
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可惜这游戏生早了,晚两年画面游戏性再升级很可能是像底特律一般的存在,如果能重置就好了,可惜没有如果
Break Quantum
Só joga, bom de mais!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es muy aburrido, el gamplay es muy simple, poco desafiante y la historia se llega a tornar monotona y aburrida.
过渡几十块
到了2026年很难再遇到这样的游戏了,可惜没有续作了,PC版本即使在近10年后优化还是难顶
Second Playthrough before Control Resonant. Last time I played it was in 2016 and a decade later it still looks amazing as if the game was released yesterday. Fair warning, the gameplay time is short even though I loved the game mechanics, the actualy gameplay time is short and the rest is the show which takes the time. It is truly one of a kind and it is a great experience that not really any other studio can offer. Do give it a try, very worth if on sale.
很棒的一个时空回溯拯救世界的剧本,不论是主角还是配角的观念变化与成长都很自洽合理。虽然到通关我都没想明白第一章里面的威廉是怎么到实验室的,但是其他部分的确实是没啥bug。绿美迪的美术风格和关卡创意这块确确实实是行业顶尖,作为一款快十年前的游戏,关卡设计还是剧情编排现在看来也完全不过时,甚至现在很多游戏都能看到些借鉴的影子,但是除此外的战斗和cg与实拍结合的部分就有些稚嫩了,但是整体瑕不掩瑜。不过我看真人剧集的时候4K屏感觉很糊,感觉画质只有720p,不知道是不是本身拍摄的画质就低。 8.5/10
JOGASSO DEMAIS A REMEDY SABE MUITO BEM O QUE FAZ CONTROL RESONANT VAI VIR QUENTE
买游戏送美剧但是美剧加载不出来,我要100G+版本
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.7M | 53.8K | 69% | $11.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.2M | 19.4K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.4K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |