
The game has two realities, and in order to pass the level, you must move between them. Reality is not identical, objects and their position in different variations of the same room is different. You have to find a way out using these differences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Russian, German, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
割れたガラスのようなデバイスはもうひとつの次元を見ることができると同時に次元の移動が可能なゲーム。常に画面の3分の1を占めるデバイスが邪魔くさい。現段階で10レベルしかないので30分程度でクリアできてしまう。 欠点 プレイヤーの慣性が強いのと、空中でのコントロールがあまりきかないのでジャンプアクションがストレスになる。物理オブジェの掴みの挙動が怪しい。持ったまま次元移動すると吹っ飛ぶこともある。ガラス越しにスイッチを押せてしまう、物理オブジェが貫通する・・などと一人で作ってるのはわかりますが全体的にゲームシステム構成不足だと思います。
могу сказать, что игра неплохая, смешения portal и Q.U.B.E, но, что мне не понравилось так это меню, оно выглядит невзрачно и непримечательно, хотя сама игра выглядит да более менее привлекательно ( игра к сожалению очень короткая всего 10 уровней)
concept: good execution: bad mechanics: terrible level design: meh. introduces one concept at a time, but a) terribly and b) generally ignores most concepts as the (few) levels progress more info: the big hovering shard thing is 1. weird 2. makes it very confusing no acceleration (?) makes it vomit-inducing if you play for more than 30 mins at a time, tops after level 10 it says "next levels are being developed contact info: twitter (deleted), vk (obscure), gmail (email bad smh) no level select makes the "missable achievements" post necessary and the speedrun achievement annoying, especially if you don't get it but have finished the level already
With the core idea that you can jump from one point in space to the same point, but in a different reality, Quanect has a very interesting and potentially mind-bending concept. In games such as Portal, you would navigate one reality but have to come up with unusual ways of connecting said reality to itself; in Quanect, you have to navigate multiple realities at the same time. Unfortunately, I see several issues with the current (February 2021) state of this game: [olist] [*] The game is still unfinished. After not even a dozen small levels, your progress is blocked by a note from the developer thanking you for playing, and informing you that the subsequent levels are a work in progress that will be released with the next update. This “next update” would have been in the making for almost three years now. [*] The game’s advertising is misleading; [olist] [*] It claims that the device you use “repeats your movements in another reality” (technically not wrong, but it made me expect time loops and puzzles akin to Braid) [*] “Portals serve to work between realities” which they don’t. All portals in the game move you through space within the same reality, except for one in the last level which is black, teleports you right back to itself, and is probably just broken. [*] The trailer asks you to “Get out alive” which you cannot do because (a) the game does not have any real ending and (b) the only failure state is when you fall onto a black surface, which just teleports you back to the entrance. There is no sense of threat to your life whatsoever. [/olist] [*] The game could heavily benefit from visual cues in the level design. You have no clue where a button that the door in front of you might be, if you can even see the door (as opposed to having a part of the wall shift away); you don't always have a clue what a particular button does (usually there is a green line leading somewhere, but not always; some locations that you need to reach are rather hard to make out without carefully peeking in every direction in every dimension until you realize that there is actually a walkable platform above you. Besides that, many of the rooms are very large with very litte in them, which could be remedied with some more interesting design elements. [/olist] All in all, as someone who sometimes creates prototypes for game mechanics I think might turn out interesting, I’d be proud to bring it to a state similar to that of Quanect—but I would not be proud enough to publish it as a commercial, non-early access title.
This is an incomplete demo. It should have never been released in this state. On the bright side, it works with Proton on Linux out of the box.
I really tried to get into this as it has some Portal vibes going on. But the platforming is just so frustrating it makes the game rather unenjoyable.
Норм
good game!
第一次写评测 我觉得这游戏蛮好玩的啊,一开始就被这个切换的设计点吸引了。 很轻松就可以过,跟传送门Portal的解谜思路还是很接近的; 这游戏成就好多,莫名其妙完成好多个,还莫名其妙有很强的成就感2333; 是一个人做的游戏,只有十个关卡,不知道以后还会不会更新,期待。
Не очень сложная игра головоломка, видимо вдохновленная серией Portal. Игра довольно короткая проходится вполне за час. По факту будет являться для вас +1 идеальной игрой. Звезд с неба не хватает, но за свою цену в 30р является вполне неплохим продуктом.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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