
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 31 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.

6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.7Kreviews | 82% | — | $2M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
woc神了,我提的反馈真做出来了,本身游戏就好玩,现在还有了最普通的现实中的模式
I dont think this game is bad. I just think its not very fun. Everything is up to RNG and for the most part you do... nothing whatsoever apart from making sure you can line up the effects which for the most part is just you rerolling over and over again on one specific coin approach and trying to get the correct items that will help you in the long run. Strategy? Idk. I dont think there is a lot of strategy involved in this game at all. Its just... push out the coins, spam the coins you need and then hope it explodes. Positively. I dont know if I like this trend of games that are disguised as gambling. Cause these games are just trying to hook people with the dopamine of "number go up" and thats about it. The actual gameplay you have in this game is quite literally just "left" and "right" mousebutton click and then again hope it works out in your favor. I dont get these games anymore man. Why are these so popular? its all just RNG to the nth degree. Is it visually appealing? Yes. Is it interesting as a concept? Yes. Did I spend 12 bucks and regretted it? Kinda? But I also am not gonna refund it cause at the very least the game is a fun small timewaster. Thats about the only real positive thing that I can think of that doesnt have to do with the artwork.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too much waiting for potential combos wich often never come. You spend like 20% actually playing the game and 80% waiting so your run doesn't end. Can't recommend. It's not made badly, it's just boring. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☑ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
I went to my local arcade, played the coin pusher, had fun, came home, steam recommended this game, I said screw it why not, and I also had fun. I'm not really into gambling games, they never had any amount of appeal to me, and coin pushers in real life are the same way, I just like seeing the coins move around and the audio feedback. Sometimes a tower of coins comes in and you get to see it fall. It's an expensive pass time to do occasionally but from time to time, it does what I want it to do, and it's to watch a bunch of coins fall and roll around. Raccoin is essentially just that but with some funny synergies and point requirements. I just like seeing the different types of ways you can make the coins get to the bottom or ways to make towers spawn infinitely or get a weird chain reaction. It's just satisfying to play. This isn't a game thats supposed to be difficult or frankly all that engaging, it's practically just a time waster, and honestly, it's very fun as a time waster. You watch the coins do things. They made nice noises. Maybe the run is now just inifinitely repeating itself, you end the run, turn the game off, and come back when you want to. Hope the game gets some more interesting content or maybe some cheap DLCs or something, cause it's just basic fun with a very cute artstyle. For like 5-10 hours on sale you really can't go wrong if it looks mildly interesting to you.
그닥... 코인타워가 쓰러져야 도파민이 터지는데 그 확률도 그렇게 높지 않아서 그냥저냥한 코인푸셔 게임임
Very cute and crazy game, 1 of my new favs
[h1]Rating:[/h1] 6.5/10 [h1]Buy/Sale/Skip[/h1] This game is definitely not the worst purchase for around $12 USD, but picking it up on sale definitely makes me feel better about it in the end. [h1]TL;DR:[/h1] Raccoin is a fun game for what it's worth. I think there are some glaring issues that keep it from standing next to the rougelike greats such as Balatro or Vampire Survivors/Crawlers, but it's still very fun and satisfying until you start to rub up against those issues. [hr][/hr] [h1]Pros:[/h1] + Visuals: The game looks great. The art style and retro feel of the game make it a pleasure to look at for long runs. The visual clarity is as good as they could possibly make it. There are plenty of times where you can cause enough crazy stuff to happen that it's kinda impossible to tell what is where, but I don't blame them for that. That's just a fun part of creating a wacky combo and enjoying the chaos. + Sound Design: I just want to take a second here and say the sound design of the coins falling into the collector is so satisfying. Once I had played and unlocked enough I did end up turning it down since runs would go on for over an hour and I wanted to listen to something else to pass the time. + Creativity: There are some really fun and creative ideas here in terms of the special coins. There are numerous wacky combos you can clearly see the game point you towards, but also discover on your own. Some of the combos like cooking can get a little obtuse, but I'm definitely glad they were willing to include something like that and just have you choose how much to engage with it. + Customization: By doing runs and achieving more and more total score you unlock more wheel points and skins for the cabinet. The skins are pretty cool and there's even some that are references to other games. As for the wheel, it's another level of strategy for the game. As you score coins and your combo increases you will get wheel spins. This wheel is RNG and you can get more coins/prizes to drop, coin towers, bad coins, tickets, etc. etc. Allowing you to customize the wheel means you can strategize and maybe take more chances to drop prizes and synergize that with an upgrade in the game that transforms coins when a prize lands nearby. An added layer of depth like that is cool, even if it doesn't really change the game too significantly. [hr][/hr] [h1]Mixed:[/h1] +/- Gameplay: The gameplay is simple. You click to insert coins, click special coins to use them, click prizes to use those, and browse the shop for more coins and upgrades. It's very much somewhere between an idle game and a normal roguelike since combos and prizes can require specific timing. Which is why longer run times make this a problem. If I could just walk away and let it run like an idle game, this wouldn't be as noticeable. But because my input is required to insert coins/use prizes/etc you still have to kinda pay attention. It really lives in a weird gray area where you can mostly not pay full attention and multi-task, but you can't just leave it alone. If I'm going to be here for an hour+, I want to either be locked in or watching a video essay. +/- Build Variety: While there are tons of different combos to pull off, some are demonstrably better than others. Almost any combo can clear a run to round 15, but going endless sort of railroads you into a strategy. Getting exponentially more and more score in a realistic timeframe makes you aim in a certain direction unless you want to be in a run for hours and hours. This is not a solved issue for other roguelikes either. That's why I would consider it mixed and not a con. +/- Shop: The shop in this game kinda sucks. The archetype you pick to play as will have bonuses that appeal to using specific types of coins. But there is nothing you can do to prevent other coins from appearing in the shop. So on Endless runs I found myself just re-rolling the shop literally as many times as I could afford to just sifting through coin after coin until I found one that was actually good or I needed for a combo. I think I re-rolled the shop in this game more than any other roguelike I've ever played. You'll have so much money (tickets) by the time you reach an Endless run that it would be more fun to just pay a larger amount for a coin you want than having to sift through the entire collection each time you beat a level. +/- Classic Mode: There is another mode in the game where it's more simple and you're just inserting coins Plinko style and not using specials or prizes. You get more coins to use in this mode by doing runs in the normal mode. This is a cool addition for people that might like it, but boy was it not for me. It was just kinda boring and added little to no value for myself specifically. [hr][/hr] [h1]Cons:[/h1] - Game Speed: This is maybe my biggest qualm with the game. In a game like Balatro, you can turn the game speed up pretty fast and it will even accelerate on it's own to resolve longer turns. This game does not have that. It has multiple settings: Slow, Pause, Normal, Fast. That's it. It doesn't get any faster than fast. So when you're working on a run that requires over Xe101 things can DRAG. I've quit multiple runs, not because I was going to lose, but because my combo would purely take too long to hit the required score. To me, roguelike runs shouldn't really last more than an hour, especially if there isn't a way to save and come back. The gameplay loop starts to sour when I'm locked in for longer than a game of DOTA2. [hr][/hr] [h1]Overall:[/h1] Raccoin is an interesting take on the roguelike genre. It invokes the feelings of using the old coin push machines in the arcade, while adding a level of variety and chaos that a real machine could never emulate. This makes it a worthwhile experience as a video game, but it's lacking in areas that make it worthwhile as a roguelike. Lengthy run times + no ability to save and quit + lack of speed levels + combo strength really hurts the late game experience. Going endless is fun at first, until you realize that you might be here for over an hour. And if you want to get more score quicker, you just have to play the obvious combo that does that instead of the new one you found that gets good score, but much slower. That, combined with the fact that it lands somewhere between idle game and normal roguelike in terms of engagement means it's overall just a little awkward. I completed all of the milestones with some insane exponential score runs, but I just don't really feel like going back for 100% completion or just to do runs for fun. Getting 100% completion really just means picking up upgrades you really don't like or need and then selling them later for better things just so the collection screen recognizes it. I think marketing this game as a roguelike so much to even have it in the title might have been too much. When I think of roguelikes I think of the ability to just pop back in and do a run or two when I have time. I just don't have that urge with this game. I unlocked all the characters, hit all the milestones and will just leave it there. Solid 23 hours of gameplay though!
Shiny coin pushing Balatro. Yes.
I'm obsessed with this game. It's the perfect game to play while watching a tv show/movie. Everytime I think I have the perfect strategy I find a new/fun/insane way to win. Highly recommend.
Quite simple at it's core but a lot of coins and modifiers make it really fun to play and play again! Honestly I'm not usually one for roguelikes but I 100%ed this game and really enjoyed it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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