
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 409 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
123
잼나게 하고 있음 ㅋㅋ
虚空尖塔 30 层后太难打了,如果没有联机功能几个人去打的话,实在难打
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #58, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 410 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too lazy to review. But yes its a good game
9/10
개꿀잼
great when it plays, but it does crash from time to time. might be on my end though
除了老丢档 都还不错 如果未来能组队联机就更好了
개발자가 리뷰를 볼 지는 모르겠지만 버그 알려줄게 기계인지 사격인지 트리 중에 피를 어쩌고 하는 탄창 있는데 리로딩 후 잡은 몹에 비례하여 재장전 속도가 증가하는 특성이 있음 근데 이거 아무리 올려봤자 무기 기본 리로딩 시간 그대로 먹힘 리로딩 이미지는 존나 빨라지게 표기되긴 하는데 실제 재 공격이 가능 한 건 순수 해당 무기의 리로딩 시간이 지나야 공격이 가능 해짐 그럼 피를 어쩌구 하는 탄창은 왜 존재하는 거임? 아직 찍먹 수준이라 더 해봐야 겠지만 여러 리뷰에 나오듯 무기 파밍이 ㅈ같음
Great graphics and satisfiying gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1M | 4.3K | 91% | $9.99 | |
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| $1M | 1.2K | 63% | $29.99 | |
| $1M | 2.3K | 49% | $19.99 |
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| $110.8K | 365 | 72% | $8.99 | |
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| $4.7K | 49 | 71% | $4.99 | |
| $316 | 14 | 86% | $0.99 | |
| — | 0 | — | — |