
Quantized is an audio reactive, procedurally-generated sensory experience. Play your own local songs to generate a fun, exhilarating musical journey.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I find the game a lot of fun. It looks like it would be really easy but I was wrong, definitely challenging depending on the song that is played. https://youtu.be/C312uguE-OI I understand that people have high expectations on what they buy and rightfully so. There is no comparison between this and audioshield and it would be unfair to do so. I see a lot of things that need to be addressed to make it a lot better experience but I have no regrets whatsoever in buying this.
They claim this game works from a seated position. It doesn't. Even selecting a cartridge requires having to get up to lean forward because the playlists are enormous blocks, and most of the time the controller smacks against the wall. So you're thinking, maybe I just haven't centered things right. Nope, to put the cartridges in I have to twist backwards. Whatever I do I'm too far back or too far forward. (And seriously, cartridges? What was wrong with a list?) All this ignores the other annoyance that you have to move your music files around first rather than just telling it where they are. Assuming you can get into the game, the objects to hit don't seem to correspond to the music at all, they just come randomly. So it's basically an awkward-to-use, simplistic visualizer where you can wave your hands around.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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