
The game has two realities, and in order to pass the level, you must move between them. Reality is not identical, objects and their position in different variations of the same room is different. You have to find a way out using these differences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Russian, German, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
На данный момент явно маловато уровней и многовато багов. Правильнее было бы оставить в раннем доступе. Сама идея двух параллельных реальностей, да и её реализация, прямиком дёрнута из Dishonored 2 (уровень "Особняк Стилтона"). Тем не менее, играть довольно интересно. Если автор не забросит игру и доведёт до ума - рекомендую.
SAVE LOCATION: C://Users/[yourpersonalusername]/AppData/Local/Quanect A bit like Qube - only more simplistic. Good puzzler. Good ambient background music. Graphics a bit coarse and some glitches. Good game mechanics. No story - and you absolutely do not know where you are and why you do this. Not finished yet - but it´s not led as Early Access. Took me an hour up to the point where it tells that further levels are in deveelopment.
第一次写评测 我觉得这游戏蛮好玩的啊,一开始就被这个切换的设计点吸引了。 很轻松就可以过,跟传送门Portal的解谜思路还是很接近的; 这游戏成就好多,莫名其妙完成好多个,还莫名其妙有很强的成就感2333; 是一个人做的游戏,只有十个关卡,不知道以后还会不会更新,期待。
Не очень сложная игра головоломка, видимо вдохновленная серией Portal. Игра довольно короткая проходится вполне за час. По факту будет являться для вас +1 идеальной игрой. Звезд с неба не хватает, но за свою цену в 30р является вполне неплохим продуктом.
This game is not bad but it has some problems. This is game is short it is cheap but still they are only 10 lvl. Graphic looks like in a game from 2010 but that's probably, because this game is rendering 2 rooms in the same time like in Dishonored 2 what cost a lot of performance isssues. The main mechanic is done well. Sadly the puzzles are easy the are more skill based then they make you think to much. Jumping is big part of this game, but your control when you press the space or use something that makes you jump higher is very limited. I still had fun but sadly for now there are no no lvls. I recommend this game but for some the time to finnish can be a big problem.
[h1]行走于虚实之间破解谜题[/h1] [i]此游戏来自Indie Gala Friday Special Bundle #67[/i],[url=https://steamcn.com/t392162-1-1]图文版[/url] [b]游戏介绍[/b] [list] [*]玩法 游戏操作十分简单,WASD行走,E键互动,空格键跳跃,鼠标左键是抓取,右键是切换虚实,也就是切换成镜子中的世界。 游戏目标是到达另一个与自己出生点一样的门就可以算通关。但是要开启另一个门除了需要做到虚实之间灵活切换,还要与各式各样的机关互动,甚至平台间跳跃,部分关卡还要做到即时切换虚实的精准操作。 [*]画面 画面是第一人称的视角。 游戏内物体的用色十分简单,主要用色是白色为主,与蓝红绿这些机关配色是很有在视觉上有巨大的反差效果,找物体难度降低不少。 除此之外,用户UI布局也相当简练,主视角只显示了镜子和圆环指示器,用白绿两种颜色来表示虚实切换状态。 [*]特色 这款游戏最有趣的一个点就是虚实切换。 手上拿着的这块镜子,可以看到另一个世界的存在的物体,镜子之外的画面则是当前世界,其中另一个世界会灰掉画面来区分。 所有关卡都要使用虚实切换来完成挑战。 比如要穿过一个在另一个世界是不存在的墙壁,又或者跳跃到只在另一个世界存在的平面,又比如开启只在另一个世界存在的开关。 空间穿越,走进墙壁上的落地镜就可以传送到下一个落地镜。空间穿越带来了不少不确定性,同时也容易晕头转向。 融合了动作要素,在跳跃时要注意下一个平面是否存在,要跳跃时空中切换也是一个小难点。 [*]小提示 小方块除了能够捡起来垫脚跳高以外,还可以拿来压住开启蓝色的压力机关。 蓝色开关压住一次就会永久开启,所以可以移走方块。 要多观察切换虚实之后,空间的体积有没有变化,可以减少卡关时间。 [/list] [b]目前发现的不足之处:[/b] [list] [*]成就无法通过正常游玩进行解锁 [*]优化不足,虽然能够流畅游戏,但是GPU压力偏高 [*]中文都是机翻,试了一下点了“产量”按钮直接给我退出游戏了。所以建议使用英文。 [*]内容少,只有十关,完全不够玩。 [/list] 总体来说这是一款一小时内就能全通关的的益智游戏,有时间不妨尝试一下。
Понравилось, но слишком короткая, 10 карт. Хотя при такой микро-цене норм, но лучше бы дороже но уровней 30 хотя бы. И может ещё разнообразие.
Geiles Spiel. Ich hätte es gerne weiter gespielt doch leider stürzt es in Level 7 ständig ab (ich kann durch die Wände sehen). Bitte beheben wenn möglich!
Pretty good for just one developer. Its like an indie Portal, still has some bugs but its pretty lovely designed and it really feels nostalgic for Portal.
Задумка хорошая, уровни немного легкие, в портале иногда голову сломаешь, тут проще гораздо. Но, все равно интересно играть. Жаль что так мало уровней.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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