
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #138 | not modelled | |
Updates
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent. Was concerned it would be too harsh / rouge-ish, but the difficulty settings make it great - can play casual or unforgiving. Game loop is satisfting.
имбо игра
Космический симулятор готовки
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Coming from Zero Sievert this game has been really cool, fun, and VERY difficult! I don't like reading guides so I don't know everything. This is all from my experience just playing the game. [h2] Cool and Fun [/h2] - Traveling to planets for missions/trading/crafting things feels good. - Using the stock market for faction info/choosing who to work for or against. - Unlocking ship upgrades/cargo managing has been fun/challenging. When you finally feel less of a noob/surviving/completing missions and have a valuable inventory it feels good. - The turn based combat is fun and rewards being extra careful using cover/choke points/grenades/doors effectively. - Lots of different guns/ammo types/loot to discover. - The music is good but I've only heard like 2-3 songs maybe there's more. - When creating your game file you can customize tons of things like drop rates/faction destruction/reputation/etc. - I'm happy to keep playing exploring the difficulty/factions/story [h2] Not That Cool [/h2] - I probably have to play more but so far it FEELS like there isn't a whole lot of map variance in the game. You see a lot of the same rooms but maybe Im not traveling enough. - Some RNG in the combat. (Im salty af that made me want to write this lol) I died to fire RNG. I came out of a hallway to a flame turret 3 spaces away from me. Spraying it with my SMG had the RNG to miss so it sprayed me with fire on its turn, fine. I killed it the next turn but there's now fire in front and behind me AND DOWN THE HALLWAY WHERE I CAME FROM because the fire RNG will spread to adjacent tiles. I died trying to get out moving 2 spaces... 2 spaces in every direction had fire. If theyre that dangerous maybe just have 100% hit chance against it from 3 spaces away. Flame turrets/fire RNG are playing Bomberman while you play Kenshi/Project Zomboid/XCOM. - Some really nice QOL things are locked behind the upgrade tree of the ship like crafting/pinging planets for more missions. IMO crafting bandages/splints/food should be unlocked immediately like cmon no one or machine can make bandages on this SPACE SHIP? - Healing items are very important! IIRC Some items you think would heal(bandages) only have a chance of healing so you end up looking for consistent meds/food for regen that's really hard to find. [h2] In The End [/h2] This is a review in progress while I keep playing. The game is awesome and has been worth my time. Losing is part of the fun for me even if it's a little unfair at times.
over the course of EA the game has only gotten better and better
我红温了,你赢了
I've only scratched the surface of this game and it has made me rage quit multiple times. I'm not good enough at the game YET. The best way I can describe this experience thus far is that it plays like what I would think Caves of Qud combined with Darkest Dungeon would be. The ♥♥♥♥♥♥♥♥ you experience is ever present, but once you pass the learning curve, the "fun" will arrive through sanctioned injections. I will say that getting ship upgrades is real difficult, and by the time you get one or two, every faction is like at Tech level 6 already.
Очень, ♥♥♥♥, злая игра, которая на "нормальном" уровне сложности не дает никакого челенджа, а на самом сложном дробит все зубы игрока. Каждая миссия заставляет сконцентрировано думать о каждом ходе, выбирать удачные позиции для битв и просто быть готовым ко всему. Игре без модов не хватает элементарных QOL вещей: горячие клавиши для быстрого разбора вещей на телах, сортировка, поиск, подсветка полезных вещей ввиде иконок, а не одинаковых зеленых точек на всей карте, более подробного обучения о всех тонкостях ОД игрока (если в режиме стелса и ты сделал манипуляции в инвенторе, ОД ты не потратил, а вот сменить режим движения ты уже не сможешь). Хоть игра и релизнулась и она действительно неплохая, но полировать игру ещё предстоит достаточно долго.
♥♥♥♥♥♥ good
видимо не мой жанр,но поиграв 2 часа,мне игра показалась скучноватой
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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