
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $66.4K — a different platform, not this one.
You are royalty of the mighty empire of Haven! Your mother the Queen rules, while you enjoy a life of sheltered luxury. Then, one morning, you wake up to find yourself banished to your Empire’s lost colony. You mother has declared your childhood at an end. Your mission? Prove yourself by reconquering Haven’s rebellious vassals, or don’t bother to come home. At last, you have been given wealth, magic, soldiers. The Queen thinks you will submit and join the family business. Now that you have freedom and power, you might have other ideas ... Queen's Wish: The Conquerer is a epic, indie fantasy role-playing adventure. Wander free through an enormous world, sink into a fascinating story full of surprises and interesting decisions, and use your cunning to outwit a multitude of dungeons and foes. In this open-ended adventure, you can build an Empire or free the oppressed. Serve the Queen or rebel. Fight or use diplomacy. Build fortresses, smith enchanted blades and armor, and deal with nagging relatives! Queen's Wish: The Conquerer features: Epic fantasy adventure with over 50 hours of gameplay. Open-ended story in a variety of mysterious lands, featuring many choices, paths and endings. Lots of replay value. Suspenseful tactical combat. Select from fifty different abilities. Build and rebuild your warriors to face rapidly changing foes. Explore (and conquer) an enormous outdoors and a huge variety of dungeons and enemy fortresses. Gain strength with a unique fortress system. Build and equip fortresses, making your warriors stronger in a wide variety of ways. Not just orcs and elves. Features the unforgettable races and characters that make Spiderweb Software adventures unique. Over 100 side quests and hundreds of magical artifacts to hunt for. Enjoy a new adventure from Spiderweb Software, now celebrating 25 years of making fine indie fantasy role-playing goodness.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, App Store publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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