
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A survivor arrived begging me to let him inside. He said he’d been walking for 3 days and the bite on his arm came from a dog. His temperature was normal. His reflexes were fine. Every test said he was safe. I believed him and sent him into a block with 7 other survivors. He thanked me for saving his life. The next morning he turned and killed all of them.
This game shold have stayed in the oven a little longer. In it's current state I cannot recommend it. Many bugs and many situations that is impossible to determine or just plain don't make any sense. If it doesn't go viral with the clips, nobody would give a flying f*ck about this one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept, good core mechanics, but it's the secondary mechanics that bog this game down. If this is on sale, get it, you can ignore the jank and have a good time. However at full price, you're dealing with some very sloppy and careless dev work. You can tell they put a lot of effort and thought into the core mechanics around detection, but then just phoned it on quests. So many quests are just vaguely worded, or don't trigger, or don't work right. It's a joke. The game would be just fine if they removed all the quests that suck. The game also peters out towards the end and you're just going through the motions until the clock runs out. Also, the rubric for how well you checked a survivor is probably bugged. Sometimes you'll get excellent, sometimes you'll do terribly, even though you've checked for every symptom you can think of. It's incredibly frustrating to get 'poor inspection' when you've done every possible test you can think of, including the UV light, and perplexing when you were lazy and got 'excellent inspection'. During evacuation, the game will tell you that an NPC has a related side quest (and thus, you shouldn't evacuate them). However, most of the quests never happen, and after you complete them, it still tells you that they have a related side quest. You accumulate these people over time to the point where a good amount of your base is just NPCs you're not supposed to evacuate for no reason. If you do decide to evacuate the ones that never give you a quest, nothing bad happens. Also about 40% of the NPCs during evacuations are invisible for some reason. Just sloppy sloppy work here. If this were my game, I wouldn't put my name on it, cause I take pride in my work as a programmer. The severe lack of care and polish is really disappointing because at its CORE it's an excellent game, but it appears somewhere along the way in development the devs stopped giving a ♥♥♥♥ about doing good work and just phoned it in.
内容少,后期重复度高
Das Spiel hat mir wirklich viel Spaß gemacht und bietet eine interessante Mischung aus Strategie, Moral und Zeitdruck. Als Grenzbeamter in einer Zombie-Apokalypse entscheidest du, wer passieren darf und wer draußen bleiben muss – und jede Entscheidung kann über Leben und Tod bestimmen. Das Gameplay ist einfach zu verstehen, wird aber schnell anspruchsvoll. Du überprüfst Menschen auf Infektionen, verwaltest Ressourcen und musst oft in Sekundenbruchteilen schwierige Entscheidungen treffen. Gerade diese moralischen Dilemmata machen das Spiel spannend und sorgen dafür, dass sich keine Schicht wie die andere anfühlt. Die Atmosphäre ist bedrückend und passt perfekt zum Setting. Man spürt die Verzweiflung der Menschen und den ständigen Druck, einen Fehler zu vermeiden. Dazu kommen mehrere Enden, die einen motivieren, verschiedene Entscheidungen auszuprobieren und das Spiel erneut zu spielen. Natürlich ist nicht alles perfekt. Manche Abläufe können sich mit der Zeit wiederholen, und an einigen Stellen hätte ich mir noch mehr Ereignisse oder Konsequenzen gewünscht. Trotzdem überwiegt der Spielspaß deutlich. Fazit: Quarantine Zone: The Last Check ist ein unterhaltsames und spannendes Indie-Spiel, das mit seiner Atmosphäre und den schwierigen Entscheidungen überzeugt. Wer Spiele wie Papers, Please mag und etwas mit Zombie-Setting anfangen kann, sollte definitiv einen Blick darauf werfen. Bewertung: ★★★★☆ (8/10)
Incredibly buggy to the point it's genuinely not worth playing. Some side quests are bugged, game starts behaving weird if you progress too quick and it's prone to crashing. The saving system sucks, as it crashes so often that half the time you can't even get to the end of the day to sleep, which is the only way to save. I've tried every fix the dev and other players have recommended short of replacing parts, which is absurd to do when every other game runs perfectly. These have been issues since release, so unless some actually useful updates are pushed I can't see myself playing again and don't recommend it.
Well this inspection part of this game is nice but there is way too much nonsense happening around the core idea. And apart from the inspections, rest of this game is not enjoyable at all. Also wtf are those timelimits in body inspections? This is almost like an zone check simulator but completely destroyed with arcade stylish game mechanics and tasks. I really don't understand why devs wanted to smash 3-4 different games into one game without an option for the player to tailor the gameplay to fit his preference. Please fix. You have great core game but you are torturing players with hardly related nonsense
Worth it on sale, but not on full price. Surprisingly, the gameplay loop was fun until the third week only. I wish it has more side quests, and even the current side quests tend to break or at least shallow (I enjoyed some of it). This one feels like the game is still in early access to me. If you played the demo, you already played the game, so the other bad reviews are correct. I was hoping Endless would have more content, but it's the same. If the developers are planning to update this game, it would be great. Otherwise, I'd honestly go for neutral for this one 5/10 in terms of sim games.
全都检查了一遍还显示失败的检查,唉
Always crashing at 3rd evacuation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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