
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 14Kreviews | 64% | — | $10.2M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's mad max with a little bit of snort cocain. "FIRE IN YOU'R HOLE"
Rage 2 has a rather dry story and decent—though leaning towards mediocre—gameplay, but the worst part is having to reach level 5 with three NPCs to progress the plot; unfortunately, I wasted three hours on side missions—if that annoying requirement hadn't been mandatory, I would have finished the game in four hours instead of seven.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Говно.
boo
Plenty other games to spend time on. Pretty boring gameplay and sub par combat.
Начал играть в 2025,не играл в первую часть игры, в целом игра неплохая, смесь Far Cry и Borderlands, простой шутер с небольшим сюжетом и неплохими дополнениями, играть приятно, бегай стреляй, проходи точки интереса и сюжет, если фанаты такого жанра то советую.
The game is just... not fun. I tried to like it so so hard but its just not clicking. The guns feel meh, the movement feels terribly sluggish because anything you can do to move around cancels your momentum as soon as the animation is done and even on lower difficulties the enemies are just unncessarily spongy. Playing on Ultra Nightmare (as I would usually play my id software games) just makes it even less fun. Not harder, just less fun. The game gives you basically no cover (which is basically the only way to avoid damage in early game), and exactly 2 hits you can take before the 3rd one kills and you do the entire encounter over again. Add to that the aforementioned mediocre (honestly a generous description) weapons and you got yourself a game that is just not enjoyable.
Explosões, ofensas, sangue, desmembramentos e tiros, muitos tiros! Em RAGE 2, isso tudo existe em abundância! A premissa envolve um vilão que pretende dominar o mundo e transformar a humanidade em ciborgues. Ele invade sua base e assassina sua mamãezinha, o que transforma a missão de salvar o mundo em uma jornada SABOR vingança! A narrativa é simples e utiliza diversos clichês, parecendo estar presente apenas para cumprir uma formalidade básica do gênero. Contudo, vamos ao ponto principal: antes de prosseguir, é importante ressaltar que minha experiência com RAGE 2 ocorreu integralmente na dificuldade máxima, o "Ultrapesadelo", o que certamente influenciou esta percepção. O jogo é consideravelmente difícil e desafiador. A progressão de Walker, o protagonista, deve-se ao seu arsenal de recursos que se expande constantemente. Inicialmente, o jogador enfrentará dificuldades contra os inimigos, que são engenhosos: utilizam coberturas, esquivam-se de disparos e provocam o jogador constantemente. De fato, o arsenal de Walker é muito variado e completo. Há uma excelente quantidade de armas, itens arremessáveis, habilidades e consumíveis que auxiliam durante a jogabilidade. Reforço que a progressão não depende de um único fator supremo, mas de um conjunto imenso de possibilidades. O jogador torna-se uma espécie de "inspetor bugiganga" armado e letal, sempre com uma carta na manga para limpar qualquer esconderijo. Os gráficos são magníficos. Viajar por terra, observando a poeira subir ao entardecer, proporciona uma experiência cinematográfica. Pequenos detalhes, como o som do motor dando partida, são extremamente satisfatórios e imersivos. Quanto ao desempenho técnico, o mapa em si apresenta poucos problemas, presenciei apenas um bug em que o veículo atravessou o solo. Entretanto, os erros relacionados aos inimigos são frequentes. Durante a sessão de jogo, ocorreram situações de oponentes correndo sem sair do lugar ou ficando presos em paredes, chãos e tetos, o que chegou a impedir a conclusão de alguns objetivos. Sobre os ambientes, os mapas são distintos e ricos em detalhes. Mudar de bioma, de desertos para pântanos ou florestas montanhosas, renova o fôlego do jogador, pois cada área possui características únicas e belas. A trilha sonora, embora combine com a proposta frenética do jogo, não é uma das minhas favoritas. Devido ao caos constante, ela pode passar despercebida; acredito que a inclusão de faixas de Rock ou Metal traria mais personalidade em certos momentos. Quanto aos conteúdos adicionais: 1ª DLC (Ascensão dos Fantasmas): Mantém o padrão do jogo base. Se você gostou da experiência principal, é uma excelente pedida, um novo mapa com diversos pontos para explorar e uma pequena trama. 2ª DLC (TerrorMania): Possui uma temática específica de Halloween. É curta e foca em desafios de sobrevivência em torres, apresentando uma dificuldade altíssima. Sobre as conquistas, serei direto: não me agradaram. Muitas delas envolvem repetição excessiva (farming) ou abates específicos (como atingir a cabeça de 100 inimigos com o bumerangue ou destruir 30 drones de espionagem). Senti falta de troféus que incentivassem a exploração total do mapa, como derrotar o verme gigante do deserto (A ausência de uma conquista para esse feito é, honestamente, decepcionante) Eu prefiro objetivos que instiguem o jogador a conhecer cada segredo da obra. Atenção especial às conquistas: "Cortem as Cabeças!" e "Métodos de Mata Hari".
Honestly one of the best feeling shooters i've ever played. I keep coming back to it :3
Yeah just don't get it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 4.9K | 61% | — | |
| $0 | 48 | 92% | Free |
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| $10M | 10.8K | 90% | $49.99 | |
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