
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
XBOX的游戏居然给我一种非常SONY的感觉。
Antman Quantumania wish this was him.
It's a good action-adventure game, but with a few caveats. First, I want to mention the graphics settings. Some settings, such as geometric detail, can make the game feel surprisingly janky, even when you're actually getting a high framerate. Without a little settings tuning, it can feel like you're playing at a choppy 30 FPS despite the game running at 140 FPS. Lowering a few of the more demanding settings can make the game feel much smoother. The story is quite interesting, especially if you enjoy time-travel stories. It works best if you accept its own rules rather than trying to explain every paradox. If you overanalyze every event, you'll probably end up with more questions than answers, so it's often better to follow Jack's perspective and enjoy the ride. The combat is one of the game's strongest aspects. Once you get used to the different abilities and learn how to combine them effectively, the fights become surprisingly satisfying. There aren't many games that combine so many different abilities into combat as naturally as Quantum Break does. That said, the combat can feel a bit janky at times, and it took me a while to get used to the movement and abilities. The game also features a fair amount of exploration and platforming. Platforming is probably my least favorite part of the game. It can feel awkward and imprecise at times. I do have to give the developers credit, though: using time manipulation to rewind objects or stop moving parts of the environment creates some genuinely clever exploration puzzles. However, there are also moments where you can die while jumping in ways that simply don't feel fair. You can be hovering safely in the air one moment, only to suddenly find yourself dead the next. The graphics are generally impressive considering the game's age. The environments are detailed: you can read signs and other environmental text without any problems. The live-action cutscenes were ambitious for their time, although many of them are capped at 30 FPS, which can make the transition from gameplay feel jarring. Some of the character faces look a little too artificial, and the hair rendering hasn't aged particularly well. My biggest issue with the visuals is that the game can sometimes look slightly foggy, with colors appearing somewhat washed out. I also noticed a few graphical glitches and awkward animations while playing at native 1440p without upscaling. Some visual effects and character animations don't always line up properly, making certain scenes look a little rough around the edges. Overall, I'd give Quantum Break a 7/10. It's a solid action-adventure game with an interesting story, enjoyable combat and several memorable moments, but it also has its share of janky mechanics and weaker sections. It's definitely worth playing, but I wouldn't say it's going to blow your mind. Compared to Remedy's later games, such as Control, Quantum Break feels like a prototype for many of the ideas the studio would later refine. The time-travel story is what gives the game its identity, and without it Quantum Break would be far less memorable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买美剧送游戏的典范,各家厂商多学学
Игра очень зашла. Смесь боевика, игры, интерактивного кино про путешествия во времени. Хотелось бы увидеть полноценный фильм/сериал по игре
оч пиздато, идея игры-сериала мне ещё в battlefield hardline понравилась, тут она возведена в идеал. геймплей шикарен, нужно постоянно комбинировать хроносилы со стрельбой и это прям доставляет кайф когда ты разваливаешь толпы врагов за несколько секунд + сама стрельба очень приятная. сюжет запутанный но понятный и тоже прикольный
Really like this game, still has a couple of bugs, but really good story and really amazing graphics.
molto interessante
boring game
My favorite Remedy game. Great story, fun gameplay, and still holds up graphically.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.4K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.7M | 53.8K | 69% | $11.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.2M | 19.4K | 90% | $34.99 |