
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 63% | — | $12.4M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is absolutely atrocious, no cohesive story, millenial writing, absolute nothing burger of a game.
I feel bad giving Rage 2011 a bad review now after playing this "sequel". It's not too bad and even fun at times but there are a lot of issues. Also game is getting repetitive quickly and becomes a boring chore. The level design is low effort. Right from the start during the intro it feels like the level was put together by an amateur. You can clearly see the reused prefabs put on top of an existing terrain. It's often the case in other games but it's not as noticeable as here. Floaty structures, stretch out textures and so on. Also some places are either too dark, too colorful or have blinding lights everywhere. Take the Authority bases for example, I honestly can't see where the enemies are and where am I supposed to go. There are not many cutscenes which is good. But dialogs with random NPCs are horrendous. Good thing there's a skip button. At some point you will hear a video log of a important deceased NPC. I don't know why it had to be a "video log" cause it's just a Gif of the NPC that is out of sync and repeating the same animations while gesticulating with her hands nonstop while holding a "weightless" oversized assault rifle in one of her hands. It looks pathetic. So, somebody during development process said "Yeah, that looks good let's keep it". A child would have done a better job. DLCs are boring especially the Terrormania one, I almost abandoned it. It's just bunch of repetitive tasks over and over. Driving is bad and forgettable. You can unlock new cars for no particular reason, all of them are bad except the flying one and only your starting vehicle is upgradable. Also for some reason car upgrades are few. Just like in most open world games there are random encounters. But in this game it's mostly just a few enemies by themselves or some enemies fighting another faction and this system is buggy. Random spawn happen in a middle of nowhere like on top of a mountain. Enemies forget to spawn and start appearing one by one out of thin air or two factions that are not aggroed to each other and both will attack the player instead. There are also random missions consisting of eliminating a group of enemies. These are all the same, boring tasks with a possibility for enemies to be spawn in walls or they might just all die completing the mission for you before you even get to their hideout. Then, there is plethora of different POIs to discover, some of them are bases to take over which are fun but then there is a bunch of not so fun POIs like mutant nests or solar farms consisting of completing a task while dealing with infinite reinforcements. These are awful on high level difficulties. There are also some bugs preventing you to complete a POI especially on NG+ when some notes will not register as picked. The worst POIs are the Authority sentries especially on higher difficulties. It's a pain do deal with and is a worthless experience. Speaking of bugs, the game sometimes crashes at random. Enemies might phase into a wall. Enemies might not display an animation like the one where they charge a devastating attack that your can dodge provided that you get a visual cue. Cars might ragdoll you for no reason. The difficulty slider is dumb. This game is all about dodging, smashing and getting all physical up close until you try Ultra Nightmare. It's doable but it's a completely different experience that is not fun to play. This game's a forgettable experience, it's starts fun but quickly turns into a monotonous chore. Although, you don't have to discover and conquer the whole map to finish the game but if you're like me and your OCD kicks in you'll be doing repetitive boring task for 40-50 hours.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is really unfun for the first few hours, but once you get some of the fun weapons and abilities the game really opens up and is really good. Gotta give it a negative however because of the game breaking bugs. I got the the second to final mission and the game bricked itself on the signal. 6 years later and the game still has multiple game breaking issues that'll softlock you.
This is open world DOOM. With all the systemic problems of open world games, and all the gameplay goodness of a modern doom game.
Незаслуженно облитая помоями игра. Это игра будет бесконечно лучше, чем многий мусор, вышедший в 90x, 00x и даже чем сейчас. Это игра лучше, чем Ultrakall и лучше, чем Serious Cringe. Здесь вам дают огромную кучу разных, интересных и не обычных способностей, которые вы примените в бою. Так же у нас имеется огромный и разнообразный арсенал разного оружия, которым хочется пользоваться. Стрелять здесь тоже до чертиков приятно. Это же не какой-то отстой по типу Fail Cryя. Со скоростью и мувментом тоже полный порядок. Я играл на Кошмаре, и игра хорошо себя вела на данном параметре сложности. Какой-то тупой xyйни замечено не было, как в других играх жанра. Из минусов этой игры - это разве, что слабый открытый мир, который здесь для галочки. И для меня здесь довольно слабая музыка, которая могла бы быть куда более интересной. На сюжет мне было полностью фиолетово. Потому, что мы здесь в игры играем, а не кино смотрим. Короче, крайне советую пройти эту веселую и забористую вещицу. Желательно это делать именно на Кошмаре. И, конечно же, сразу стремиться обчистить все ковчеги и потом уже с полным арсеналом проходить сюжет.
If you enjoy being ♥♥♥♥♥♥♥ at by ugly feminist lesbians, this is probably a fantastic game. Exactly the idiocy you'd expect from a company whose employees celebrate the deaths of people who oppose them politically. Every basic slop FPS mechanic is present and the characters could not be more insufferable.
----- СЮЖЕТ ----- ☐ Это заменит тебе жизнь ☐ Запоминающийся ☐ Интересный ☐ Не скучный ✓ Лучше иди поспи ☐ Сюжет? ----- ГРАФИКА ----- ☐ Реальность выглядит хуже ☐ Сочная ☐ Хорошая ✓ Приемлемо ☐ Плохая ☐ Там что-то есть? ☐ Опасно для глаз ----- ИГРОВОЙ ПРОЦЕСС ----- ✓ Этим можно заниматься вечно (в плане боёвки) ☐ Интересен ☐ Просто геймплей ✓ Ну такое (в плане всего остального, по типу гринда, вождения и т.д.) ☐ Лучше просто сидеть на месте ☐ Похоже разрабы забыли, что делали игру ----- АУДИО ----- ✓ Экстаз (звуки стрельбы и попаданий по врагам) ☐ Очень хороша ☐ Хороша ✓ Сойдет (всё остальное, включая музыку) ☐ Ваш голос звучит лучше ☐ Играй без звука ----- ДИНАМИКА ----- ☐ ЧТО ЗДЕСЬ ПРОИСХОДИТ?! ✓ Очень динамично ☐ Интенсивно ☐ Умеренно ☐ Спокойно ☐ Можно даже заснуть ☐ Может она просто зависла? ----- СЛОЖНОСТЬ ----- ☐ Продайте душу сатане ☐ Это будет тяжелый путь ☐ Просто научиться / стать мастером тяжело ✓ Средне ☐ Иногда нужно будет играть двумя руками ☐ Press "X" to win ----- АУДИТОРИЯ ----- ☐ Новорожденные ☐ Дети ✓ Подростки ✓ Взрослые ☐ Люди ☐ Точно НЕ люди ----- ТРЕБОВАНИЯ к ПК ----- ☐ Ждите квантовый компьютер ☐ Мощный ✓ Нормальный ☐ Первый компьютер пойдет ☐ Калькулятор сойдет ☐ Она запуститься, даже если вы просто подключите электричество ----- ПРОКАЧКА ----- ☐ За одну жизнь не справишься ✓ Переизбыток гринда (если собрался качать всё на свете) ✓ Иногда можно заскучать (если собрался качать то, что нужно тебе больше всего) ☐ Это просто игровой процесс ☐ Только если вы хотите стать показушником ☐ Тут нечего прокачивать ----- ВРЕМЯ ИГРЫ ----- ☐ Бесконечность не предел! ✓ Довольно длинная (основной сюжет + побочки + дополнения + гринд и прокачка до упора) ☐ Средняя ✓ Короткая (основной сюжет без особого упора на гринд и прокачку) ☐ Вы не успеете моргнуть ----- ЦЕНА ----- ☐ Тебе некуда девать деньги? ☐ Не стоит трат ✓ Можно подождать скидки ☐ Цена оправдывает ожидания ☐ ХВАТАЙ БЕСПЛАТНО ----- БАГИ ----- ☐ ОСТОРОЖНО! ЗАПОВЕДНИК! ☐ Могут раздражать ✓ Иногда попадаются ☐ Ты их видел? ☐ Тут просто нечему баговать ----- ОЦЕНКА ----- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ✓ 7 ☐ 8 ☐ 9 ☐ 10 Боёвка прям смак! Стрельба, импакт по врагам, звуки от попаданий по врагам (особенно хэдшот) - сочно, мощно! А нанотритовые способоности, добываемые в Ковчегах, придают ещё больше вариативности в бою и делают прям чуть ли не Супермена, особенно если вкачать рейнджера Уокера (ГГ) на полную. И если бы не боевая система (а-ля дум), то игра бы стала очередным, ничем не примечательным клоном фаркрая с сеттингом Безумного Макса (прошлой игры от Avalanche, которые стали на пару с id авторами второго рейджа). По скидке - вполне неплохо (особенно, если не налегать на прохождение 100%)! За фуллпрайс - не стоит.
Bethesda supports political violence, don't spend money on people who hate you.
RAGE 2 hikayesi, ilk oyunun yıllar sonrasındaki bir zamanda geçiyor. Dünyaya çarpan göktaşının yaşattığı felaketten sonra, dünyadaki yaşamın eski haline döndürülmesinin bir yolunun bulunuyor. Ne var ki beraberinde ilk oyunda da başımızın belası olan The Authority tehdidinin yeniden baş göstermesine neden oluyor. Ranger topluluğundan Walker isimli bir karakteri yönettiğimiz devam oyununda, The Authority ile zorlu bir çatışmaya giriyor ve artık bir tehdit olmaktan çıkartmaya çalışıyoruz. Avalanche Studios (Just Cause) ve id Software (DOOM) ortaklığında geliştirilmiş olan RAGE 2, kelimenin tam anlamıyla "Kafaya çok takmayacağım bir hikayesi olsun, ben önüme gelene mermi sıkayım." kafasında oynayabileceğiniz bir oyun diyebilirim. Zaten yukarıdaki paragraftan da az çok anlamışsınızdır :D Oyun boyunca hikayenin akışını sağlayan üç karakter var. Bunlar Antonin Kvasir, John Marshall ve Loosum Hagar oluyor. Her üçüyle ilk oyunda da karşılaşıyoruz. Devam oyununda ise her birinin ayrı ayrı üç görevi var ve tamamladıkça, Projects kısmından tamamladığınız görevlere karşılık kazandığınız puanlar ile açabileceğiniz geliştirmeler oluyor. Her bir aşamada puan gereksinimi yüksek olduğu için, haliyle daha fazla görev yapmak gerekebiliyor. Bunun haricinde, hem silahlarınız ve hem de yetenekleriniz için ayrı ayrı durumlar mevcut diyebilirim. Yetenekleri açabilmek için, harita üzerinden karşınıza çıkan Ark istasyonlarına uğramanız gerekiyor. Bu istasyonlar, teknolojik açıdan son derece gelişmiş sığınaklar oluyor. Dünyaya çarpan göktaşından önce inşa edilmiş olup, temel amaçları ise yaşanan felaketten sonra insanlığın varlığını sürdürebilmesini sağlamak. Oyunda bu istasyonları bulup, çift zıplama, ileri atılma, kalkan oluşturma ve düşmanları içine çeken bir girdap oluşturma dahil farklı yetenekleri açabilmek mümkün oluyor. Bu yetenekleri Nanotrite Booster ile geliştirebiliyoruz. Daha sonrasında da silahları ve yetenekleri birbirleri ile bağlayarak, Dishonored'lardakine benzer güç fantezisi yapabilmek mümkün oluyor. Mesela geliştirdiğiniz Vortex yeteneği ile düşmanlarınızı havaya fırlattıktan sonra, küçük roketler fırlatan Smart Rocket Launcher ile bu düşmanları havadayken vurabilir ve parçalar halinde aşağıya inmelerini seyredebilirsiniz. Silahları için de Weapon Core Mode kullanmak gerekiyor. Bunları harita üzerindeki kasalardan bulabildiğimiz gibi, yerleşkelerdeki tüccarlardan da alabiliyoruz. Silahlar arasında aşina olduğumuz tabanca, taarruz tüfeği, pompalı tüfek, el bombası ve benzeri seçenekler var iken, şahsen benim en çok sevdiğim kesinlikle bumerang olmuştu. Bilhassa bütünüyle geliştirdiğiniz zaman, büyük oranda el bombası yerine bunu kullanmayı isteyeceğinizi düşünüyorum. Kullanması hem çok eğlenceli ve hem de acayip etkili diyebilirim. Tek fırlatma ile birden fazla düşmanın kellesini uçurabilmek muazzam bir haz oluyor :D Oyunda ayrıca Phoenix isimli bir aracınız da var. Bu aracın da aynı şekilde silahlarını, yeteneklerini ve zırhını geliştirebiliyoruz. Başlangıçta sadece makineli tüfeği var iken, geliştirmeler ile roket ve top monte edebiliyorsunuz. Haliyle aracınız ile yapabileceğiniz saldırılarınız da etkili hale gelmeye, tarafınıza gelen saldırılara karşı da daha dayanıklı oluyor. Bunların haricinde, klasik yan görevler bu oyunda da var. Ancak RAGE 2 bir RPG olmadığı için, yapıp yapmamak tamamıyla sizin tercihiniz. Ayrıca üç aşamalı olarak düşmanlar ile savaştığınız ve yarışlara katıldığınız görevler de var Bahsedebileceğimiz bir diğer detay da haritanın belirli noktalarında konvoylar ile karşılaşıyor oluşunuz. Bilhassa Far Cry 4 oyunundan hatırlayacağınız konvoylar, beraberinde ufak çaplı düşmanların olduğu zırhlı bir kamyondan oluşuyor. Tek amaçları terör estirmek iken, ortadan kaldırdığınız zaman da geliştirmeler yapabileceğiniz önemli kaynaklar elde ediyorsunuz. Yani genel olarak RAGE 2, vaktinizi ayırdığınıza değecek bir oyun diyebilirim. Pişman olacağınızı sanmıyorum. *** The story of RAGE 2 takes place years after the first game. After the catastrophe caused by the meteor that struck the Earth, a way is found to restore life on Earth to its former state. However, this also leads to the resurgence of The Authority—the very threat that plagued us in the first game. In this sequel, where we control a character named Walker from the Ranger community, we engage in a fierce battle against The Authority and strive to eliminate them as a threat once and for all. Developed in collaboration between Avalanche Studios (Just Cause) and id Software (DOOM), RAGE 2 is, quite literally, a game you can play with the mindset of “I’m not going to overthink the story—I’m just going to shoot everything in my path.” As you’ve probably gathered from the paragraph above :D There are three characters who drive the story throughout the game. They are Antonin Kvasir, John Marshall, and Loosum Hagar. We encounter all three of them in the first game as well. In the sequel, each character has three separate missions, and as you complete them, you can unlock upgrades using the points earned from the completed missions in the “Projects” section. Since the point requirements are high at each stage, you may need to complete more missions. Apart from that, I can say there are separate systems for both your weapons and your abilities. To unlock abilities, you need to visit the Ark stations that appear on the map. These stations are technologically highly advanced shelters. Built before the asteroid struck Earth, their primary purpose is to ensure humanity’s survival in the wake of the catastrophe. In the game, you can locate these stations to unlock various abilities, including double-jumping, dashing forward, creating a shield, and generating a vortex that pulls enemies in. You can upgrade these abilities using the Nanotrite Booster. Later on, by combining weapons and abilities, you can create a power fantasy similar to that in the Dishonored games. For example, after launching your enemies into the air with your upgraded Vortex ability, you can hit them while they’re still in the air with the Smart Rocket Launcher—which fires small rockets—and watch as they fall to the ground in pieces. You’ll also need to use Weapon Core Mode for your weapons. You can find these in chests scattered across the map, or purchase them from merchants in settlements. While the weapon selection includes familiar options like pistols, assault rifles, shotguns, grenades, and the like, my personal favorite was definitely the boomerang. Especially once you’ve fully upgraded it, I think you’ll find yourself wanting to use it instead of grenades most of the time. I’d say it’s both a lot of fun to use and incredibly effective. Being able to take out multiple enemies with a single throw is an absolute thrill :D You also have a vehicle in the game called the Phoenix. You can upgrade this vehicle’s weapons, abilities, and armor in the same way. While it starts out with just a machine gun, you can mount rockets and a cannon through upgrades. Naturally, the attacks you can launch with your vehicle become more effective, and it also becomes more resilient against incoming attacks. In addition to these, the game features classic side quests. However, since RAGE 2 isn’t an RPG, whether or not to complete them is entirely up to you. There are also missions where you battle enemies in three stages and participate in races. Another detail worth mentioning is that you’ll encounter convoys at certain points on the map. These convoys—which you’ll likely remember from *Far Cry 4*—consist of an armored truck accompanied by a small group of enemies. While their sole purpose is to sow terror, eliminating them rewards you with valuable resources you can use to upgrade your gear. So, overall, I’d say RAGE 2 is a game worth your time. I don’t think you’ll regret it.
For All the hate this game gets I really enjoy it. It is very Formulaic and can be repetitive in parts but it's a great first person shooter to turn your brain off and go destroy wasteland goons for awhile. It's not game of the year but that doesn't mean it's not some good Temporary fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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