
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combat in this game is actually enjoyable, it's also incredibly easy, you have powers that control time. Guns are an accessory, it's about the powers, I mean the main character controls time. How very Max Payne of you, Remedy. The gameplay loop is exploration, combat, narrative decision, live action cutscene, and repeat. The characters are well written, well captured in-game, and the live action cutscenes are of much higher budget than a lot of content anywhere these days. The graphics and effects still look good 10 years after release. I've talked all positives so far, so why am I not recommending this game? 1. This is a problem with every game that has time travel, and it is that the story doesn't make any sense at all. The dialogue in the beginning is especially jarring, expecting that phrases like "the end of time" is supposed to bring gravity to the situation. Well, what does that really mean "the end of time"? That time stops and break every law of the known universe? 2. The live action cutscenes are between 20-25 minutes each, and there's 4 of them. That is a full feature length film. They break up the game for too long and players just lose agency and quit the game until the next session or just go away and do something else. 3. The producers have hired some famous faces, and so cutscenes are done with these famous faces, you have the actor for Iceman Bobby Drake from X2 who you control most of the game, they hired Little Finger from Game of Thrones as the main villain, and they brought in the always excellent Lance Reddick as the side villain. But that's the problem, because the live action cutscenes have become the game, the game feels like the completely secondary experience. The people who made this game really wanted to make this a HBO mini-series. The biggest criticism of this game is that this game is trying so hard to be what it is not, a TV show. Games are an art form unlike anything else because of the interactivity, and people who make games should always design the game in a way where the story is told through player interaction. This game failed spectacularly at this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 masterpiece
Remedy en estado puro, en lo que se refiere a narrativa y momentos de acción. Técnicamente es un portento, y a día de hoy sigue siendo un juego vigente en ese sentido. Como puntos flojos, el juego peca de poca variedad de situaciones y de enemigos, aún así la historia y los personajes lo sostienen y termina siendo un juego sólido, con formatos variados a la hora de construir la narrativa. Recomendado, sin duda..aunque no esperemos un título sobresaliente.
Great game. Great story. Amazing Universe. Easy and short game to play and 100%. Worth the money spent
underrated masterpiece
чутка баганная и с просадками в фпс, но очень интересная и затягивающая вставки сериала шикарны
Great game
战斗内容挺帅的
Good Game 8/10
By far THE BEST Remedy game - and that's coming from a BIG Remedy fan starting with Max Payne 1 OG. The story is excellent and the gameplay is very fun. Highly recommend!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.4K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.7M | 53.8K | 69% | $11.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.2M | 19.4K | 90% | $34.99 |