
Create your own level with your friends online in the sandbox mode, play the mini-games, ragdoll, drive a car, fly with a Jetpack, fart to go higher, throw grenades. Access more than 45 items to build your own level.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[quote][b]Warning: Dead PVP Game[/b] This game has no single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played.[/quote] Ragdoll Party Online is an abandoned PvP arena shooter with two key gimmicks that never caught on. You have jetpacks, and there's ragdoll physics. I guess these guys never heard about Tribes, so much for the jetpacks. As for the ragdoll physics, is that really what PvP arena shooters were lacking? Nope. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game.It failed. SteamDB shows the game hit all-time peak player numbers just after launch, with only a tiny 7 concurrent users, which is a pitiful number, and now the game has practically no players, with nobody playing at all, just one or two people logging on every week or so then quickly deleting the game when they see how bad it is. Why did it fail? It's video game autopsy time! Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/low-polygon "retro" assets and visuals, lazily covered with stock engine textures, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. These technical defects push this game below acceptable standards for any modern PC game. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Let's start with my first look / first gameplay video on the game https://www.youtube.com/watch?v=drM0Ep7qsZc If you're not into watching a video, then here are few words about the game. It's a sandbox game, where you can build levels and then smash stuff in a funny way. It's quite "derpy" and glitchy, but that's why it's funny. Supports 4 player co-op and has some built-in "mini games" (levels). There's also steam workshop, so you can share your own levels with others or download and play other player levels. I don't usually recommend or even play such games, but I think it's quite funny. It needs some work to be more playable tho. More building blocks and items ..etc. I recommend this only in co-op tho, solo there's not much to do. It's only fun to play when you have a friend or two to mess around with.
This is the only game my friends will play
my mind likes this game but i changed my mind on that dumb dislike i did but update please i am alone
The game is dead, has so many bugs, low stuff, and I lost two dollars on it that is a lot on Brazil to this game
Alright, the game is alright maybe if they added more stuff it would be good, I'll give it a yes because it did just release so they could add better stuff in the future.
Don't fall for the mistake I did. This game is awful, a complete waste of money, however cheap it is. I got this game looking for something with the euphoria physics engine, and although this was no where close, I thought it would be a good alternative. I was wrong, and now I'm stuck with a amateurish mobile game with no fun content whatsoever.
its fun, but it needs more updates, sure if you play it by yourself or with friends its still an amazing game but its just hard to do things.
por mais que eu tenha jogado por 10 horas achei o jogo horrivel
THE GAME IS SOO GOOD THAT I PEE MY but i am whaching oyu evry wher
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Radioactive Dwarfs: Evil From The Sewers | $4.3K | 51 | 96% | $4.99 |
| Neon Ships: The Type'em Up Shooter | $4.3K | 51 | 88% | $4.99 |
| Katy and Bob Way Back Home | $4.3K | 122 | 81% | $1.49 |
| Sex Standing | $4.3K | 247 | 57% | $0.99 |
| Memory Traces: Japan | $4.3K | 77 | 92% | $1.99 |
| Gwen The Hen 64 | $4.3K | 117 | 97% | $2.99 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Sons Of The Forest | $201.1M | 316K | 88% | $29.99 |
| Squad | $166.4M | 240.8K | 81% | $39.99 |