
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 63% | — | $12.4M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just can't get into it, the first Rage is one of my favourite FPS games... But this just feels so hollow and lifeless. The shooting is enjoyable, but it isn't enough to save it. I made the mistake of going back to the first Rage while playing the sequel, and I was immediately reminded why this is the lesser game of the two. I'd argue that the first game even looks better in some aspects, the skybox and character models being two examples. Feels like a waste of money even at $10... I let nostaglia sucker me.
[h3]《廢土戰爭》,搭配英特爾 Arc B570 顯示卡[/h3] 《狂怒煉獄2》的核心就是槍戰,而它確實做得非常出色。武器手感強勁且反應靈敏,每場戰鬥都充滿了爆炸、技能,以及與變種人或裝甲車隊的混戰。遊戲節奏緊湊、緊張刺激,有著源源不絕的樂趣。 我最近組裝了一台純 Intel 配置的電腦(i5-12600K 處理器搭配 Intel Arc B570 顯示卡),遊戲運行得非常順暢。在高畫質設定下,幀率達到了 165 FPS 左右,在每幀所需時間方面表現優異,動作流暢度也極其令人驚艷。以一款 2019 年推出的遊戲而言,它的最佳化做得很好,畫面依然非常出色。 https://steamcommunity.com/sharedfiles/filedetails/?id=3593515943 這片廢墟充滿濃厚的《瘋狂麥斯》風格:塵土飛揚的沙漠、荒廢的建築、廢棄的車輛、掠奪者,以及怪異的變種人,共同營造出廢墟的氛圍。這是一個殘酷的世界,但在其中快速穿梭卻也充滿了樂趣。 劇情並非這款遊戲最強的優勢,但它成功地引導玩家在地圖上探索,與各個派系和角色互動,同時讓戰鬥成為遊戲的核心所在。除了視覺效果和槍戰之外,表現最為突出的是音效設計 ── 每一聲槍響、爆炸和引擎轟鳴都震撼人心。尤其是在佩戴了品質不錯的耳機時,這一切都增添了遊戲的緊張感。 整體而言,《狂怒煉獄2》完美融合了精彩的槍戰、強烈的氛圍和紮實的遊戲性能,即使在今天依舊值得一玩,特別是搭配現代的硬體設備。若你喜歡混亂刺激的槍戰、震耳欲聾的爆炸效果,以及各式各樣的裝備道具,這款遊戲絕對值得推薦給你。 Translation = Rage 2 feels like someone put Mad Max, Borderlands, and a can of neon pink spray paint in a blender, and hit the “purée,” button, and then forgot to add a story. The gunplay is pure and glorious chaos though, every firefight is a gooey show of headshots and explosions My little Sparkle B570 Guardian loves it and you will too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 25K | 91% | $24.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.3M | 19.8K | 87% | $29.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $12.3M | 13.6K | 79% | $34.99 | |
| $12.4M | 13.6K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273K | 2.1K | 68% | $4.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $138.5K | 192 | 80% | $14.99 | |
| — | 6.3K | 60% | — | |
| $0 | 48 | 92% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely underrated. Not a masterpiece, but a damn good game that deserved more attention.
DLC for this game is only purchasable in-game using premium currency ($$$$$). Total Fortnite move.
Kinda fun, a shame it crashes at least once an hour. 6 years after release -> unplayable I would resort to self-flagellation if I was a developer of the game. At least 1 whip/unplayable month. Big slimy ♥♥♥♥♥ and somehow still better than MindsEye
This is my Far Cry A meh story in a whatever world But id absolutely cooked with the combat here. Probably in the top 10 best feeling FPS games of the PS4/Xbox One generation. If you're looking to clear camps in an open world filled with goons and muties to put bullets in, you'll have a great time here.
I enjoyed the first Rage game, so that might be flavoring this review. Rage 2 is a strange game. It's like "Doom Cry" (Doom and Far Cry), but there is something missing. The shooting feels good...but only with a handful of weapons (shotgun and rocket launcher were my go-to's). The other weapons are just kind of boring. There is a big open-world map to explore, but there is not really anything interesting to explore on the map. Every mission and every location is just "kill everyone and collect some supplies." They are trying to make the NPC's like Mad Max characters, but that also feels off. Finally, there is very limited enemy variety. So, why am I giving this a positive review? The powers that you unlock are a lot of fun to use, and make you feel like a god, flinging enemies around. 6.5/10
Despite its many problems, I fondly remember Rage 1. A solid FPS that had the misfortune of being more of a tech demo than a true game. Despite that, it had rock solid shooting, entertaining levels and a good variety of enemies. Sadly it was let down by a generic post apocalyptic world and a miserable attempt at having a semi-open world. Rage 2 looked at that and full-on doubled down on the insipid open world and generic post apocalypse. The core mechanics in this game are still rock solid. The shooting is excellent and the powers are mostly fine, if nothing to write home about. However the connective tissue is dreadful. Enemy variety is shockingly slim even compared to the first game. The world isn't just bland, it's somehow worse than the first game. The world is incoherent and completely inconsequential. Nothing in it matters. That isn't hyperbolic either. It genuinely just isn't relevant. It provides grind and nothing more. One of the first missions you will do will unlock the shotgun (which, oddly enough, is one of the best FPS shotguns I've ever seen in a game). With that, you will have pretty much the gun you'll use for 90% of the game due to ammo and generally just being better than most other weapons. You'll need to complete world events that are all copy-pasted across a map and connected by some of the worst driving sections I've experienced. Cars not only suck, but are actively unfun to drive. One of the main quests has you meeting a contact that isn't available with fast-travel and it is a chore just getting to them. Minutes of life that will never come back. In short - this is like Rage 1, but worse in just about every way possible. Both games have great shooting, but every aspect that made the first game bad has been dialled up to 11 in this one. I am near to finishing it, so I'll complete it, but it began feeling like an uphill battle a few hours ago. You'll experience everything this game has to offer within the first 3h of play. After that, it's just rinse and repeat. Nothing changes, nothing improves. Only get on deep discount (I bought it as part of a bundle for around five quid) and if you're happy with grindy gameplay. The story's naff, the world is naff, the vehicles are naff, most of the weapons and powers are bland. The AR and shotgun are solid and the shooting is meaty - if that's enough for you and you don't care for context or diverse gameplay, then there's dozens of hours of content here to go through.
A holy-grail-worthy, holy-♥♥♥♥♥♥♥-boring installment to the most ♥♥♥♥♥♥♥ boring franchise. Rage inducing in its own rights.
RAGE 2, "Deli gibi ateş edeyim ama hikayeyi çok da takmayayım" diyenler için tasarlanmış, tam bir adrenalin bombası. Bir tarafta vuruş hissi dendiğinde akla gelen ilk isim id Software, diğer tarafta açık dünya denince akla gelen Avalanche Studios var. Peki, bu birleşimden ne doğmuş? İşte kıyamet sonrası çöllerinde geçen RAGE 2 incelemesi: Oynanış: Safkan Aksiyon Oyunun tartışmasız en iyi olduğu alan vuruş hissi ve çatışma mekanikleri. Eğer DOOM (2016) veya Eternal oynadıysanız, buradaki akıcılığa yabancılık çekmeyeceksiniz. Nanotrite Güçleri: Sadece silah sıkmıyorsunuz; düşmanları havaya fırlatıyor, üzerlerine sertçe iniş yapıyor veya onları yerçekimi bombalarıyla bir noktaya topluyorsunuz. Bu güçleri silahlarla birleştirdiğinizde oyun bir "katliam dansına" dönüşüyor. Overdrive Modu: Bu mod dolduğunda ekran parlıyor, silahlarınız güçleniyor ve Snake benzeri bir hızla düşmanları paramparça ediyorsunuz. O anlarda kendinizi durdurulamaz hissetmemek imkansız. Silah Çeşitliliği: Az ama öz silah var. Ancak her silahın (özellikle Firestorm Revolver ve Combat Shotgun) kullanımı inanılmaz tatmin edici. Açık Dünya ve Araçlar: Biraz Boş Bir Çöl mü? Maalesef madalyonun diğer yüzü burada devreye giriyor. Avalanche Studios'un Mad Max tecrübesi burada da hissediliyor ama dünya biraz "cansız" kalmış. Görsel Tasarım: Renkli neon ışıkları, pembe dumanlar ve vahşi doğa ile oyun görsel olarak çok canlı. Klasik kahverengi/gri kıyamet sonrası temasından kaçınılması ferahlatıcı. Boşluk Hissi: Bir noktadan diğerine giderken yollar biraz fazla sessiz ve boş kalabiliyor. Araç sürüş mekanikleri "fena değil" seviyesinde ama bir Mad Max derinliği beklemeyin. Yan Görevler: Haritadaki aktiviteler (haydut kamplarını temizle, mutant yuvalarını patlat vb.) bir süre sonra kendini çok tekrar ediyor. Hikaye ve Karakterler Açık konuşalım: RAGE 2'yi hikayesi için oynamazsınız. Konu: Klasik bir intikam hikayesi. Kötü adamımız General Cross ve onun Authority ordusuna karşı direniş kurmaya çalışıyoruz. Karakterler: Akılda kalıcı karakter sayısı çok az. Diyaloglar genelde sadece sizi bir sonraki çatışma alanına yönlendirmek için var. Süre: Ana hikaye şaşırtıcı derecede kısa. Eğer sadece ana görevlere odaklanırsanız 8-10 saat içinde bitirebilirsiniz. Artılar ve Eksiler ✅ Sevdiklerimiz Piyasadaki en iyi FPS mekaniklerinden biri. Nanotrite yeteneklerinin çatışmaya kattığı yaratıcılık. Muazzam görsel efektler ve renk paleti. Hiç bitmeyen yüksek tempo. ❌ Üzdükleri Zayıf ve unutulabilir hikaye. Kısa ana senaryo. Açık dünyanın "checklist" mantığında (git, temizle, dön) ilerlemesi. Menü arayüzünün bazen hantal hissettirmesi. Son Karar RAGE 2, kafa boşaltmak ve ekrandaki her şeyi en havalı şekilde havaya uçurmak isteyenler için mükemmel bir tercih. Derin bir RPG veya sürükleyici bir dram aramıyorsanız, sadece id Software tarzı o muazzam silah kullanımını tecrübe etmek için bile şans verilmeyi hak ediyor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.