
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
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RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
한줄평 : 오락실 코인푸셔 게임에 환상이 있어서 샀지만 환상은 환상일 뿐이다. 다들 이게임 도파민맛보러 기웃거리겠지만 실상은 좀 다르다 도파민 맛보기 어려운 이유 두가지 짚어봄 1. 빌드짜는 난이도가 어렵다 클로버핏과 가장 큰 차이는 이 게임은 멈출수가 없다는것 푸셔는 계속 밀고있기때문에 게임 이해도가 부족한 상태에서는 특정 빌드를 노리고 준비하고있어도 떨어지면 안되는 키 코인이 밀려 떨어지면 빌드에서 탈락하는상황을 많이볼것이다 그리고 빌드를 만들려고 해도 클로버핏은 서랍에 넣거나 라운드 중간중간 상점을 이용해서 빌드수정할수있는것과 다르게 일단 해당 라운드를 끝내야만 상점이용이 가능한점도 자유도가 떨어짐 빌드짜기 쉽게 길을 막거나 하는 특정 아이템이 있긴하지만 잘 나오지도않고, 100% 막아주는 만능이 아님 이게임 계속해서 강제진행하는 방식이면 최소한 상점이라도 자유롭게 들락거릴수 있었어야 한다고본다 어차피 티켓은 한정적이라 무한정 아이템 살수있는노릇도 아닌데 자유도를 너무 죽여놓았음 그리고 라운드가 올라갈수록 클로버핏은 장착아이템이 원하는걸로 다듬어지고, 낄수있는 갯수도 10개가량 늘어나면서 그 많은 아이템들 시너지를 섞는 재미를 찾을 수 있다면 이건 낄수있는 장착아이템은 지나치게 적고, 그저 특이코인사서 던지기 원툴(내가원하는 코인은 거의 안팜) 2.기믹의 부족함, 과도한 수익 경우의 수 푸셔가 한번 크게 밀어준다거나, 일정시간 푸셔를 멈춰준다거나, 기기를 한쪽으로 기울이거나 바닥 재질을 바꿔서 특정코인만 밀리게 한다거나, 푸셔의 모양을 바꾼다거나, 수익얻는 구멍이 좁아지는만큼 리턴을 주거나 하는 기믹 위주의 플레이가 부족하고(예시로 든 기믹은 인게임에 없음 3시간 기준 흔들기랑 길막이 끝) 대다수의 능력은 코인쪽에만 몰빵했기에 코인종류는 지나치게 많다 우선 예시에 앞서 클로버핏을 간략하게 설명한다 화면에 보여지는 코인이라고 여길수있는건 레몬 딸기 종 클로버 보물 다이아 7그 리고 6 과 9 (총 9종이 끝) 여기서 코인의 가격을 올리던, 가격 배수를 올리던 본인만의 전략을 짤수있는 기믹을 다방면으로 제시해주는 방식이고 내가 레몬빌드를 가고자 하면 방해물은 나머지 8개의 숫자와 방해물과 관련된 특정 아이템이 전부 반대로 이건 기믹은 적고 당첨 이미지들이 저 수많은 코인만큼 많다고 보면된다 랜덤확률로 코인 생성하는거나, 상점에서 판매하는 코인조차 랜덤으로 보여주는데 종류가 지나치게 많아서 내가 원하는 빌드를 갈수있는 확률이 너무 낮다고 보면된다 레몬빌드를 가고자 하면, 바나나 호박 오이 참깨 오렌지 타이어 신발 트럭 세탁기 등등 30종이 넘는 그림과, 관련된 아이템들이 날 방해한다고 생각하면 된다. 이 함정픽들을 전부 뚫어내고 빌드를 성공만한다면 쉽게 깰정도의 수익이 나오기는 하는데 3시간 플레이하면서 원하는빌드를 단 한번 성공할정도면 빌드 성공률은 많이 어렵다고 봄
コインを画面いっぱいに埋め尽くして脳汁ドバァはできます。 が、狙ったビルドを組まないと難しく、適当にプレイしてるとジリ貧で負けてしまいます。 永続アプグレは無いので、周回すると無双という感じでもないです。 一方で、パーツを集めてコンボを始めて無限ループでありえないスコアを叩き出した時の快感はなかなかのもの。 コインゲームというよりビルド重視のローグライクといった趣きで、プレイフィールはなんとなくヴァンサバを思い出しました。 レトロっぽい画面の作り、細かいところも気が利いたUIで、トレイラーを見た時にやりたいなと思ったゲーム体験がしっかり楽しめました。
Only been playing for around 2 hours so far, but damn is it fun. At the start you dont really have much so you dont really get to see how fun the game gets (I nearly thought this wasnt my type of game and itd be boring after the first run), but the second run and especially my third run with the biologist showed me how much creativity and dopamine this game really gets you :D The best parts are where so much ♥♥♥♥ is happening you have no clue what is going on, one second some wolf is hunting some bunny and the next theres 500 coin trees growing that keep replicating and the entire machine is full of scoring noises and coins. Very unique (I only saw two characters so far, cant wait to see the others)
A few hours in and finished my first run to Round 15. You know a game has the juice when you start thinking "there's no way that's even possible" and then you get a golden run and it all opens out in front of you. Can't see it having the legs of Balatro, but I've really enjoyed unwinding with this game and can see myself dipping in and out in the coming years.
This is fun, Only 2 things I don't love. Some of the unlockables don't tell you what unlocks them. And also some of the coin effects don't really make sense just by reading them. I still don't know what causes astrofall on most coins that have that effect, but oh well. Wish I knew what I was chasing. Other than that, very addictive, very interesting game mechanics, your choices matter. It's fun.
I LOVE PUSH COINS WHEN DOES BIG BOOM I LOOOOVE EVEN MORE I AM OBSESSED WITH COIN GAME
Dopamine hits with each coin push. You won't regret this purchase. Do it! You know you want to ( ;
I am getting a lot of balatro vibes but the different character combos are incredibly satisfying! I only have a few wins with a couple of the characters and enjoy the overall simplicity. The physics feels like plinbo, meaning it seems off in terms of replay value. Growing up around arcades as a child is probably why I feel a bit of a nostalgia here. End Rant. 8.5/10 so far
10/10
前期没爽度,后期币塔一个接一个爽飞了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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