
Ragtag Adventurers is a boss rush game that pits 4 heroes against terrible monsters in Shared Screen Multiplayer. Play alone or with friends against challenging bosses that will put your skills to the test.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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If you're a cool guy like me and like playing games solo, then this game is fun playing solo, switching between the four characters in solo mode, managing their mana and shared health pool, all while dodging enemies and cluttler they send out is fun, although my ultimate ability button on joystick is currently broken, this game is completly clearable without the use of ultimates or the tank character. I found the first boss to be quite difficult, but that is only if you don't see the tutorial stage first. Aiming was a ♥♥♥♥♥ and would like some sort of aiming assistance that locks on the targets. Currently there are only 4 bosses, but would like to have many more to beat, as the previous four just left me wanting for more. The only real dislike was the design of the health and mana HUD as the pixelated look didn't grow on me.
[h1]一、前言[/h1] 首先感谢STCN鉴赏家短评活动。Ragtag Adventurers这个游戏可以用“四个角色打boss”寥寥数字讲完全部内容,在这里我要强调“全部”二字,因为游戏主体内容并没有超出这几个字所包含的任何含义。即使处于“Early Access”的状态,我更愿意称之为EA中的EA。 [h1]二、“四个角色”[/h1] [b]#Tank[/b] 正如其名,Tank主要负责扛伤害和吸引boss的注意,自身的输出是所有角色中最低的,血量是所有角色中最多的。攻击时看上去就是在用下巴不断地蹭着boss庞大的身躯,固定的普攻频率会让操作者更快乏味(所以我通常把它扔给AI控制)。 [b]#Paladin[/b] 这胖胖的奶妈说是攻守合一(技能中的魔法阵召唤不但可以治愈己方角色,还能给boss造成伤害),但实际用起来输出还是比后面两位少了一个量级。只要避开boss的高伤害型攻击基本能靠Paladin的技能保证全场不死。 [b]#Mage[/b] 作为主要输出的法师,Mage是打击感唯一还算可以的角色。他能召唤出一只炮台兔子,而如果对那只兔子进行冰系攻击则可以让该攻击变强并自动转向射到boss身上。连击越多则单次伤害也就越高,最终会到达上限(这时候你的魔通常也快用完了)。 [b]#Fighter[/b] 一个没有打击感可言的fighter。很难想象一个只能近战的战士的普攻居然要耗魔,本来不存在连招的攻击已经够单调的了,打了没几下就被迫歇着,游戏体验较差。 角色总谈: +某朋友对角色设计表示欣赏和肯定 - 输出型角色少,2个输出2个辅助 - 打击感如同锤棉花 - 对键盘支持差,法师只能向4个方向发射法术 [h1]三、“打Boss”[/h1] 游戏的主体内容就是仅玩家或玩家+AI打boss。boss有4种选择,鹿、骨龙、鸟人(?)和章鱼。首先要吐槽的就是boss的血量,角色普攻的伤害一般在10附近,而boss的血量则以万作为计算单位。从头到尾boss只有一个形态以及少量的攻击种类,这个讨伐过程变成了单调重复的“磨血量”。而这尴尬的机制正好既让玩家感到枯燥又让整体游戏时间保持在很低的水平。其次章鱼发出的范围攻击会让整个画面不合理地卡顿(伴随着瞎眼的白光),难以判断当下是什么情况。 [h1]四、其它&总结:[/h1] 个人对这个游戏唯一感到满意的是它的training(训练)。在training中玩家可以自由地操控角色对靶子进行操作实验,这对避免新手玩家面对boss不知所措有着很好的引导作用和自由度层次的提高。当然我感觉这是为了规避游戏主体只有boss战斗状态没有热身小兵或转场过渡而做出的调整。 总体而言我对Ragtag Adventurers感到不甚满意,无论是全部叙述文字(单词)的大写化,僵硬的移动和软弱的打击感还是玩家死亡时不定时出现的黑屏Bug都让它在不甚丰富的游戏内容这基础上继续减分。鉴于制作者在商店界面将本游戏定位成“A boss rush game that pits 4 heroes against terrible monsters in Shared Screen Multiplayer”,在可预见的未来Ragtag Adventurers难以有令本人改观的修正或调整,因此个人给出[b]不推荐[/b]的评价。本游戏给我留下最深刻印象的就是它的缺点,在本篇评测中感觉被过分强调,如果希望极其全面客观地看待这一游戏大概需要把部分难以引人注目的优点纳入考虑,所以各位可以把本评测看作游戏最坏一面的体现。
This is a pretty good game! It still needs tweaking, but for the money you're getting what you paid for. It would also be nice if they added a mode to play as the boss. It's not super deep, but neither was Towerfall. That's kinda like what we're talking about here.
Intro: So, here I am, writing a review. I played through a boss, Shiro the Celestial, the first boss, I believe, may have misspelt it. I recieved this review copy from the developer, was going to buy it regardless however, since it seems to be a pleasant game overall. I'm pleased to report that my expectations were met, it is a nice game. Is it perfect? No, but that would make it a masterpiece, and those are almost impossible to achieve anyway. It set out to do what it wanted, and it's just getting started. I can see a lot of potential in this product, the boss list from what I've seen is not that bad as well. I'm not quite sure what it'll become, but I hope and wait to see the finished result with cheerful optimism. Reaction: I was presented the game as a "difficult" game, and, to an extent, it was. That being said, I've only done the first boss, so possibly been much easier than it goes on. Learning how the boss acts, its moves and how to react is quite fun. Learning and failing to dodge isn't an immediate game over, but it does make the game harder so a punishment system is there for the players who still need to learn how to dodge... such as I. I would love to play this game even more in the future, hopefully with friends as well. A Simple Oversight?: One thing I noticed though, and this very well could be an issue on my end, is that the game didn't hide my mouse cursor while I was using my gamepad, a xbox 360 controller. Not particularly terrible, mind you, since I could just move the mouse off screen. But it did strike as a oversight. The tutorial and Key Mapping: During the tutorial and the key map, the controls were shown as a "in your face" type of system, where they were presented as an all-encompassing scheme. To be fair, however, the only class that's different from the other 3 in terms of controls was Paladin, or the medic. The tutorial isn't bad, in fact, it was quite nice. After seeing the key map first thing, I tested out all the units on the test dummy and it allowed me to get into how the game works and moves. Some Issues: However, The controls don't seem to be 100% concise, but I once again say that it could be on my controller as well. When switching from one class to another, sometimes it wouldn't change and stay that class, one way to avoid that was to press the class on the opposite side of the d-pad, or simply pressing R2, which paused the game and allowed me to switch at my leisure. So far that's the only real issues that I've encountered, other than possibly more classes to play, and possibly more bosses. Which I assume will happen later in development, since it is still EA (Early Access). I would rather have the Developer work on the gameplay itself, though I admit doesn't need much more than what is presented. Thoughts?: As it is said in the "about" the controls are quite easy to learn, and I can definitely see the high skill ceiling. Each class is distinctly different from each other, in how they fight, their role, and how they support each other. But it isn't so difficult to learn that a person who specialized in healing will find it incredibly difficult to become a DPS dealer. The combat is a combination of bullet hell-esque homing rockets and attrition. Similar to World of Warcraft, or other MMOs of that calibur. The Characters: Each character is distinctly different from each other, not only in looks and art, but of how they play. For starters, the Demoness is a Melee Damage Dealer, doing a immediate DPS and has moderate defense, her speed is quite fast. Paladin is a healer, damage is slow and cumbersome from this class, which makes sense, since the medic's main focus isn't on causing damage, but repairing it. Bunny Mage is the DPS, the damage dealer, the glass cannon. He takes more damage than the others but can cause a huge amount of consistent damage. The Tank, he doesn't do a lot of damage, or even really has that much in abilities, his main thing, is to take damage. I worry that players who play this class may get a bit bored while doing practically nothing but just soak damage. Conclusion: It isn't a bad game, in fact, I had a lot of fun playing it, I only wished I played it sooner. That being said, the local-only multiplayer is a bit restricting, and I sincerly hope they have online multiplayer soon. When that happens, then I feel that I will be able to enjoy this game much more and play it with my friends online. For 7 dollars, it's not a bad product, that's just about the price of a big mac meal at McDonald's, and this game lasts much longer. So I'd recommend to buy it at 7 dollars, or even cheaper if it goes on sale.
There are a few small balancing issues (things are mostly too easy in solo mode) and it's lacking online mode for now, but the gameplay is very fun and once online mode and a few more bosses are added this will be an amazing game. Definitely recommended.
Game is challanging but not unfair, over time you will get better and learn the boss's moves etc. Overall quite fun boss fight game, the online mutiplayer makes it so much better now that you can play with friends online, also the couch co-op works with the online multiplayer which i havent seen in many games for people who are intrested in that.
Waste of money, game is pure garbage. It's like if WoW was made in 1990 only with boss fights. There's absolutely no progression, and I see no potiential in this game. Don't even waste the time.
Довольно простенькая, но очень хорошая игра. Боссы сделаны классно, сражаться с ними довольно трудно, все скиллы реализованы годно + есть мой любимый сплит скрин. Очень хорошая игра 10/10
THE GAMEPLAY IS GOOD, however, for the early access the boss was extremely difficult to beat and there is a feel bugs in the game. It is hard to locate where am i in the fight. Developers should add the arrow or something to help gamer easier to play. The graphic and the sound are really good. But the control button are really hard. If you can change the normal hit when playing on pc to the mouse, it will be really easier. For my point of views, i will give this game 7/10. Please fix the bugs when all the teammate died, the game crashes.
Cool and fun to play game. Only thing that has been missing in this game is multiplayer, because every game i play i like to play with friends, so when you implement that stuff, it will be awesome.
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