
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小时候很想玩的游戏,刚好想起来的时候正值骨折。 ===================================================== 游戏整体来说是优秀佳作。新奇充满吸引力的游戏设定,巧妙的三方视角演绎方式,紧凑出彩的游戏剧情,remedy一如既往的大量小细节足够带来一场享受的游戏体验。 ===================================================== 但游戏仍然存在难以忽略的缺点。一些解密、跑酷场景缺少醒目标识和引导,容易让人误解需要不断尝试,并且人物的跑酷操作手感略显僵硬。 主角能力和战斗场景深度不够,初见十分新鲜,但很容易失去热情。 多段语音会同时播放,在意剧情体验最好耐心等完语音再进行其他互动。 存在较影响体验bug,会出现读档进度重置到每章小节初的情况。而且总体流程过短,若是仅做简单收集,抛去bug、引导导致的时间浪费,总体流程约为6-7小时。 ===================================================== 总的来说骨折的时候体验一下非常不错,remedy游戏有一份独特的魅力。 并且可以尝试一口气通关,也许更能注意到前后的细节伏笔 虽然是微软赞助,但里面全是lumia和surface,有点让人难绷
Pretty decent, lowkey reminds me of detroit become human but with way way way less decisions. Gameplay and powers are fun, story is ok and the tv series is okayish. By far the only bug i came across was with collecting a chronon source at act 4-1 and to fix it i needed go to the ladder climb a little bit and go back, 10 years later and this still isn't fixed for some reason. But THE FUXCKING BOSS BATTLE WAS THE WORST THING IN MY ENTIRE GAMING CAREER. One of the worst boss battles i ever encountered. How come the whole game was fun and had decent immersion/flow and then the boss battle who fuxcked up my mental on hard difficulty. Because of that one single fight i wanted to give the game a negative review but after considering i'm gonna still put a positive review. Never, i mean literally NEVER make Remedy Entertainment cook again with boss battles...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bão
какое мыло плюс спорная стрельба, но сюжет и посыл тянут данное произведение минимум на шестерочку
Когда я писал этот отзыв хотел сперва не рекомендовать его, потому что в игре есть жирнючий минус - это БАГИ. В кат сценах, загрузке локаций, диалогах. У тебя либо не загружается локация и ты проваливаешься под карту, то в кат сценах картинка лагает и отстает от звука, то минуту надо ждать загрузиться текстуры, а то сплошное мыло будешь видеть. Также хуево расставлены чекпоинты(например: перед битвой с Полом нужно подойти к Уиллу попытаться его разморозить и ждать пока пройдет кат сцена, потом только будет файт. Если ты умрешь(если вы играете на харде умрете примерно от 7-13 раз) появляешься ты не после кат сцены, а перед началом кат сцены, то есть когда мы должны попытаться разморозить Уилла через Е). Также почему-то нет низких настроек графики только среднее, высокое и очень высокое(разработчики походу прямо говорят "иди покупай комп мощный нищеброд"). Единственные плюсы в этой игре это: 1) сюжет - для некоторых он банальный и скучный, но для меня хороший: 2) актеры и кинематографичная съемка с легкими элементами игровой графики; 3) геймплей - простая стрелялка с хронокинезом. Тянет на 7/10. Если бы не баги была бы 8 или 8.7 , на баги это б#лть.
I'm really not one to be negative but I cannot recommend not playing this game enough. There is exactly one well designed fight, with the rest being mind-numbingly easy on the hardest difficulties. (The good fight is at the end of Act 4, before you go into the [spoiler].) The final fight was also extraordinarily disappointing, with the main villain made completely invulnerable with an almost-invisible, instakilling targeted attack that can home in on you from anywhere on the map. He can also nuke 75% of the map with almost no warning. This fight was sufficiently frustrating-- not challenging, just hard and not fun-- that I gave up and didn't even bother getting to the ending. Remedy games are all like this, with incredible potential and novel concepts that feel halfbaked and underdeveloped in execution. Control and QB give you fun powers to play with, but their animations, usage delays, and integration within the level design make them unbearably clunky. Also the writing is bad. Normally I wouldn't care, but I've seen so many people salivate at the writing in Control and QB and it's just. fine. Next time, I'd recommend making sure all of the large, major, world-shattering plot points actually make it into the game.
有生之年还能看到量子破碎2吗,给我把故事讲完啊!!
Desde seu lançamento havia me interessado em jogá-lo por se tratar de uma temática de viagem no tempo, algo que sempre gostei de acompanhar em diversas mídias. Porém pela exclusividade de seu lançamento (Xbox), nunca consegui jogá-lo por não possuir o console adequado mas apenas seu concorrente (PS4). Apenas 10 anos depois de seu lançamento (hoje) tendo conseguido um PC minimamente bom para suportar e também ao lonfo desse tempo ter conhecidos seus irmãos (Alan Wake 1&2 e Control) por serem multiplataformas, consegui de fato jogar e platinar este que é dos jogos mais interessantes que já joguei. A autoconsistência de Novikov, modelo teórico da física quântica em que o jogo se baseia, é simplesmente incrível vê-la em ação. A escrita desse jogo é primorosa, pois desde o começo você é instigado a querer saber e descobrir o que está acontecendo, possuindo também um plot twist encantador. A jogabilidade é outro ponto alto do jogo, pois, além dos poderes do Jack serem interessantes, se torna satisfatório poder combinar os mais variados tipos de poder temporal em diversas situações de confronto. Em suma, é um jogo que vale a pena, principalmente para aqueles que gostam de um jogo em terceira pessoa com foco em narrativa. A Remedy tem se tornado cada vez mais meu estúdio favorito pela sua criatividade e autenticidade. E Quantum Break reforça essas qualidades da empresa.
Zaman-mekan, boyutlar arası aksiyon. Tadında bir hikaye. Remedy zaten Max payne olsun, alan wake olsun böyle mekanın yapı taşlarını değiştirmeyi sever. Yine de alışılmışın dışında bir atmosferi var oyunumuzun. Live Action kısımları ise çok uzun tutulmuş, gidişatı görmek için 25 dakikalık bir dizi bölümü izlemenin gerekmesini pek sevmiyorum. Yine de gerçek oyuncularla hoş bir birleşim olmuş.
Eu não estava esperando um grande jogo, tinha ouvido falar que esse jogo é 50% de chance de gostar e 50% de chance de não gostar. Felizmente eu gostei do jogo, eu não achei ele uma obra prima, mas é um bom jogo. Os gráficos são lindíssimos, a jogabilidade é interessante, mas acredito que a parte que mais sofre seja o tiroteio, faltou dar uma polida nessa parte. Sobre a história ela não é grande coisa, é uma história interessante com reviravoltas e personagens legais porém nada extraordinário. Acredito que a parte que mais divide opiniões seja a parte dos episódios de séries, esses episódios são como uma história paralela que no final se conecta com a história do jogo, são bem produzidos mas lembram aquelas produções de menor orçamento, não são tão longas para incomodar mas ás vezes eu só queria jogar e tinha que assistir, pois para entender toda a história é recomendado assistir. Eu daria uma nota 7/10 Não é uma obra prima, mas não é nem de longe um jogo ruim, muito pelo contrário, recomendo pegar em uma promoção.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.6M | 53.7K | 69% | $11.99 | |
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| $27.3M | 138K | 97% | $9.99 | |
| $28M | 51.5K | 85% | $29.99 |
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|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |