ability to change the world in the right direction, balancing on the edge and taking into account all the connections.

You won’t be playing for a country, but juggling the whole world. There are two historical periods available in the game: 1685 and 1775, including the political and territorial division of those years.

If you’re still not ready to build your new world order in a free play, then you can try on the role of the Grand Master in story campaigns. There are two campaigns in the game at the moment: the glorious revolution in England and the struggle of the thirteen colonies for independence in the New World. In each game mission, you’ll interfere in the main conflict of the period and move the world in the same direction as it happened in real life or change the story in your own way.
You won’t be playing for a country, but juggling the whole world. Define the role of different countries in the new world order, infiltrate their governments and start changing laws. Like puppets, countries will fulfill your will.
Countries act depending on the laws adopted in the country, the ideology of the ruling political party, its form of government, as well as military, public and economic policies. By manipulating them you will change the behavior of the country.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Abandoned
This game was abandoned, and isn't even functional. They messed up their math in multiple spots and your ledgers do not give accurate numbers, and some numbers that read negative are actually positive, and vice versa. Literally would not be worth playing even if free.
Game is abandoned by devs in early access. Unpolished, unfinished, ton of bugs and problems. Do not buy.
Looks so promising, but is so bad. Don't get baited, Devs have basically abandoned the game.
No updates since 2022. Cool concept, doesn't quite do anything of note well. foundations are there. they just refuse to build.
Dead game. Abandoned and left to rot.
Summary: 2/10 - A delight for masochists which look fondly on the patchless era of the 80's and early 90's Secret Government is a game in a niche which is rarely filled and stands among hidden gems and giants like "Evil Bank Manager". That's about as close to greatness this game will ever come... being mentioned in one sentence with a game like EBM. This game encapsulates the idea of overengineered and underdelivered, ideas over substance. It wants to incorporate all parts of a grand strategy game, but the cogs are rusted, made from shoddy iron and clog and break more often than they function... at about the speed of a single-thread monocore. This game has a performance worse than a 2010 CPU would with CK 2 with India enabled. One day midgame will take 10 seconds with a cutting edge PC and event resolutions will be delayed. Long after pausing, the procedural incompetence will continue to spew out events concluded 20 seconds ago. If one thinks this is for the Beta build - which has the better UI and nice concepts - no, this performance is bad for the stable build as well. They further share similar savebreaking bugs. Beta has unattackable nations with instant truce. Stable has permanent self-occupation, making nations immune from conquest. Beta further has neophytes leave when you annex another nation. All of them, everywhere. Meanwhile stable has random relationship and alliance loss on reload of a savestate. Overall, this game is so buggy, it is a miracle all its achievements actually work. Which is about 1 of the 2 points this game has gotten. The economy in both versions is broken. In Stable you got more money than you can ever use, even if you never build a second lodge. You further only need 1-2 collecting political power and you got enough forever. In Beta they addressed this, but once 2-3 lodges are build in the big powers, even if not aligned to your values with lower payout, you will drown in money. Especially with the +50% wealth upgrade. The only thing relatively decently balanced is political power, but even that gets inflationary in Beta once you are well settled. Overall nearly nothing in this game is balanced. Its so broken, you could make an entire Spiffing Brit channel about exploits and issues. It is playable (1 point) and its achievements work to completion (1 point). The rest is your own avenue to hurt yourself. This game will not be completed by the Devs, it is abandoned. The things already in place are playable but barely worth the 5 bucks I paid in a sale. Paying 20 is highway robbery. Do not get this game, there is better abandonware. If you REALLY - like really - like this type of game, get Evil Bank Manager. If you already played it... play it again. Anything but this. It's an experience I don't regret for 5 bucks... but I'd hate to ever install or start it again.
Tried to play it, only for a few minutes if I'm being fair, but the tutorial is unintelligible, both in content and in plain English. The UI is indecipherable, I had absolutely no idea what I was doing nor are any of the options explained. I've played a lot of Paradox games so I felt like I would be able to stroll into this and eventually figure it out, and maybe if I stuck with it longer I could have, but this game is ROUGH. Maybe there's something good there, but I'm too old and have too many other options to spend hours trying to figure out how to perform even the most basic of tasks or understand the map.
Game is abandoned, wich is a little sad. but thats the situation, the gameplay isnt anything to write home about and well as stated before, the game was abandoned by the devs. save your money for something else
Game is abandoned.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tower of Kalemonvo | $167.8K | 470 | 84% | $14.99 |
| 红石遗迹 - Red Obsidian Remnant | $167.8K | 831 | 84% | $8.99 |
| Pebble Knights | $167.9K | 560 | 76% | $9.99 |
| Gacha Capsule Shop Simulator - Akihabara | $167.9K | 354 | 81% | $12.40 |
| Electronauts - VR Music | $167.7K | 498 | 92% | $19.99 |
| Codename: Panzers - Cold War | $168K | 283 | 66% | $14.99 |