
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend it. You won't be able to put it down. It plays way better than it looks in the trailers. You die a lot, but it doesn't bother you. For this price, 10/10 Played on STEAM DECK
Not that many hours buttttt... The game feels unfair. You never really know what you're gonna get on each mission. The number of skulls doesn't really matter, because you can get a really easy level, or an end-game armor/weapon/army waiting for you. It also feels kinda unfinished => At first you feel like it's a single-player tactical Tarkov (which is great ! ) and you blame your deaths on inexperience. So you start upgrading, hoarding materials like crazy and slowly getting better etc ... But there are a lot of times where you just get unlucky and get chained or stun-locked and die. I mean, I found a way to basically play the game without dying : you go through the whole map in stealth mode, wasting a couple of turns hiding behind walls to scan if the room is clear. Until you find an enemy, then after the engagement you just lock yourself in the same spot for 50 turns, passing each turn and waiting for more enemies to come to you (BECAUSE EVEN WITH A SILENCE THE WHOLE MAP WILL COME LOOKING FOR YOU) NOT FUN. You can literally sit there for 10 minutes per floor just skipping turns and watching your calories drop. And you NEED to do this, because if you don't, you can easily get stun-locked by an arc, laser, blast, or pretty much any end-game weapon, and there's basically nothing you can do about it. You lose your gear, lose your progress, get snowballed from there, and suddenly you're back to square one. I also read that trading was changed, and from what I understand, for the worse. You don't really have any incentive to trade anymore because you need all those "tradeable goods" (Litteraly the decription) for upgrading your ship. Even freaking gold bars. It just feels dumb. In any case, I'd say the game is fun for about 10–30 hours. And the achievement stats kinda show it. Most achievements have a completion rate of 3–5%, sometimes even less. There's literally an achievement for dying once, something you'd expect basically every player to have, and only around 20% of players have it. My two cents: I think most of the positive reviews probably come from pre-release, before achievements were a thing, and a lot of the veteran players have just moved on from the game. It's a shame because the core idea is really good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пошаговый тарков с накинутым рандомом сверху. Был 100% шанс положительного отзыва, но он квазиморфнулся и вообще я от голода сдох нaх*й пока кнопку пальца вверх искал, съев 10 слонов по пути
I'm sure there is a good game buried somewhere in there under the clutter of menus ad pop-ups, but i don't feel like going on a digging expedition, i have life outside of my steam library
Not very polished. Played on Normal, character in really solid gear, gets oneshot by first mob in a 3 skull mission. OK game... Died multiple times during the tutorial... Ok Game... No quick Disassembly... Ok Game... Heres your thumbs down... Needs WAY MORE POLISH AND BALANCING before this is "Hard but Fun" right now its just to much RNG>> Update: The first aid kit that requires a bandage to craft doesnt stop lacerations... wtf...
Very fun idea, and definitely has its moments, but I would wait for a couple months for them to fix some of the atrocious balancing and bugs. The two main issues I’ve run into in runs is how once you figure out how to cheese the barons (the bosses that spawn when quasimorphis or whatever it’s called hits 1000) you can beat them with any gun at any level as long as you have the ammo because they can’t use elevators, and also being on fire or covered in acid can spread the fire or acid to the space you’re about to walk on to. Usually the game stops you from walking on to dangerous tiles, but if it spawns in on the same action you step onto it, it’ll reset the timer for being on fire or covered in acid, so it’s fully rng if you take a tiny bit of damage and then it ends or if you get combod from full health down to zero.
首先说缺点 小厂通病,数值设计用脚填的,对面随时会刷一堆3动4动甚至更多点数的敌人,正面刚枪基本找死,正确做法是卡视野偷人,投雷团灭对面,用枪开墙面勾引对面上来冒问号开刷(是的,这游戏可以打掉墙面)新手不会玩,跑几个远星,航行几个月,敌人科技库库涨,最后打不过直接打出GG,体验拉完了。 好处是战斗系统很丰富啊,人物天赋和属性、装备、武器、职业、植入物、各种神秘小道具再加契约,战斗构筑是非常复杂有深度的。这游戏的敌人也很有挑战度,不管什么时候,被人偷袭或者拐角遇到一个高级精英,直接被对面灌死的概率绝对不低。顺便一提这游戏的攻击属性和防御属性非常多,如果不多做功课,进图的时候护甲和武器没选对,可能就会导致你库库打对面免疫,对面库库打你暴击的冥场面。神秘小剧情也很有意思,我感觉这游戏虽然背景没写的很清楚,但是各大剧情线还是有特色的,很有意思。 一两句写不完,这游戏是我这几年觉得最好玩的了,比隔壁紫色晶石强多了😡
Это отличная игра, нашел ее еще на заре раннего доступа. Сегодня она выходит в релиз и надо обязательно поддержать отзывов таких талантливых разработчиков, выпускающих уникальные нишевые вещи. Сеттинг - потрясный, музыка - просто космос, попала по всем параметрам в меня. Сам геймплей - тоже всё как я люблю, даже РД задержал меня на 65 часов, а сейчас на релизе боюсь представить сколько времени съест у меня эта игра. GL HF)
This game throws you into a chaotic world with no sense of good and evil beyond "these guys attacked during tutorial, get revenge" and here's this lore dump about each company if you click on info. From what I can tell there's no cohesive story, it's like reading through someone's worldbuilding notes trying to understand what the hell is going on. Combat is difficult on Normal setting due to Quasimorphs, number of enemies, and lack of equipment. You get punished for killing people, because once you do Quasimorphs spawn and kill everything in site, especially the player. Getting better items feels impossible, as you can't craft anything without finding super special item to unlock the recipe then searching endlessly for required item. Buying anything feels impossible because seemingly no one wants to buy your goods, random chance to sell things, and only doing missions gives you money. Everything combined ends up in a loop of, be poor > do mission > maybe survive > might get some mid reward and credit or more often be poor > do mission > die > lose progress.
Йоу Если в 1.0 не будет подтверждения выбора стороны, отзыв станет отрицательным. В релиз нельзя давать дегенеративное юзабилити
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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