
RAGER is the music-action brawler that throws you into epic battles where you fight like a true warrior. Set in a dark, digital realm that builds itself around you, each world emerges from the void to test your skill and dissolves once the battle is won.
Modeled estimate, not a reported figure. How we estimate →
RAGER throws you into epic battles where you fight like a true warrior. Rhythm meets combat as each world tests your skill and dissolves once the battle is won. Every moment is powered by intense music that sharpens your senses and pulls you deeper into the fight.
"RAGER makes me feel like I'm engaging with an immersive fitness routine that's straight out of a movie." - UploadVR
"One of the best rhythm games! Colourful, powerful and sweaty!" - BENNiGaming
"RAGER is easily one of my favorite games to come out this year." - PatchS406
Campaign features 12 hand-built levels, including 3 epic boss fights, each with a preset weapon that challenges you to master different fighting styles.
Freestyle offers additional levels, all unlocked from the start, where weapon selection is on you.
SWORD and MACE are one-handed weapons, each controlled independently through swing motions.
AXE and HAMMER are heavy two-handed weapons, controlled with both hands to deliver powerful, sweeping strikes.
CLAWS and FISTS are close-quarters weapons, each controlled separately with wild, feral motions built for aggressive, up-close combat.
180° and 360° Epic Combat
Boss Fights
Various Melee Weapons
Online Leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 51reviews | 98% | — | $22.3K |
| $19.99 | 70ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't enjoy Beat Saber that much, i love Pistol Whip and Until You Fall though. Looks like combat is just way more fun to me than simply cutting blocks, because Rager feels amazing to play! I can especially recommend it if you've got a wireless headset or the cable hooked safely to the ceiling, so you can experience the 360 degree fights, because these are especially fun to me. If you don't, there's a "lock combat to 180deg" option now, too For this price i feel like it's a steal, and I can definitely recommend it to anyone looking for more rhythm combat!
I received a copy for testing and I have tested the Quest version of this previously, so I have more experience with the game than my playtime suggests. I think this is a pretty solid rhythm game and it feels unique compared to the others. It has an Until You Fall style of mechanic with slashing enemies, some directional bonking, plus a staff weapon for some Darth Maul style action. Each section has a boss, which technically doesn't innovate on the game [i] but it feels like it does, [/i] and I find the boss battles to be quite enjoyable. There are plans to include 180-view for the campaign as well as freestyle levels where you can choose your weapons, which will definitely improve the game--especially for those who have a small play area. Wacking enemies instead of blocks or balls feels pretty good as well. I'm really looking forward to watching how this game grows as it has been growing A LOT since I first played it on the early builds of Quest version. The devs have been very responsive and I love the changes they've made so far. That being said there are a couple things that make me hesitate to recommend it at full price in Early Access. One is that the weapons are really just three types: red, yellow, and staff (and that's being generous since staff just feels like another way to swing). Red requires slicing any direction at a line on the enemy and yellow requires a direction (sometimes). The only distinction otherwise is the angle the weapon is held which is not, in my opinion, enough of a difference (e.g. sword versus claws). A dev responded saying there might be a planned alternate game mode where the types have more of a distinction and I hope that happens. (I'm very biased in hoping it's a roguelite mode.) The other big issue I have right now (and I will edit if this proves to be incorrect) is that the songs seem to be generated using AI. At a bare minimum I get the impression that "Dark Energy" lyrics are generated and the vocalist is potentially AI considering how weirdly he says "avenue" during part of "Industrial Avenue" and I can't think of any musical warping/effect that would cause it. If actual humans are behind everything, I'm sorry and don't intent to be rude. This is a serious issue because Steam requests you to disclose use of AI (and for good reason) and the only thing listed on the store page is the narration. Using AI as a placeholder during EA-status is fine so long as the final game has none of it in the core content of the game (narration of the tutorial is fine though) and it should be disclosed. All that being said, this game is in Early Access and things can change and I do honestly believe they will be changing for the better based on everything I've seen so far as a tester. I look forward to watching this game grow and adjusting my review accordingly. Especially looking forward to the future-planned level editor and what people come up with.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing! way more intense than the demo. great workout don't know why there's a weight calibration though also hoping they come out with custom songs and/or allow mods for them. for a new game it has potential.
Received this game for free as part of a playtest. A brutal take on the rhythm game genre. You will get close and personal with the enemy while slashing and smashing through the content of this game. Make sure you have plenty of room to play, since this game uses a 180-degree play area and more vertical space than most other games in this category. It can get overwhelming quickly, like a game of Doom where everyone is coming to get you. This game has good potential and takes a new approach to the Beat Saber genre. It is certainly worth a try if you are not afraid of people coming to slash you down.
Un bon jeu de rythme, et une bonne façon de se défouler et de faire de l'exercice en VR. La musique fait intégralement partie de l'expérience et participe grandement à l'immersion dans cet univers. Un certain espace dans la pièce est nécessaire car assez rapidement on se retrouve à devoir esquiver à gauche ou à droite, et même combattre à 360° (Le jeu en filaire peut donc être assez compliqué).
I thought it was another beat saber game (which it kinda is) but HOLY was this one fun. You basically fight like robots, so there's slashing, punching, stabbing, etc. When I tell you, the rush I felt "fighting" in this rhythm, my god, I felt so cool/powerful. Like it was soooo immersive and just felt so good to see all these enemies rush at you, and you slashing and punching, it just all felt good. Like you were a superhero or smth. You also work up a sweat, since you have to do FULL 360s while fighting, which is so ♥♥♥♥♥♥♥ cool. I see no downsides to this game at the moment, I haven't gotten to the final boss yet, so Idk how much more content this game has after the first 3 bosses.
This game is a great Rythm game that has unique features I have not seen in other games. It has different weapons that require you to perform different actions such as smashing with the club or slicing with the sword. There are boss fights that require you to move in 360 degrees which caught me off guard but was interesting. The game is hard a word of warning but manageable for me on the easy mode. The music and visuals are really good. Recommend for sure
I was asked to playtest RAGER and I did... On the HARDEST DIFFICULTY. First off, you should make sure you have a large playspace cause this game makes you MOVE... this is the first VR title ive ever hurt myself in and I play a lot of VR and stretch and exercise regularly.. STRETCH YOUR ARMS, LEGS AND NECK yooo. this game tracks your Kcal burn and asked you to slice, block, dip and dodge a barrage of enemies to the soundtrack of AI dystopia.. On the hardest difficulty this game makes you beg for mercy. Of course you get better over time but it continues to ramp up the intensity and challenge throughout. So in summary, I hurt my leg, knocked over my headset stand, ripped the cable out of the headset, ripped my cable rig out of the ceiling and burned almost 500 Kcal in total. You have been warned.
Lovin it, I improved my streaming area so that I could stream this in mixed reality. Im glad that I have something rhythm like that I can play now. I just need to get stonger so I can play for a longer period of time. I like the 360 degree mode, but also love the 180 degree mode for people who can't do 360 degrees. I also really enjoy the weapons you get to try. My favorite is the staff. Suggest you have good VR legs for the 360 degree version.
DISCLAIMER: I received this product for free to playtest and review, thanks! Before I get into my review proper, a HUGE disclaimer: you should REALLY have a full 360 degree playspace with good clearance in all directions! Some levels will require you to be able to rotate around, and quickly sometimes at that, so you may not have time to adjust properly if your playspace is restrictive! With that out of the way, onto the review: The pros: The gameplay loop is fun and creative. You are given weapons in each level to fight and block with, much like many other VR rhythm games, and have to move your arms and body to match directional inputs and dodges. The enemies are synced very well to the music, and it feels fun and rewarding to really get a grip on playing. I felt like I was getting a genuinely good workout with each level I played, even on the lower difficulties, and the music is fun and easy to get into, getting me immersed and pumped up very quickly. The boss fights are fun and challenging, requiring you to have a proper understanding of the mechanics the levels leading up to them have taught you, while not usually feeling unfair in any way. The game was visually appealing, with all actions both direction and colour-coded based on what weapon or action you were meant to be doing, giving you just enough time to see what's coming and react accordingly if you're on the ball. The cons: There were times where the game felt a little unresponsive to my inputs, especially when attacking on my right side using my left hand (non-dominant) since some levels have you using specific weapons in each hand, and on occasion those inputs will overlap to the other side. I'm not sure if this was my own skill or the game not registering, but it seemed to be a mixture of both. There were a few times, especially in boss fights, where I felt insanely overwhelmed trying to keep up, because the bosses could do practically full 180s in frustratingly regular intervals, and trying to avoid stepping on a cable or tripping myself up with said cable while spinning around rapidly AND trying to focus on the game was very difficult, leading to a few unfair-feeling hits. The tutorials drag on a little too long in my opinion. Your control is routinely taken away by the game during tutorials (it warns you of this in advance) to demonstrate the "perfect hit" version of whatever move it's teaching you, before having you practice it yourself, but at times this began to feel repetitive when I was really just itching to get back into the game, but wanted to learn the new mechanics the next levels were going to throw at me. TL;DR: - an insanely fun game with great music, fun gameplay and an enjoyable challenge - had some issues with input from my non-dominant hand when overlapping to my other side, but there's a good chance that's my own failure not the game. - boss fights feel challenging and enjoyable, although sometimes move a little too fast for a wired headset to safely keep up with unless very accustomed. - PLEASE have enough space in all directions for 360 gameplay! Very fun game and I can't wait to see where it goes from here! Thanks again for the free copy for playtesting.
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Players by region
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