
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game keeps crashing. Almost finish a day and it would crash and i have to restart that same day. Its to the point its making the game unejoyable and repetitive
Classic check point genre game. Zombie mechanics are implemented very pretty. I enjoyed it a lot. Want to see more content btw. It is very funny that there are a lot of wide known characters as youtubers, games heroes and others. It was fun to see Caseoh for instance :D I do recommend this game 100%
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why does it only save once per day? I have played the same day THREE TIMES due to a bug soft-locking progression, then an issue when trying to pause the game while using the lab, and then right after I finally finish the day and complete the evacuation, THE GAME CRASHES! I hoped it had saved after the evacuation, but no. Right back to putting the damn zombie in the cage again! I am not playing that damn day for a fourth time and hoping it doesn't crash. If a game is not PERFECTLY STABLE, then it MUST HAVE A ROBUST AUTOSAVE FEATURE!
Bug bloquant au laboratoire : Impossible d'interagir avec l'ordinateur Je suis actuellement bloqué(e) à l'étape de l'analyse dans le laboratoire. Le point d'exclamation jaune m'indique bien de me diriger vers l'ordinateur, mais une fois devant, aucune touche d'action n'apparaît. De plus, j'ai un objet à analyser sur la touche [X], mais le jeu ne prend pas l'action en compte lorsque j'appuie dessus (alors que la touche fonctionne normalement pour ramasser des objets). En raison du manque d'instructions et de ce blocage, je ne recommande pas le jeu pour le moment. Je modifierai mon avis avec plaisir dès qu'un développeur m'aura aidé(e) à résoudre ce problème.
This game shold have stayed in the oven a little longer. In it's current state I cannot recommend it. Many bugs and many situations that is impossible to determine or just plain don't make any sense. If it doesn't go viral with the clips, nobody would give a flying f*ck about this one.
This game crashes more than my drunken grandmother after a three-hour open bar. One minute she's standing, next she's face-down in the cake yelling.
A survivor arrived begging me to let him inside. He said he’d been walking for 3 days and the bite on his arm came from a dog. His temperature was normal. His reflexes were fine. Every test said he was safe. I believed him and sent him into a block with 7 other survivors. He thanked me for saving his life. The next morning he turned and killed all of them.
👍 Recommended | 9/10 Came for the zombies. Stayed because I developed trust issues. "I just have allergies." DENIED. 10/10 paranoia simulator. Every cough feels like a boss fight, every smile looks suspicious, and somehow checking paperwork became one of the most addictive gameplay loops I've played. 9/10 — Humanity is probably doomed, but at least my checkpoint has standards.
Well this inspection part of this game is nice but there is way too much nonsense happening around the core idea. And apart from the inspections, rest of this game is not enjoyable at all. Also wtf are those timelimits in body inspections? This is almost like an zone check simulator but completely destroyed with arcade stylish game mechanics and tasks. I really don't understand why devs wanted to smash 3-4 different games into one game without an option for the player to tailor the gameplay to fit his preference. Please fix. You have great core game but you are torturing players with hardly related nonsense
Quarantine Zone: The Last Check Isn't what I expected and isn't really that fun. I thought there would be a bit more action when you were scanning people, like maybe someone change while being scanned. It's a cool premise, but I don't think it was implemented as thoroughly as it could have been. It's also buggy, and the controls are funky. It doesn't deserve a thumb's down or up, just MEH. Waste of money. Get it cheap or in a bundle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $84.3K | 138 | 64% | $18.99 | |
| $38.2K | 67 | 72% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 14.9K | 86% | $29.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.5M | 38.2K | 96% | $14.99 |