
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quantum Break mi è sembrato un gioco discreto: se potessi assegnare un voto perfettamente a metà lo farei, perché non l'ho trovato né particolarmente bello né brutto. L'idea di alternare il gameplay a una sorta di serie TV interattiva è interessante e, considerando che il gioco è uscito nel 2016, era sicuramente piuttosto innovativa. Tuttavia, personalmente non mi ha fatto gridare al miracolo. Pur avendolo giocato a dieci anni dalla sua uscita, credo sia invecchiato bene sotto il profilo tecnico. Contestualizzato all'epoca del lancio, era un titolo decisamente avanti per certi aspetti e, ancora oggi nel 2026, esistono giochi che risultano visivamente meno convincenti. Nel complesso l'ho trovata un'esperienza nella media, senza particolari picchi in positivo o in negativo. Un aspetto che invece non mi è piaciuto è stato il doppiaggio italiano, che personalmente ho trovato davvero pessimo.
bom
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.7M | 65.6K | 90% | $19.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.5K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌습니다. 특히 연출이 좋았던거같아요 다만 개인적으로는 조작감이 조금..
Janky but good game. Wait for a discount before buying.
Great game in terms of visual , story and gameplay mechanism.
Só tenho uma coisa a dizer: MASTERPIECE
Remedy ma bardzo ciekawe pomysły na swoje gry. Mimo, że są od siebie zupełnie niezależne to jednak udaje im się je ładnie połączyć i chyba w każdą grę, ładnie wplatają realne nagrania z aktorami. Postanowiłem podejść do Quantuma z powodu premiery drugiego Controla i możliwych powiązań ale i również z okazji niedawnej premiery spolszczenia (Dzięki GrzybDev) To jest moja 6sta gra od tego studia i dotychczas potrafili dowieźć coś fajnego. Jak jest tutaj? Generalnie jest dobrze, ale bywa średnio. Gameplayowo jest przyjemnie, zabawa czasem hehe czasem się przydaje ale hehe czasem, robi się z tego powodu za prosta Technicznie mam zastrzeżenia, ponieważ rozdzielczość większa niż full HD nie była normalnie dostępna (trzeba pogrzebać w plikach gry) oraz często można trafić na lekko rozmazane tekstury co na początku kuje w oczy ale później się przyzwyczajamy. Fabularnie jest zaj*biście. Mieszanina kolejności, zagadka w tym co?, jak? i dlaczego?, historia poszczególnych postaci stoi na wysokim poziomie a całość podkręca serial będący półgodzinnymi przerywnikami między rozdziałami. Wydaje mi się, że całość została finalnie rozwiązana ale można by pogrzebać jeszcze w tej historii i doszukać się czegoś. Ogromnym minusem są natomiast notatki będące uzupełnieniem historii i co prawda niektóre zupełnie nam się nie przydają to bardziej wkurza fakt, że są tutaj lokacje z np 7ma dokumentami a przeczytanie ich zajmuje około godziny i tak stoisz jak tuman, czytając jakieś pierdoły, które raz faktycznie są przydatne a raz są np scenariuszem do wymyślonego filmu (kmwtw). Na plus jest długość bo gierka zajęła mi prawie 13h a co jeszcze mnie zaskoczyło to udało mi się ją ukończyć w tydzień Podsumowując, jeśli ktoś lubi tematykę pokroju Powrotu do Przyszłości czy innego Dark i chciałby to porozkminiać to śmiało, odnajdziecie się tu jak w domu. Fani prostych strzelanek, również się tu odnajdą
I've been playing through the Remedy franchises - Max Payne (including 3), Alan Wake, and now Quantum Break in the order of their release on PC. Of the ones made by Remedy (MP 3 was made by Rockstar) this is probably my least favorite. The gameplay is fun and interesting but a significant chunk of the game is spent in live action cutscenes. I appreciate the creative thought behind the split but I play games to play games, not watch cutscenes. I don't play many JRPGs for this reason, they're too cutscene heavy early on. But the gameplay is fun and while exploration can get interrupted by cutscenes the cutscenes don't happen at a disruptive rate and you are often free to go back to them. The only other thing I don't like, and where this doesn't really feel like a Remedy game, is that the enemies are very spongy. To an extent you wouldn't see in other Remedy titles.
Quantum Break has a good story, although it did not leave a particularly strong impact on me. I enjoyed watching the live-action episodes, which added an interesting layer to the overall experience. The graphics were impressive, thanks to Remedy's excellent game engine and visual presentation. However, the gameplay felt somewhat difficult and occasionally confusing, which made it harder to fully enjoy some parts of the game. Despite that, Quantum Break remains an interesting mix of storytelling, television-style episodes, and action gameplay.
8/10 Snipers on high difficulty are annoying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.