
Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 29, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $514K | 609 | 83% | $15.58 | |
| approximately $122.6K | 219 | 85% | $25.99 | |
| approximately $430K | 455 | 96% | $19.99 | |
| approximately $39.8K | 87 | 97% | $11.99 | |
| approximately $1.7M | 5.2K | 94% | $10.99 | |
| approximately $562.1K | 885 | 85% | $16.79 |