
At last, the Queen has given you power and freedom! The cost? You must rebuild her Empire. Will you? In this epic, indie fantasy adventure, you are free to explore, fight for fame and power, and shape the world as you choose. Escape into an unpredictable open-ended story and cunning tactical combat.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great classic style turn based rpg
L'atmosfera è quella tipica di un gioco spiderweb, quindi non potevo non dare un giudizio positivo. Però la semplificazione della costruzione dei personaggi è grottesca, sembra una caricatura dei grandi avernum, della serie di avadon o di quella di geneforge. Se anche spiderweb inizierà a fare giochi così "stupidi" finirà che smetterò di giocare coi videogame. Sono deluso!
Queen's Wish is another great title from Spiderweb Software in which you take on the role of a Prince of Haven who is sent to a war-torn land to prove yourself by conquering it. During your journey, you have many options - some of which will earn you points with your mother; others of which will bring you her ire. You also get to build up a series of forts which will extend your power and give you bonuses. I enjoy pretty much every Spiderweb Software game that's been made. The key points for me are the huge open worlds with lots to explore and discover, the plethora of choices that change the outcome of the story, and the rich unique world settings.
Great game! It does a lot of things different than most CRPGs I've played, but I think the swings it takes in gameplay pay off for the most part. Even with how simple the graphics are, there's a lot of experience here, knowing how to make easily usable and readable UIs with enjoyable world and dungeon maps, even with just basic tiles. Really liked the story and how it explored how the banality of evil can seep into any culture. It also only took around 50 hours, which is brisk for this genre. Gets a thumbs up from me.
I absolutely adore this game. Jeff Vogel is a master craftsman, and this is one of his best works (though, if you ask his fanbase this is considered to be one of his 'not so great' pieces, deviating narratively and mechanically from the other core titles in a way that some don't like... though I find this analysis to be... wrong). Queen's Wish captures that feeling of 'living in a place' and 'playing a role' (roleplaying) in such a superb way. Like always, try to put aside your desire for modern graphics or super high fidelity art, and instead engage with the artwork here as presented... it is lovely, gorgeous, engaging, intimate, and full of personality in a way that is not immediate at first glance, but rapidly captures you and leaves you enthralled. This is a 10 out of 10 game. Mechanics, story, world, gameplay, and fun.
Great stuff if you like story-driven RPGs and don't mind 90s-style graphics.
I recommend this game for its writing, story, fort building mechanics, and the many choices it presents to the player. Queen's Wish: The Conqueror has a relatively unique premise and story line and the writing is of excellent quality. You take on the role of the youngest member of Haven's royal house and are tasked with restoring Haven's rule over the three countries continent of Sacramentum. Ultimately, this requires convincing a faction within each country to sign a treaties of vassalage within Haven. This process involves finding out what the faction wants and completing a quest or quests to give it to them. There is also the question of what caused a great calamity that drove the vast majority of Haven's forces and institutions off of the continent. Solving this mystery is another key element of the game. Political and economic decisions and considerations thus constitute a major part of the story, alongside the traditional fantasy elements of the game. The fort building is a satisfying element that adds yet more uniqueness to Queen's Wish: The Conqueror. Much of the best equipment in the game is obtained through stores built in your very own forts. As you explore Sacramentum, you find the ruins of Haven's old forts and are tasked with restoring them. Within each fort you can build various stores, along with other things, including barracks, bakeries, and distilleries. The more stores that you have built across all of your forts, the better the items that the merchants can sell to you. There is plenty of loot in dungeons and other locations and vendors exist outside of the forts, but much of the best equipment is only available if you build up Haven's forts. Building up the forts and watching them turn into bustling a mini-towns is entertaining and provides a visible indication of progress for the main quest line. The graphics and sound effects are basic, but adequate enough for the game. The combat mechanics and character progression, while not extremely deep, are also sufficient. If you are looking for an RPG with deep gameplay and combat mechanics and detailed character progression then this game is unlikely to fulfill those desires. However, if you want to play a CRPG with an interesting story that presents that player with a large number of decisions and choices then this game is a good option. The Queen's Wish series is more niche than the Geneforge series, but still good. The true draw of Queen's Wish: The Conqueror comes in the form of the world building, the writing, the story line itself, the fort building mechanics, and the fact that the player is presented with numerous choices throughout the game on a variety of topics and issues.
As with any Spiderweb game, it's amazing. Thanks!
Probably the weakest of all of Spiderweb's series but it's still a banging good time. Super fun writing, pleasing resolutions to long storylines, and a surprising amount of challenge in the endgame. I also really liked that random fights didn't have any reward whatsoever, it incentives you to think about how to get passed them without fighting. Doesn't have the lasting appeal of Geneforge or Avernum to me (probably just nostalgia talking) but I'm excited to continue this trilogy
Very well done with challenging fiights.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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