
At last, the Queen has given you power and freedom! The cost? You must rebuild her Empire. Will you? In this epic, indie fantasy adventure, you are free to explore, fight for fame and power, and shape the world as you choose. Escape into an unpredictable open-ended story and cunning tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 276reviews | 80% | — | $49.8K |
| $9.99 | 72ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
Love it
Great stuff if you like story-driven RPGs and don't mind 90s-style graphics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99−50% |
| 62ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun as a swift and streamlined Spiderweb title, a snack or brunch compared to the feasts of Geneforge and Avernum. Character stats, abilities and progression are simplified, and having to do most "dungeons" in one run is a satisfying (and well-balanced) challenge in place of crunchier encounter-by-encounter tactics. Writing is as solid as ever, with a lighter tone than Jeff's larger series. Fully understand the reviews that wanted this to be a larger and slower title, but I am happily enjoying what's on the plate.
I recommend this game for its writing, story, fort building mechanics, and the many choices it presents to the player. Queen's Wish: The Conqueror has a relatively unique premise and story line and the writing is of excellent quality. You take on the role of the youngest member of Haven's royal house and are tasked with restoring Haven's rule over the three countries continent of Sacramentum. Ultimately, this requires convincing a faction within each country to sign a treaties of vassalage within Haven. This process involves finding out what the faction wants and completing a quest or quests to give it to them. There is also the question of what caused a great calamity that drove the vast majority of Haven's forces and institutions off of the continent. Solving this mystery is another key element of the game. Political and economic decisions and considerations thus constitute a major part of the story, alongside the traditional fantasy elements of the game. The fort building is a satisfying element that adds yet more uniqueness to Queen's Wish: The Conqueror. Much of the best equipment in the game is obtained through stores built in your very own forts. As you explore Sacramentum, you find the ruins of Haven's old forts and are tasked with restoring them. Within each fort you can build various stores, along with other things, including barracks, bakeries, and distilleries. The more stores that you have built across all of your forts, the better the items that the merchants can sell to you. There is plenty of loot in dungeons and other locations and vendors exist outside of the forts, but much of the best equipment is only available if you build up Haven's forts. Building up the forts and watching them turn into bustling a mini-towns is entertaining and provides a visible indication of progress for the main quest line. The graphics and sound effects are basic, but adequate enough for the game. The combat mechanics and character progression, while not extremely deep, are also sufficient. If you are looking for an RPG with deep gameplay and combat mechanics and detailed character progression then this game is unlikely to fulfill those desires. However, if you want to play a CRPG with an interesting story that presents that player with a large number of decisions and choices then this game is a good option. The Queen's Wish series is more niche than the Geneforge series, but still good. The true draw of Queen's Wish: The Conqueror comes in the form of the world building, the writing, the story line itself, the fort building mechanics, and the fact that the player is presented with numerous choices throughout the game on a variety of topics and issues.
As with any Spiderweb game, it's amazing. Thanks!
I absolutely adore this game. Jeff Vogel is a master craftsman, and this is one of his best works (though, if you ask his fanbase this is considered to be one of his 'not so great' pieces, deviating narratively and mechanically from the other core titles in a way that some don't like... though I find this analysis to be... wrong). Queen's Wish captures that feeling of 'living in a place' and 'playing a role' (roleplaying) in such a superb way. Like always, try to put aside your desire for modern graphics or super high fidelity art, and instead engage with the artwork here as presented... it is lovely, gorgeous, engaging, intimate, and full of personality in a way that is not immediate at first glance, but rapidly captures you and leaves you enthralled. This is a 10 out of 10 game. Mechanics, story, world, gameplay, and fun.
Tradcore
Не уверен чем должна быть это игра... Или точнее, а чего я ожидал? Полагаю мне виделся скрытый алмаз, что не получил широкой известности из-за плохой графики. Увы, но это не тот случай... Сюжетка и квесты? Да не, скукота какая-то. Прокачка героев - слабее еще поискать. Спутники - нету... Градострой - репететивный и простой. Боевка... ну тут нет ни комбат лога, ни шансов попадания, ни панели инициативы (скорости). Да, в теории можно просто кликать на всех врагов ПКМ и смотреть их статы и сравнивать со своими... Ну, про QoL не слышали видимо? Ну и в принципе боевка довольно спорная, позиционирование, зоны контроля, укрытия - все отсутствует. Интерфейс и прочее - прямиком из 1990. Учитывая что игра собирала 100к на кикстартере, я просто не понимаю почему давно нельзя было перейти на нормальный движок и осовременить игру. Неужели серия собирается вечно полагаться на старых фанатов и совсем не заинтересована в притоке новых игроков? Ну, их дело...
Probably the weakest of all of Spiderweb's series but it's still a banging good time. Super fun writing, pleasing resolutions to long storylines, and a surprising amount of challenge in the endgame. I also really liked that random fights didn't have any reward whatsoever, it incentives you to think about how to get passed them without fighting. Doesn't have the lasting appeal of Geneforge or Avernum to me (probably just nostalgia talking) but I'm excited to continue this trilogy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406.7K | 1.3K | 91% | $9.99 | |
| $54.5K | 443 | 94% | $5.99 | |
| $185K | 334 | 90% | $19.99 | |
| $165K | 335 | 84% | $19.99 | |
| $44.2K | 622 | 81% | $2.99 | |
| $73.7K | 133 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.8K | 84 | 31% | $9.74 | |
| $49.8K | 66 | 94% | $19.99 | |
| $49.8K | 525 | 95% | $5.99 | |
| $49.8K | 172 | 54% | $8.99 | |
| $49.8K | 282 | 70% | $7.99 | |
| $49.8K | 83 | 69% | $29.99 |