
The Sirena Expedition is a short PSX-style horror-platformer in which you explore a mysterious underwater facility.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−60% | 135reviews | 82% | — | $4.2K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did like this game until the very end where you realize you're not gonna see actual horror and the story doesn't pay off. The ending makes this game feel more like an intro to the real game.. which never happens. (Story and horror edge you forever) I thought the atmosphere, puzzles, graphics, story, sound design were all pretty well made and interesting. Unfortunatley it just fails to pay it off This breaks my heart but i cannot recommend this game. My rating: [b]Unfortunate 3/5[/b]
[h3]For all intents and purposes this is a negative review. [/h3] Sirena is a game that can be completed in one sitting, but it took me three or four sessions to do so. While the game’s campaign is approximately an hour long, I’ve found it boring (story wise) and tedious (with regard to the game’s mechanics) after about the initial 20 minutes. [h3]Good things first. [/h3] Both the atmosphere and audiovisuals are solid. Neither of them is groundbreaking nor exceptional, but they are well crafted. The rusty, desolate research facility resting at the bottom of the ocean is a distinctive location and its bleak, claustrophobic environments provide a wonderful setting for a mystery tale. The sound effects are acceptable, and the music bolsters the mood (except for these few moments when it feels out of sync with the events taking place on the screen). Underwater setting also provides a welcome change from the standard platforming. The protagonist’s slow walking pace, long-range jumps and slow plunges afterwards said jumps further contribute to the uniqueness of the experience. [h3]Trust me, I don’t even know what I’m doing. [/h3] There are three reasons for my negative review. The first one being the fact that Sirena is painfully bloated by the seemingly endless, winding corridors that the protagonist is forced to cross at her snail-pace, one after another, and for no other reason than prolonging the gameplay time. Additionally, later she is forced to push boxes across these same, lengthy corridors, which slows her down even more. Another problem is the construction of the puzzles that Sirena puts the player through. They consist of two components – moving boxes and pulling levers. The only reward the player receives for their action is another box that allows them to reach a higher ledge or a lever that opens the path ahead. This routine is mercilessly repeated throughout the entire game. In the early chapters, Sirena introduces the teleportation mechanics that allow the protagonist to swap places with one of the boxes, which is a key component to her solving the puzzles. This mechanic introduces some variety to the gameplay but is also marred by the fixed camera angles that make picking the correct box unnecessarily irritating at times. Furthermore, at first, introducing such ability sounds like a way to alleviate the problem posed by the protagonist being forced to push boxes across great distances. The problem is, since she swaps places with the box, she still needs to trudge all the way back to where she was – and now the box is – before the teleportation. Consequently, the time saved is minimal and thus many of the game’s sequences tend to greatly test the player’s patience. My final problem with Sirena is the narration. While the voice actors do impressive work, the writing is weak. The game employs words like frequency or resonance to explain the supernatural events, exactly the way cinema uses terms like quantum or multiverse. Furthermore, the protagonist has an exceptionally annoying habit of explaining the events that have occurred long before her descent into the facility with absolute certainty, even if there are clearly other scenarios possible. [h3]This is the place where I leave this game with a negative review. [/h3] [spoiler] Except, it isn’t. The reason for this is that just like Sirena, this review has another chapter outside of the main story. I am not going to hide it behind three different sets of codes found in obscure places though. In Sirena’s case, the word ‘chapter’ may not be the most accurate description, since it matches the original expedition in length. It also makes the player walk all the way through the familiar, lengthy corridors and solve slightly modified variants of the previously encountered puzzles. While this second expedition does not make the earlier events look any less convoluted, it certainly diminishes the sheer ridiculousness of the previous episode, explores more of the facility’s backstory and explains that bothersome conviction of the first story’s protagonist. Furthermore, the narration in that second story is superb. The humor present in the conversations is splendid and the way it is entangled into the game’s solemn atmosphere is exceptional. Long story short, it provides a superior experience when compared with the main game. It is a shame that players may miss it by failing to discover the secret codes or noticing the place where they should be used. Still, it may be unlocked by just consulting the guide and entering the combination in the proper location without the need for backtracking to make the protagonist discover each part of the code. All things considered, yes, I’ve cheated this game a positive review so let this be the moral of this story. [/spoiler] As always, do with it what you want and as always [h3]Try to have a wonderful life. [/h3]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great atmosphere, really cool PS1 aesthetic. Mediocre puzzle design, lame story, almost non-existent horror elements. The music in this game strongly takes away from the horror as does the narrator. This feels a lot more like the bad kinds of indie storytelling where it alludes to things and has the narrator just talk to keep you occupied. As well the story is just plain dumb as a whole and doesn't make up for ruining it's own atmosphere and my immersion. Not to mention the only horror are a few jumpscares. It's bad and I don't think it's worth the asking price of 5 bucks. Finally, it's a short game that feels heavily padded by reusing areas and also even has a segment that is just some floating platforms. It reeks of laziness and just trying to pad things out. I don't know what I expected, but it really wasn't this. Well, I did expect the PS1 aesthetic and atmosphere, but not everything else.
Пазл-платформер з щільною ретро-стилістикою та занурюючим (no pun intended) саунд-дизайном. Окрім аудіо-візуалу нічого особливо похвалити не можу — головоломки доволі примітивні та стартові за складністю; сюжет якщо спочатку і здається чимось цікавим /особливо у зв'язці "діалоги у поточному часі" та "аудіо-логи, що румінують за мінулим"/, то під кінець гри він починає відчуватися надлишково-описовим, недостатньо витонченим та акцентованим (коротше кажучи, у грі постійно хтось щось каже, замість тиші яка працює на атмосферу). Пройшов і забув — це про цю гру. Враховуючи, наскільки вона дешева і коротка — може це і плюс, але час не резиновий і краще його витратити на щось інше.
The block puzzles can become tiresome and there's not much to the movement. But the vibes, man... the vibes.... This game is Doodoo Man approved
The game was pretty fine. Just that, though. I don't wanna beat on it too hard because it's very clearly a passion project made by only one person who got their friends involved, so I'm not gonna criticize it too harshly. I liked the music and sound design, and the graphics were nice, but my main issue was the gameplay. The gameplay felt very slow and not in a good horror-gamey way. The game also wasn't scary in the slightest even though I'm pretty sure was trying to be. It's a cool little project but I could have done with some more interesting gameplay and a bit more consideration could have been put into the ""scares"". I wish the developer luck in the future!
Great short game (less than an hour). It reminds me of a bite size The Swapper. It's an exploration scifi horror platformer. Is there a sequel planned? cause I want one
I'm not sure what I expected of this title, but it wasn't what I got. What I got was ultimately a very soothing atmospheric game. The horror vibes are mostly a focus on said atmosphere, giving the sense of crushing isolation in the deep. It has moments that can be creepy, but never in an impending doom sort of way, more like strangeness that feels out of place in the normal world. The kind of thing you might appreciate or even take comfort from if you grew up relating to the Addams Family franchise. It does a relatively good job creating a weird pseudo PS1 game that never was aesthetic and doesn't out stay it's welcome. All in all I'd call this an interesting experience and encourage folx to try it out.
Fun, short puzzle/horrorish game. Takes about an hour for a playthrough but if you want the full story, you need to find all the secrets and unlock a special playthrough that gives more lore bits. I enjoyed the game, wandering around, figuring out the puzzles underwater was fun and satisfying to me. Also it seems like it was made by one person, which is amazing-good job dude!
good game, great ambiance, interesting puzzle mechanics. the shaders do a fantastic job at looking like motion in water
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Players by region
Where this game's players are, estimated from review languages.
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