
R.O.O.T.S is a real-time strategy game that pits the player against colorful yet invasive enemies that must be overtaken before the player themselves is uprooted! Warfare has never been so beautifully unorthodox.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я искал что-то вроде Tentacle Wars и, к сожалению, эта игра не является полноценной заменой. Я понимаю, что авторы имели своё видение геймплея, но, увы, я не могу порекомендовать такое видение. 1. Она медленная. Тот же Tentacle Wars имеет механику обрубания связей в произвольном месте, что даёт возможность быстро захватывать чужие точки при наличии соответствующих ресурсов. 2. Она неудобная. Я не буду первым, кто сказал, что не хватает банально кнопки рестарта. 3. Силу «деревьев» сложно оценить «на глаз» Музыка и звук мне понравились, но, увы игру они не спасают.
This is the best game I've ever played in my lifetime. It changed my life drasticly, I'm a better person now. R.O.O.T.S made me stop doing drugs sutch as glue or petrol, I'm clean for a whole year now. I highly recomend buying it now and dedicating Your life to it. If everyone would play this game there would be no wars, no hunger, no rape or whatever, like and subscribe or i eat your face off.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It saddens me to say R.O.O.T.S is a game I can't recommend due to level design being questionable. I love the style and neon colours as I find them relaxing. However, the only real input in a few of the levels seems to be a matter of how fast you click which I find to be a poor design. It isn't strategy but instead a matter of clicking faster than the AI operates.
有点难。
.
I initially liked this game a lot. But now, after playing almost playing all levels, I cannot recommend it. The experience is extremely inconsistent. There are levels where you'll have a bigger planet and manage to hold 2-3 connections from smaller planets and you yourself will easily take enemy planets with only 1 connections, and on the other hand there are levels where the enemy's one connections beats 2-3 from you. Another big problem is the AI. The developer has videos for "problematic" levels, however there is a small issue: once you see the videos you'll realize that your experience is nothing like the one shown there. Level 13 is a good example of that, but I managed to beat it without using the video. However, level 35 is the cherry on top. It's absolutely, 100%, undeniably IMPOSSIBLE. The developer, of course, has a video for this as well. However, in his video, not only isn't the AI as aggressive as it is in the actual game, but the big planet can actually use the wormholes to capture planets from the backline. YOU CAN'T DO THAT. Even if no enemy planet helps the one you are attacking, it is IMPOSSIBLE to capture it. You'll end up in a stalemate best case scenario. These problems seem to also be present in latter levels, 47 and 48, respectively. The experience showcased by the developer is NOT the one you'll get. The AI can manage all the planets at the same time, no pause needed and can even predict where you'll connect. I'm not sure what happened in the small timeframe between the videos they made and when people actually encountered these problems. I've stopped at level 46 because the ♥♥♥♥♥♥♥♥ was way too unbearable. The game is 10 years old now, and the developer didn't care for years about people's complains, so I find it hard to believe they'll care now. Overall, the game is very frustrating, with enormous inconsistencies between each level, and some of them even impossible or borderline so to beat. Don't waste even those 2 euros this game is priced at. You won't enjoy it and the money, however little, will go to someone who couldn't care less about their game. With a sour taste in my mouth, partly because I can't finish this game properly, I cannot recommend this, even as a hardcore gamer and completionist.
gra swietna, musimy za pomoca lini zycia budowac drzewa na innych planetach, zeby pokonac obce drzewa... chociaz czasami dochodzi do patowej sytuacji w ktorej musimy sie wycofac bo komputer nic nie robi, a nie mozemy juz dalej przejmowac...
Красивая, с приятной звуковой дорожкой, но очень однообразная игра типа старой Dyson. Идея вся та же: нужно захватывать планеты, отправляя к ним корни и стремясь опередить компьютер (делать нужно это быстро...)
игра плохая
Uno de los puntos fuertes de "R.O.O.T.S" es su mecánica de juego única, que combina elementos de estrategia en tiempo real con un enfoque en el crecimiento y la expansión. La necesidad de equilibrar el desarrollo de tus propias raíces con la defensa contra las incursiones del enemigo añade un nivel adicional de complejidad estratégica. La variedad de poderes y habilidades que puedes desbloquear y utilizar durante las partidas también enriquece la experiencia. Estos poderes permiten una mayor personalización de tu enfoque estratégico, lo que te da la libertad de experimentar y encontrar la mejor estrategia para cada situación. El diseño artístico y la banda sonora de "R.O.O.T.S" son aspectos que merecen elogios. Los gráficos atractivos y la música envolvente crean una atmósfera cautivadora que te sumerge completamente en el juego. La atención al detalle en el diseño de las raíces y los entornos añade un toque visual encantador al juego. La curva de aprendizaje bien equilibrada y los rompecabezas desafiantes mantienen el juego interesante y motivan a los jugadores a mejorar sus habilidades estratégicas. La sensación de logro al superar un nivel difícil es gratificante y fomenta la dedicación a seguir jugando y mejorando.
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